pavoo Posted January 10, 2018 Report Share Posted January 10, 2018 Usually in all the strategy games, the game continues even if the leader leaves the room. But in this game when the leader leaves the game, the game overs. Do you have any solutions for this problem in the new version? 2 Quote Link to comment Share on other sites More sharing options...
Grugnas Posted January 10, 2018 Report Share Posted January 10, 2018 Yes. Be the host of your games. There is no dedicated server thus a player PC works as host for all the joining guests since any room is a private game hosted by the creator of such. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 10, 2018 Report Share Posted January 10, 2018 The only way to solve that issue is to use dedicated servers for hosting online games. Which unfortunately requires more resources on wfg's side. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 10, 2018 Report Share Posted January 10, 2018 Mmmm, dedicated servers... I think another crowdfunding campaign is in order, perhaps after the next release (or even tied to the release itself) to fund this. I'd be willing to donate a little something. 3 Quote Link to comment Share on other sites More sharing options...
pavoo Posted January 10, 2018 Author Report Share Posted January 10, 2018 I do not understand technical issues I just wanted to know if you have any work on this topic I hope you can solve this problem,I like this game, but that's the only problem Quote Link to comment Share on other sites More sharing options...
feneur Posted January 10, 2018 Report Share Posted January 10, 2018 1 hour ago, Sundiata said: Mmmm, dedicated servers... I think another crowdfunding campaign is in order, perhaps after the next release (or even tied to the release itself) to fund this. I'd be willing to donate a little something. Wildfire Games does have a dedicated server, not sure how much impact hosting games on it would have, but in either case, I doubt money for the server(s) is the biggest/first issue: someone coding it is probably more relevant. And also, it needs to be decided if it's something that's wanted at all. It might seem so for this specific issue, but there are other things to think about as well. I don't know the more technical details, but if nothing else there is a greater responsibility to make sure that a server hosting many games works and is secure. If the server goes down (even for maintenance) that could disrupt many games, but if one person's internet connection breaks or they quit it just affects the relatively few people playing that one game. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted January 10, 2018 Report Share Posted January 10, 2018 Imo, its not worth it to host all games on a central server. All thats necessary is to host rated games. Or maybe just run the game along with the host like a client to detect quitters etc. Not sure if that would work though. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 10, 2018 Report Share Posted January 10, 2018 There's this very new and unknown technique called "Host Migration." Anyone ever heard of it? 1 Quote Link to comment Share on other sites More sharing options...
Grugnas Posted January 10, 2018 Report Share Posted January 10, 2018 i recall COD modern warfare 2 used such a technique. It is a different kind of game tho. Even migrating the host to another user, the game would be imba, even with the AI replacing the disconnected player. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 10, 2018 Report Share Posted January 10, 2018 5 minutes ago, Grugnas said: i recall COD modern warfare 2 used such a technique. It is a different kind of game tho. Even migrating the host to another user, the game would be imba, even with the AI replacing the disconnected player. Age of Empires DE have Xbox Live service or they are trying to do that. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 11, 2018 Report Share Posted January 11, 2018 1 hour ago, Grugnas said: i recall COD modern warfare 2 used such a technique. It is a different kind of game tho. Even migrating the host to another user, the game would be imba, even with the AI replacing the disconnected player. Of course the game would be imbalanced when a player leaves, but that's a different topic. 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted January 11, 2018 Report Share Posted January 11, 2018 13 hours ago, wowgetoffyourcellphone said: There's this very new and unknown technique called "Host Migration." Anyone ever heard of it? Sure, could be an idea. (Maybe ticket?) Â Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 11, 2018 Report Share Posted January 11, 2018 Host Migration does seem like a really good fix to this rather aggravating issue. Would be especially useful if it happens automatically. Is it doable? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted January 11, 2018 Report Share Posted January 11, 2018 11 minutes ago, Sundiata said: Is it doable? It would depend on whether the support libraries(dll's on Windows) have the needed functions for Host Migration if not then the needed functions have to bundled in a way that would be of use on all our platforms. Â Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
causative Posted January 12, 2018 Report Share Posted January 12, 2018 Age of Empires II allowed the host to leave without ending the game. It achieved this by connecting all clients in a star topology, so none of them is specially designated as the host. See this paper (scroll down to where it says Peer Topology): http://zoo.cs.yale.edu/classes/cs538/readings/papers/terrano_1500arch.pdf 4 Quote Link to comment Share on other sites More sharing options...
mapkoc Posted January 13, 2018 Report Share Posted January 13, 2018 http://docs.cryengine.com/display/SDKDOC4/Host+Migration 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted January 14, 2018 Report Share Posted January 14, 2018 On 12.1.2018 at 2:52 AM, causative said: Age of Empires II allowed the host to leave without ending the game. It achieved this by connecting all clients in a star topology, so none of them is specially designated as the host. See this paper (scroll down to where it says Peer Topology): http://zoo.cs.yale.edu/classes/cs538/readings/papers/terrano_1500arch.pdf Can you play AoEII via internet? (Without using VPN or tunnel things) Quote Link to comment Share on other sites More sharing options...
causative Posted January 14, 2018 Report Share Posted January 14, 2018 yes: https://en.wikipedia.org/wiki/Age_of_Empires_II#Multiplayer 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted January 14, 2018 Report Share Posted January 14, 2018 55 minutes ago, causative said: yes: https://en.wikipedia.org/wiki/Age_of_Empires_II#Multiplayer OK The main problem is that 0ad uses a standard server-client model and not a peer-to-peer model. Quote Link to comment Share on other sites More sharing options...
aeonios Posted April 20, 2018 Report Share Posted April 20, 2018 Yeah a p2p model would make it irrelevant who the host is after the game starts. Spring uses p2p and anyone can leave the game without consequence. Most spring games also handle redistributing a player's stuff if they crash or disconnect, and can even give it back if they rejoin the game (using server-side login credentials to verify the user's identity). Server-client model is not so smart for an rts. 1 Quote Link to comment Share on other sites More sharing options...
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