Lion.Kanzen Posted September 20, 2017 Report Share Posted September 20, 2017 (edited) This thread is to keep track of the Art Sound tasks that needs to be done and who is working on which one. Keep it clean, post only when you are going to start a task and when it has been finished and approved or committed by someone of the team.- Do not post suggestions. Create a new topic or use any suggestion thread.- Do not post Wips. Create a ===[TASK]===[SOUND]=== thread on the Art forum for this matter.- Do not post references. Use the relevant task thread.- LEGAL WAIVER: Please read this before contributing and abide by it.*We can't assure that your models will be used for the final game, and we're also looking for a certain quality level, don't get upset if your model doesn't make it into the game, practice is the best way to improve. Here is an incomplete and maybe outdated sound list we need. Lobby join sound Thread Ticket Phab many variations of sword hit/ shields sounds/ Ballista impacts improved bell alert sound improve attacknalert alert player defeated alert message alert all relics capturated alert wonder started/finished victory fanfare Alert animal Gaia attack improved horse sounds slinger sounds archers sounds armored cavalry sounds ram sound effects elephant hitting walls fire effect diplomacy alert messages lost / defeat sorrow. armored units marching ambiental sounds volcano sounds jungle forest polar sounds fishing sounds foraging sounds city sounds wonder started wonder finished technology researched "Not enough resources" sound when trying to train/build something. Sound for minimap flares (flares not implemented yet Mine depleted" sound. Healing unit" sound. Animal captured"/"unit converted" sound Hero unit trained" / "Hero unit death" sounds Battle noise sounds" <--- This could make a great addition to mid/big fights (people shouts, swords/armor hit sounds) More (and better) unit death sounds Diplomacy : Sound for diplomatic changes and tributes received Trading rout complete.(more soft or may bediscrete) Notification sound for resigned/defeated player Sound for chat messages (I miss chat messages while in-game often) Error sound for trying to build where is not allowed -- "Ang!" type of sound or something. Gate lock/unlock (I think they're already in-game?) Animal deaths / sounds (a lot of them are currently missing) "Hero unit trained" / "Hero unit death" sounds Animal captured Building captured Building lost by capture Ally message sound Siege Workshop select and finish Original Sound Thread Edited June 11, 2020 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 11, 2018 Author Report Share Posted January 11, 2018 I can take many of this. many I can start to mod in Adobe Audition and others can be "sampled" in FL Studio. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 11, 2018 Report Share Posted January 11, 2018 Can you sort them by priority ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 11, 2018 Author Report Share Posted January 11, 2018 7 minutes ago, stanislas69 said: Can you sort them by priority ? Hmmmmm some I need see if are footage available. and can be nice pin LAVS theme there I share many CC0 and CC by attribution(only the best) links with sounds can be essential. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 11, 2018 Report Share Posted January 11, 2018 I can help you organize this but you need a coherent roadmap first. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 11, 2018 Author Report Share Posted January 11, 2018 15 minutes ago, stanislas69 said: I can help you organize this but you need a coherent roadmap first. Improve existent sounds like alarms and give variety to them (little edition). Take my time to get adequate(better or more fidelity to my ideas) sounds and experiment with the creativity or some method by movie/film industry.(or gaming but... this is relative) Make new alarms for me is priority. it better have diversity like other RTS. Make melee sound improvements... isn't hard. Discuss how improve and show proposal comparing between other games like AoE or Total war. Have music perspective ( Omri ). Playtesting with mods like Delenda Est or Terra Magna. is easy to me see other necessity thinking in possible alternatives to vanilla. @wowgetoffyourcellphone is one best guys to have feedbacks, but if isn't possible. Find new techniques or try reverse engineering. I can have access to make Foley but can be nice have some assistance and help by others volunteers. ------- extra info-------------- I have friends in my own country, but busy mostly. I have teachers in my media. ----basically this help me to do this------- Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 12, 2018 Report Share Posted January 12, 2018 @Lion.Kanzen This will become the official thread to look at for sound contributors. I updated your first post. You have to edit it to add new sounds requests. Also, if you find a sound that's already in the game remove it from the list or strike it if it's good enough. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 15, 2018 Report Share Posted January 15, 2018 Updated first post. 1 Quote Link to comment Share on other sites More sharing options...
