Alexandermb Posted March 30, 2018 Author Report Share Posted March 30, 2018 By reducing the number of variants its getting less complex, also with the horse armature fixed with the prop point in the root position the double saddle/armors/blankets can be deleted os is less writing for every actor. PD: the mod have some unused files i deleted 118 files after leaving only the trot animations, this is the cleaned one and still have some other files wandering around: Horse_update.7z. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 30, 2018 Author Report Share Posted March 30, 2018 @stanislas69 i think this two cavalry didn't have the unit schema update they don't have the _m at the end. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 30, 2018 Report Share Posted March 30, 2018 1 hour ago, Alexandermb said: the slow gallop fits the chariot so if isn't a problem i leave the slow gallop for the chariots only, but i have to make their double saddle/armors actor files for keep synced. No I meant death. 1 hour ago, Alexandermb said: @stanislas69 i think this two cavalry didn't have the unit schema update they don't have the _m at the end. Ill fix it soon. 1 hour ago, Alexandermb said: : the mod have some unused files i deleted 118 files after leaving only the trot animations, this is the cleaned one and still have some other files wandering around: Horse_update.7z. Nice I'll try to have a look. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 31, 2018 Author Report Share Posted March 31, 2018 (edited) i think its done, tell me if something goes wrong. @stanislas69 any chance this gets into alpha 23? this is better than the first commit, btw it has done the crossbow variant. Edit: Moved the archer attacks to the cavalry folder animations.Horse_update.7z Edited April 1, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 3, 2018 Report Share Posted April 3, 2018 @Alexandermb Checked it out. Can't commit it as is it's broken for some units Also I fixed the persian cavalry naming rome_cavalry_spearman_b_r.xml ptol_spearman_merc_e doesn't attack ptol_spearman_merc_a doesn't attack Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 4, 2018 Author Report Share Posted April 4, 2018 Fixed the persian and the spearmans: Horse_update.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 4, 2018 Report Share Posted April 4, 2018 I'll try to have a look today. Haven't checked but if there are crossbowman versions in there they should be committed to terrain magna only Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 4, 2018 Report Share Posted April 4, 2018 @Alexandermb Might want to consider making reins for chariots too. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 4, 2018 Report Share Posted April 4, 2018 @Alexandermb Bouddicca cavalry cape is broken, and has no rein also cavalry spearman_a rein goes through the horse iber_cavalry_spearman is totally out of sync when attacking melee same for kush cavalry same for pers slaughter there is a mismatch with bones with chariots on the slaughter anim, which means the incorrect anim is used Some units do not hold the rein iber_cavalry spearman rein goes through the armor pers_cavalry_swordsman use the shield variant Death Pers chariot horses do not die - At some point we should have different death animations for chariots. Errors Failed to find matching prop point called "decals" in model "art/meshes/props/horse_saddle_rome.dae" for actor "cav_saddle_rome" Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 4, 2018 Author Report Share Posted April 4, 2018 (edited) Fixed: @stanislas69 Fixed Chariot deaths: Spoiler Fixed Boudicca: Spoiler Fixed spearmans whitout shield using shield attack animation instead of no shield (Also fixed wrong attack capture and wrong death animations): Spoiler Fixed saddle_rome: Spoiler Fixed droped rein going through armor (However is highly possible that the clipping remains in other cases, since is quite hard to control sometimes the rein armature in blender) : Spoiler Removed unused group in the cavalry armors since with only 1 pool of blood or dust is enough. Why chariots have slaughter attack? they should only be war unit type not citizen soldier in any case is fixed. Moved the crossbow variants to terra magna crossbow mod.Files:Horse_update.7z Edited April 4, 2018 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 4, 2018 Report Share Posted April 4, 2018 Thanks I hope it's fine now. We need to fix Atlas to be able to test all animations. I havent checked the carry idle animation and carry meat is it okay ? @Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 4, 2018 Author Report Share Posted April 4, 2018 Just now, stanislas69 said: We need to fix Atlas to be able to test all animations. I havent checked the carry idle animation and carry meat is it okay ? Here are some different variants. