gameboy Posted October 30, 2017 Report Share Posted October 30, 2017 (edited) Today, I tested the latest SVN20379 and found a strange problem: the blue, tiny grid on the sea. Why is this happening? I play the map is the isthmus of Corinth (2) Edited October 30, 2017 by gameboy 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 30, 2017 Report Share Posted October 30, 2017 @vladislavbelov did you forget to disable it by default ? 1 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted October 30, 2017 Report Share Posted October 30, 2017 1 hour ago, stanislas69 said: @vladislavbelov did you forget to disable it by default ? 2 hours ago, gameboy said: Today, I tested the latest SVN20379 and found a strange problem: the blue, tiny grid on the sea. Why is this happening? Aha! Thank you! I've missed the Renderer.cpp changes in the patch (initialisation mentioned by @stanislas69). I'll fix it at the evening. 1 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted October 30, 2017 Report Share Posted October 30, 2017 So for lessons learned here, the reviewer sometimes (often) just looks at the code so always start the game with your changes . It's bitten me a bunch of times in the past. As quick fix, you can switch modes using alt+W several times and it'll sort itself out. 3 2 Quote Link to comment Share on other sites More sharing options...
Itms Posted October 30, 2017 Report Share Posted October 30, 2017 5 hours ago, gameboy said: Honestly that looks great, creators of sci-fi mods should keep it like this 1 1 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted October 30, 2017 Report Share Posted October 30, 2017 Fixed in rP20382. Thank you for the bug report! Quote Link to comment Share on other sites More sharing options...
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