lucas92 Posted March 5, 2014 Report Share Posted March 5, 2014 Hi, I'm giving a try on the officer helmet ticket. I'm not sure if I'm doing the geometry wanted for this helmet (there are multiple geometries in this reference: http://img837.imageshack.us/img837/7427/kolorowyp.jpgWhich one should I aim for? Do I do the little smurf thing on top of the helmet? Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 5, 2014 Report Share Posted March 5, 2014 Bottom left and bottom right versions from this reference: Quote Link to comment Share on other sites More sharing options...
lucas92 Posted March 5, 2014 Author Report Share Posted March 5, 2014 (edited) I've done the high poly sculpting. I'm going to do next a normal map, ambient map and the texture.What do you think about it?EDIT: What is the maximum texture size for this kind of model? Edited March 5, 2014 by lucas92 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2014 Report Share Posted March 5, 2014 Really Nice ! 128x128 is the side used in the recent helmets Enrique finished for me. Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 5, 2014 Report Share Posted March 5, 2014 Looking nice, have you imported a head model from the game to make sure the helmet has the right size/proportions? Quote Link to comment Share on other sites More sharing options...
lucas92 Posted March 5, 2014 Author Report Share Posted March 5, 2014 Thank you for the comments.Enrique: I have tried to fit the head and it worked only by rescaling a little bit.I have tried to texture it using a 128x128 texture. I'm not quite satisfied of my first try, but here it is.I'm using GIMP to do the texture.Make some comments so I can correct the texture more easily. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2014 Report Share Posted March 5, 2014 Nobody answered but you have to make the crest and the feather thing for variations. Also why didn't you follow the colors on the screenshot ? Anyway good job, I wish I could do it like you. Keep it up. Quote Link to comment Share on other sites More sharing options...
lucas92 Posted March 5, 2014 Author Report Share Posted March 5, 2014 stanislas69: I guess I followed too much the middle reference. I'll do the one with the crest for now (the bottom left one). Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 5, 2014 Report Share Posted March 5, 2014 It's no big deal More variation in a game like 0ad is always welcome I'll try to give you as much feedback as I can, though I'm not part of the team yet, because I spend a lot of time parsing those Forums Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 5, 2014 Report Share Posted March 5, 2014 Right now it's too saturated in my opinion. I went for bronze/iron variations because you can make details pop up switching between them. Keep in mind that we can use playercolor in helmets too, which means the color will vary depending on the player that owns the unit. (iron texture = greyscale texture, which can be used as alpha mask to make the playercolor happen) Quote Link to comment Share on other sites More sharing options...
lucas92 Posted March 5, 2014 Author Report Share Posted March 5, 2014 Enrique: I totally agree with you. Which bronze/iron textures do you use? Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 6, 2014 Report Share Posted March 6, 2014 I used this one for bronze and the same one 100% desaturated for the iron variation, you can use whatever texture you want as long as it is licensed under CC-BY-SA 3.0 or CC0. This one is taken from another helmet texture already ingame and modified to get rid of the helmet-specific details it had. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 1, 2017 Report Share Posted January 1, 2017 I wanted to improve macedonian helmets a bit, as I found they were quite old. Hope you'll like them. I attached the files below. Spoiler For the pilos helmet I'll probably make those variations later Spoiler Modified bronze texture Spoiler Files.7z 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2017 Report Share Posted January 2, 2017 good work happy New Year @stanislas69 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 2, 2017 Report Share Posted January 2, 2017 (edited) I think the bronze should be smooth. Helmets are highly prize by the men and when go into battle they are clean and polished. Also if make a helmet with a visor, such as Attic style or Thracian style or Chalcidian style, go ahead and use geometry for the visor. Also when model helmets, model from good references, not just imagination. Good luck guy. I like you. Edited January 2, 2017 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2017 Report Share Posted January 2, 2017 Roman Hero Helmet needs an update. the helmets are quite older. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 2, 2017 Report Share Posted January 2, 2017 Just now, Lion.Kanzen said: Roman Hero Helmet needs an update. the helmets are quite older. They are newer than most of the other roman helmet actually as far as I can tell -- they use much newer texture. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2017 Report Share Posted January 2, 2017 yes, but can be nkce add some polygons and I can help with details. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 2, 2017 Report Share Posted January 2, 2017 @stanislas69 I feel like some of them are a little too tight right now. The two variations of the lower left (I guess it's the same mesh but with minimal texture tone change) isn't resting propperly on the head. The visor ends mid-forehead where the references you posted the visor ends at eyebrow level or even lower. I also would like to see references for the rest of the variations you have there. If we improve them let's get details correct. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 2, 2017 Report Share Posted January 2, 2017 (edited) How about a common base texture for bronze. Something like this, then add details on top of these. Edited January 2, 2017 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2017 Report Share Posted January 2, 2017 (edited) References used $ Edited January 2, 2017 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2017 Report Share Posted January 2, 2017 (edited) With new models all looks like beautiful. Enrique is a genius. stan never stop feed my love with this game. Edited January 2, 2017 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2017 Report Share Posted January 2, 2017 Spoiler @wowgetoffyourcellphone Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2017 Report Share Posted January 2, 2017 (edited) Boetian Helmet is complicated. And remember all this helmet have Phrygian version. Edited January 2, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2017 Report Share Posted January 2, 2017 (edited) Edited January 2, 2017 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
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