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 4, 2018 Report Share Posted April 4, 2018 I'll check again once and if it's good I'll commit it. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 4, 2018 Report Share Posted April 4, 2018 UselessAnims.7z Committed There are some useless anims I didn't commit that are in the above zip files. I changed the directory structure a bit. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 4, 2018 Report Share Posted April 4, 2018 https://trac.wildfiregames.com/changeset/21653 So, I thought the whole point of variant files was that you only had to update, change, or fix the few variant files instead of updating, changing, or fixing a hundred actor files. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 4, 2018 Report Share Posted April 4, 2018 1 minute ago, wowgetoffyourcellphone said: https://trac.wildfiregames.com/changeset/21653 So, I thought the whole point of variant files was that you only had to update, change, or fix the few variant files instead of updating, changing, or fixing a hundred actor files. Just imagine the amount of lines changed in each file if they weren't there But yeah was a pain. Hopefully no one will redo the horses soon, so I can move on on my custom projects Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 4, 2018 Report Share Posted April 4, 2018 1 minute ago, stanislas69 said: so I can move on on my custom projects Oooooo, PM me the details. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 4, 2018 Report Share Posted April 4, 2018 7 hours ago, Alexandermb said: Nice, now we need the chariot wheels to fall off or something, and the riders to die in an interesting way. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 4, 2018 Report Share Posted April 4, 2018 5 minutes ago, wowgetoffyourcellphone said: Nice, now we need the chariot wheels to fall off or something, and the riders to die in an interesting way. Agreed. @Alexandermb Can you do something about this ? Also, updating chariots with reins. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 4, 2018 Author Report Share Posted April 4, 2018 2 hours ago, stanislas69 said: Agreed. @Alexandermb Can you do something about this ? Also, updating chariots with reins. i've made something similar to the shoushe, but it sink faster the same could be done for chariots but i better merge all chariots into one single armature instead of using "pers_a pers_b pers_e maur sele" for having less animation files. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 4, 2018 Report Share Posted April 4, 2018 @Alexandermb up to you mate, Thanks for all the good work 2 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 7, 2018 Author Report Share Posted April 7, 2018 I'll let you know when chariot is finished, the armature for the carriage its done but the rein will take longer to finish (Still trying to find a faster and cleaner way of properly make it work). Maybe use the rein as usual but instead of using the already done animation of driver for chariot, make another using a whip. All the chariots are included in a single armature no matter if the wheel has a different size it has 6 bones for wheels (Big/Med/Small). Here's the horse blender file for the art repo updated:Horse.7z Included: Rider animations. Rein animations. Horse animations. Weapons and Shields (Including crossbow). All armors and blankets. Have textures attached so it won't end looking pink. Have the byzantine cataphract cloth armor i've made too in case people want to make a texture for a full body armor they will have the UV's and the mesh for testing. This is how will be seen when open: Spoiler Red: LegsGreen: BellyTurquoise: TailPurple: Spine.Yellow: Knee's and shoulder helpers.Blue: Head (Green on head are Ears).For exporting an animation after baking using the action capture tool, selecting the whole armature is needed (What is seen first is the helpers i've made for make the animations) This is the whole armature selected: Spoiler The two dots under the armature capes are for the props, they aren't needed for baking actions neither the 3rd one, thats for configurations of hoofs rotation.For baking attack long animations FPS is needed to be set in "32".Some actions aren't needed and are just placeholders or are broken feel free to delete them if want to. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 7, 2018 Author Report Share Posted April 7, 2018 Horse trot animation topic can be merged or changed to committed since this update included them. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 26, 2018 Author Report Share Posted December 26, 2018 Merged the Horse Trot Animation topic for a cleanear ===[TASK]=== art forum. Quote Link to comment Share on other sites More sharing options...
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