nils Posted February 15, 2018 Report Share Posted February 15, 2018 I'd like to contribute some sounds. Should I upload them directly here as .WAV files? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 15, 2018 Author Report Share Posted February 15, 2018 (edited) Ogg and WAV. Now the really missing sounds are alarms, like under attack their variants, battle sounds but this is only longer(foley) not technically difficult. You can help and we are two guys the musician and me (audio editor) but I'm more 2D visual artist. Edited February 15, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 15, 2018 Report Share Posted February 15, 2018 27 minutes ago, nils said: I'd like to contribute some sounds. Should I upload them directly here as .WAV files? Hey Nils and welcome to the forums If you don't mind could you make an introduction thread in the application subforum using the template there ? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
nils Posted February 16, 2018 Report Share Posted February 16, 2018 Thanks! Posted an intro. I have a few questions: are mono files preferred? should i start a new thread somewhere to post soundfx contributions? (i can start with battle sounds as Lion.Kanzen suggested) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 17, 2018 Author Report Share Posted February 17, 2018 3 hours ago, nils said: Thanks! Posted an intro. I have a few questions: are mono files preferred? should i start a new thread somewhere to post soundfx contributions? (i can start with battle sounds as Lion.Kanzen suggested) With sounds specially not related to Alerts or GUI. We haven't variety mostly are treble have higher frequency, specially combat and metal sounds.(compare with AoE DE). We lack of combat bass kind. this monotony breaks our visual immersion, we need authentic like. listen archer firing and you can realize the difference . Studying other games like AoE series or strategy, even some series like Rome( HBO - 2005). Quote Link to comment Share on other sites More sharing options...
GunChleoc Posted February 17, 2018 Report Share Posted February 17, 2018 From what I've read on other threads, mono is preferred so that the engine can do some stereo positioning according to where on the map things are happening. 2 Quote Link to comment Share on other sites More sharing options...
nils Posted February 19, 2018 Report Share Posted February 19, 2018 "slinger sounds" sling01.wav sling02.wav sling03.wav sling04.wav Quote Link to comment Share on other sites More sharing options...
nils Posted February 19, 2018 Report Share Posted February 19, 2018 hawk/eagle sounds (a few variations) hawk01.wav hawk02.wav hawk03.wav hawk04.wav hawk05.wav Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 19, 2018 Report Share Posted February 19, 2018 I need to ask are these sounds completely made from scratch or are they based on something else like other sounds movies recordings from someone else etc Sounds good so far. Quote Link to comment Share on other sites More sharing options...
nils Posted February 19, 2018 Report Share Posted February 19, 2018 combination of processed and layered CC0 sounds (bird call was processed to remove sound of lawn mower and cicadas from a CC0 file at freesound: https://freesound.org/people/UncleSigmund/sounds/42389/ ) and self-recorded foley/synthesized material. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 19, 2018 Report Share Posted February 19, 2018 Great. If you use CC sounds who requires attribution you'll have to put their names here as well Have you downloaded the development version yet ? Quote Link to comment Share on other sites More sharing options...
nils Posted February 19, 2018 Report Share Posted February 19, 2018 7 minutes ago, stanislas69 said: Great. If you use CC sounds who requires attribution you'll have to put their names here as well Have you downloaded the development version yet ? i have not, i wasn't familiar with that. is there a better place i should be dumping sounds? i have very limited time, but was just hoping to contribute in a small way if possible. Quote Link to comment Share on other sites More sharing options...
nils Posted February 19, 2018 Report Share Posted February 19, 2018 sling strikes (small projectiles) slingstrike01.wav slingstrike02.wav slingstrike03.wav slingstrike04.wav arrow strikes (small projectiles) arrowstrike01.wav arrowstrike02.wav arrowstrike03.wav arrowstrike04.wav arrowstrike05.wav arrowstrike06.wav Quote Link to comment Share on other sites More sharing options...
nils Posted February 19, 2018 Report Share Posted February 19, 2018 "armored cavalry sounds" armoredcavalry02.wav armoredcavalry01.wav armoredcavalry03.wav armoredcavalry04.wav horsefall01.wav horsefall02.wav Quote Link to comment Share on other sites More sharing options...
nils Posted February 19, 2018 Report Share Posted February 19, 2018 On 9/20/2017 at 2:58 AM, Lion.Kanzen said: wonder started wonder finished these are stereo, but could be mixed down or used for other alerts/building sounds? wonder01.wav wonder02.wav Quote Link to comment Share on other sites More sharing options...
nils Posted February 19, 2018 Report Share Posted February 19, 2018 On 9/20/2017 at 2:58 AM, Lion.Kanzen said: Error sound for trying to build where is not allowed -- "Ang!" type of sound or something. Would something like this work? errorclank.wav Quote Link to comment Share on other sites More sharing options...
nils Posted February 19, 2018 Report Share Posted February 19, 2018 On 9/20/2017 at 2:58 AM, Lion.Kanzen said: Mine depleted" sound. minedepleted.wav 1 Quote Link to comment Share on other sites More sharing options...
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