Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 Then we have this, and the sheath for the gladius with the prop point in the sheath for carry resources animations. I know the actual gameplay for the citizen soldier's are don't have any military props while working but for me it breaks inmersiĆ³n the skyrim like weapons poping up from no where at least in a sheath we know he stored the sword in the sheath and then retrieve it. 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted December 22, 2017 Report Share Posted December 22, 2017 Dang! I prefered the Mainz variation. That's the "variety" I'm looking for, though. Mainz, Fulham, and Pompeii were used roughly at the same time. But that's too arbitrary as players generally won't look up that close to see the difference anyway. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 17 minutes ago, sphyrth said: Dang! I prefered the Mainz variation. That's the "variety" I'm looking for, though. Mainz, Fulham, and Pompeii were used roughly at the same time. But that's too arbitrary as players generally won't look up that close to see the difference anyway. We have Mainz 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 Should i make the gladiator idle escene animation for the centurio ? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 22, 2017 Report Share Posted December 22, 2017 43 minutes ago, Alexandermb said: We have Mainz I think he could be a little more hunched, his knees a little more bent, looking a little more "ready" for action, if that's what you're trying to convey. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 16 minutes ago, wowgetoffyourcellphone said: I think he could be a little more hunched, his knees a little more bent, looking a little more "ready" for action, if that's what you're trying to convey. Actually for the romans legion i want to show less ready for action, and more discipline look, there is no much difference between the centurio and the legion animation i've made the problem with the ready animation is that every faction use it, while the roman and other units should have unique animations based on their formations/armour/shields/weapons/faction;Ā i couldn't imagine gauls or britons making something like a Testudo or the way the roman soldiers gathered around Maximo/CommodusĀ in the video i linked. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 More like this, they are marching yet they are not ready for action stance but a mix between Ready/Rest. 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted December 22, 2017 Report Share Posted December 22, 2017 (edited) BTW, ready stance is implemented? Edited December 22, 2017 by av93 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 22, 2017 Report Share Posted December 22, 2017 2 hours ago, Alexandermb said: the problem with the ready animation is that every faction use it That is the point. The point is to easily identify the unit type at a glance, and semi-uniform animations are supposed to help that happen.Ā 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted December 22, 2017 Report Share Posted December 22, 2017 I think Roman legionaries deserve a more unique stance, no? They're so iconic, just like their military rigour and discipline.Ā Plus they're easily the most identifiable unit anyway, I think.Ā 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 22, 2017 Report Share Posted December 22, 2017 4 hours ago, Sundiata said: I think Roman legionaries deserve a more unique stance, no? They're so iconic, just like their military rigour and discipline.Ā Plus they're easily the most identifiable unit anyway, I think.Ā You mean this? the marching Ā Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 22, 2017 Report Share Posted December 22, 2017 That isn't testudo. Is anti cavalry tactic. http://norbertodebuenosaires.blogspot.com/2015/05/formaciones-tacticas-del-imperio-romano.html https://www.romanarmytalk.com/rat/archive/index.php/thread-2172-2.html http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,1314,7860,all 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 3 minutes ago, Lion.Kanzen said: That isn't testudo. Is anti cavalry tactic. http://norbertodebuenosaires.blogspot.com/2015/05/formaciones-tacticas-del-imperio-romano.html https://www.romanarmytalk.com/rat/archive/index.php/thread-2172-2.html http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,1314,7860,all Yes i know, i'm covering all roman tactics animations for don't have to make any separated topic Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 22, 2017 Report Share Posted December 22, 2017 There more examples in this scenes from Siege of Jotapa. Units mining a wall. Ā Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 Questions: Weapon should be unsheathed while testudo ? Unit could attack while testudo ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 22, 2017 Report Share Posted December 22, 2017 I think yes for both. The thing is formations are broken, so I'm not sure we will be able to use those if some of wraitii's patch go through Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 (edited) Then the unit should be like this, weapon ready for stab and have the shield under the eyes for have front visiĆ³n while walking and for idle full cover Edited December 22, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 22, 2017 Author Report Share Posted December 22, 2017 (edited) This isn't formation working, just changed the walk animation for test still need some adjustments Edit: I will have to wait for the formations to work for properly alling the shields Edited December 23, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted December 23, 2017 Report Share Posted December 23, 2017 23 hours ago, Alexandermb said: Questions: Weapon should be unsheathed while testudo ? Unit could attack while testudo ? I'm not sure about unsheathing weapons with the Testudo, but I don't think you can really attack with a formation that's specifically designed against missile fire. Their vulnerability against Shock Cavalry against the Parthians might be an evidence for that, and can't use the anti-Cav formation that Lion showed. Love the maturing development of the animations, BTW. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted December 23, 2017 Author Report Share Posted December 23, 2017 After read the links lion linked i saw one called oval formation, thats the one that could be made for attack and the anti cavalry, the testudo only have sense to protect and most likely work if its designed in the game to add more armor while in formation and reduce a lot the walk speed, and also says that while in the formation was very difficult to combat in testudo because of the litttle space.https://es.wikipedia.org/wiki/Tortuga_(formaciĆ³n) Su principal problema residĆa en el hecho de que era una formaciĆ³n muy apretada y lenta, lo que hacĆa que los soldados tuvieran una gran dificultad en los combates cuerpo a cuerpo. Ā 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 23, 2017 Report Share Posted December 23, 2017 5 minutes ago, Alexandermb said: After read the links lion linked i saw one called oval formation, thats the one that could be made for attack and the anti cavalry, the testudo only have sense to protect and most likely work if its designed in the game to add more armor while in formation and reduce a lot the walk speed, and also says that while in the formation was very difficult to combat in testudo because of the litttle space.https://es.wikipedia.org/wiki/Tortuga_(formaciĆ³n) Su principal problema residĆa en el hecho de que era una formaciĆ³n muy apretada y lenta, lo que hacĆa que los soldados tuvieran una gran dificultad en los combates cuerpo a cuerpo. Ā Si, por eso esta escena es absurda. Yes, that's why this scene is absurd. Ā Quote Link to comment Share on other sites More sharing options...
av93 Posted December 23, 2017 Report Share Posted December 23, 2017 On 22/12/2017 at 8:36 AM, av93 said: BTW, ready stance is implemented? I mean, how it will work programming wise? Every unit should check if a enemy is in range? How it will afect performance? It could be tied to the individual AI, that chasing a unit triggers the stance? Quote Link to comment Share on other sites More sharing options...
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