Lion.Kanzen Posted February 5, 2018 Report Share Posted February 5, 2018 8 hours ago, Alexandermb said: @Sundiata this is needed? Aristeia mod and maybe Persian campaing vs Egyptians. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27, 2018 Author Report Share Posted February 27, 2018 @Alexandermb Is there everything in the zip above, or is it missing the sele chariots ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 27, 2018 Report Share Posted February 27, 2018 13 minutes ago, stanislas69 said: @Alexandermb Is there everything in the zip above, or is it missing the sele chariots ? heres updated with the changes of the units actors, including sele chariot armors: Horse_new_armor.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27, 2018 Author Report Share Posted February 27, 2018 @Alexandermb Can you split it between things that are used and not, ie the wonderful cataphract armors. Also, can you update the current variants in the game and use that ? (variant\quadraped\peytral) Then, maybe we should use the back as well I don't know it feel weird to only have the front Lastly, you forgot some heroes (that still use the old peytral) Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 28, 2018 Report Share Posted February 28, 2018 (edited) 19 hours ago, stanislas69 said: @Alexandermb Can you split it between things that are used and not, ie the wonderful cataphract armors. Also, can you update the current variants in the game and use that ? (variant\quadraped\peytral) Then, maybe we should use the back as well I don't know it feel weird to only have the front Lastly, you forgot some heroes (that still use the old peytral) the peytral variants have textures and other have animations, should i made them same as the horse like this variants organization?: Death Gallop Trot Gather_ Carry_ Attack_melee_sword Attack_melee_spear Attack_ranged_bow Attack_ranged_javelin Promotion Attack_capture Trader Edited February 28, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 28, 2018 Author Report Share Posted February 28, 2018 The aim is to have the least files possible and the less duplication. If I saw correctly all Peytrals use the same mesh so you could set that in the root. Then in a group set the base mesh and the textures and in the other group the anims. The winged cavalry could get a texture update. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 28, 2018 Report Share Posted February 28, 2018 (edited) This guys have no shield or have wrong variant. sele_cavalry_merc and this guy i think didn't have the update of the e_m for mounted actors Spoiler Edited February 28, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 28, 2018 Report Share Posted February 28, 2018 (edited) finally understood why its deleting props in the root when running and death animation that props in the root attachpoint replace anything that uses the same attachpoint so thats why blankets/petrals/armors dissapear when death/runing could be fixed adding the props of the cavalry in the run/death variant props Edited February 28, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 28, 2018 Report Share Posted February 28, 2018 (edited) Question, there are units who use only iron textures and other who use only bronze ? for example this two guys, i imagine using iron texture on the peytral of the right guy will be wrong IMO because he have only bronze shield + helmet, and same goes for the left only having bronze helmet while they are others like the sele cavalry archer E wich has bronze helmet but full iron scales armor. If any unit having peytrals or back armor can use both iron&bronze textures i can reduce their actor files and just using the variants bronze and iron, but if they are some units who can't use both then i'll leave as it is now having specific iron and bronze actors. Edited February 28, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 28, 2018 Author Report Share Posted February 28, 2018 Tbh I don't know I guess there was a reason why some units had iron and the rest bronze. I would tend to say the higher the rank the more likely to have iron but that doesn't seem to be the case. Maybe @Nescio knows more. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 28, 2018 Report Share Posted February 28, 2018 Updated with the heroes and using some variants, i'll be doing some textures for the blanket to make a difference between cavalry and trader blanket references could help.Horse_new_armor_used.7z Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 1, 2018 Report Share Posted March 1, 2018 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 1, 2018 Report Share Posted March 1, 2018 Have to add some effects, fix the triangle's sizes to match and also add the animal if its possible, but just starting: For the trader had in mind something simple like stripes, and make it different for every civ, including their usually patterns. but again, just have started today and have in mind make some quite enough blankets for leave the horse carry only the simple props like straps and decorations, so maybe in a future we can work on a new horses textures for the coming alphas and change the UV. Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1, 2018 Author Report Share Posted March 1, 2018 It'd be nice to fix the movement with the cart It moves weirdly horizontally Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 1, 2018 Report Share Posted March 1, 2018 pers/chariot_archer_b_h1 and h2 had a wrong "/" position in that group just noticed today in the last uploaded zip. Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 1, 2018 Report Share Posted March 1, 2018 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1, 2018 Author Report Share Posted March 1, 2018 Hey pretty cool ! Is that a pink sword ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 1, 2018 Report Share Posted March 1, 2018 48 minutes ago, stanislas69 said: Hey pretty cool ! Is that a pink sword ? Missing texture on the gladius or.. maybe is a hello kitty unique cheat texture! 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 1, 2018 Author Report Share Posted March 1, 2018 Tell me when you are done with everything It will be a great addition for A23 thanks for working on this. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 1, 2018 Report Share Posted March 1, 2018 This works for gauls/britons? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 1, 2018 Report Share Posted March 1, 2018 Mace Spoiler Gauls Spoiler Persian Spoiler Athen Spoiler 3 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 (edited) while i was making some new variants for every civs i got the idea of mix all variants on one single file per civ: Spoiler It worked as this, making a group for every animation variant: so i can highly reduce the number of files if it works whitout errors while testing. Spoiler Edited March 2, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 This guy needs to use the no shield variant "pers/_cavalry_swordsman_b" @stanislas69 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 using the background wallpaper cataphract as reference, did 2 colour variants of the sele blanket: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 Highly reduced the number of prop actors files Quote Link to comment Share on other sites More sharing options...
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