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Faction : Nomads Xiongnu


Lion.Kanzen
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This faction is indeed turning out to be a fully fledged and playable civilisation... Nice... 0AD's first playable nomad faction? If all the content produced over the last few months is properly valued and implemented, the next alpha is going to be the most amazing and memorable one in years! 

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  On 16/11/2017 at 8:40 PM, Sundiata said:

This faction is indeed turning out to be a fully fledged and playable civilisation... Nice... 0AD's first playable nomad faction? If all the content produced over the last few months is properly valued and implemented, the next alpha is going to be the most amazing and memorable one in years! 

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You need a wonder for victory conditions and a hero for regicide. on island you need a navy.

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  On 30/08/2017 at 4:54 AM, wolflance said:

Some weapons of the Xiongnu:

AXQwWfY.jpg

Bronze head of a meteor hammer. It is basically the same thing as a sling, but instead of releasing the cord and let the sling-bullet fly out,  you tied a rope to the bullet/mace head and fling the entire thing, including the rope itself.

It is much more expensive than your typical sling, but also significantly more deadly due to being made out of dense metal. 

Has no direct relation to the fancy modern kung fu meteor hammer.

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This could be another champion unit

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  On 25/11/2017 at 5:17 PM, Tomcelmare said:

Any progress? I can't wait to test this civ with the new cavalry animations!

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For now is just finish the icon's and i was doing some fixes on the cavalry animations, horse mesh, riders animations, saddle etc; also it will be needed some history added per building or tech

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For the alpha 23 every civ will have Stable right @stanislas69? so i think every cavalry unit will be moved from barracks/civil centre > stable, if i'm right then the teambonus could be stable/cav related bonus because right now i can't make civ/team bonuses affecting only the cavalry tech cost/time so i have to go right to the cavalry units itself.

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Wouldn't it make sense for such an explicitly horse-orientated culture to have (a simple) cav-unit right off the bat?

 

As for possible wonder to potentially fully integrate Xiongnu as a playable civ, I was thinking about the Xiongnu Kurgans. They built many of these Tumuli, or burial mounds, that were typically square shaped, but also round I believe. Surrounded by a circle or square of rough stones, resembling mini-menhirs. One burial mound isn't impressive, but see how the Kushites integrated those small pyramids. You could build up to 5 of them, and that could be the "wonder requirement" for Xiongnu. Instead of one major monument, a few burial mounds, typical of steppe-nomads. Images of various Steppe Tumuli, belonging to Sarmatians, Scythians and Xiongnu:

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Another thing to check out would be Tongwancheng, or Tongwan City, the capital city of the Southern Xiongnu, built by the Xia Kingdom under Helian Bobo, around 419. From Wikipedia: 

"The Great Wall of China was built to contain the Xiongnu threat, and Tongwancheng was the main Xiongnu capital that stood on other side of that wall. The city was largely of wood construction and had very thick outer walls which were made white with white clay earth and powdered rice. From a distance the white city was said to have had the appearance of a giant ship. At its centre the city had a lake. Jin Shu gives us a contemporary eyewitness description of the city...

"The hill is beautiful, in front of it the plain is wide, and around this there is a lake of pure water. I have wandered in many places, but I have not seen a land whose beauty can compare with that of this place".

At its height the population was around 10,000, likely to have been greatly supplemented by an encircling encampment of nomadic kin groups at certain times of the year. White cities were generally ceremonial and status centres built following conquest, rather than outright military positions, white being a blessed colour for the Xiongnu. Yet the thickness of the walls was certainly required since the city was originally built at a time of perpetual warfare. The threat was also internal as well as from the Chinese - for instance, Helian Bobo was attacked with an army by his deputy Helian Gui in 424 following a dynastic dispute."

Images of the ruins of Tongwancheng, the great Xiongnu city:

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http://www.silkroadfoundation.org/toc/index.html

http://www.chinauniquetour.com/html/Xian/201727/arts-7798.html

Edited by Sundiata
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  On 26/11/2017 at 9:35 AM, Sundiata said:

Wouldn't it make sense for such an explicitly horse-orientated culture to have (a simple) cav-unit right off the bat?

 

As for possible wonder to potentially fully integrate Xiongnu as a playable civ, I was thinking about the Xiongnu Kurgans. They built many of these Tumuli, or burial mounds, that were typically square shaped, but also round I believe. Surrounded by a circle or square of rough stones, resembling mini-menhirs. One burial mound isn't impressive, but see how the Kushites integrated those small pyramids. You could build up to 5 of them, and that could be the "wonder requirement" for Xiongnu. Instead of one major monument, a few burial mounds, typical of steppe-nomads. Images of various Steppe Tumuli, belonging to Sarmatians, Scythians and Xiongnu:

  Reveal hidden contents

 

Another thing to check out would be Tongwancheng, or Tongwan City, the capital city of the Southern Xiongnu, built by the Xia Kingdom under Helian Bobo, around 419. From Wikipedia: 

"The Great Wall of China was built to contain the Xiongnu threat, and Tongwancheng was the main Xiongnu capital that stood on other side of that wall. The city was largely of wood construction and had very thick outer walls which were made white with white clay earth and powdered rice. From a distance the white city was said to have had the appearance of a giant ship. At its centre the city had a lake. Jin Shu gives us a contemporary eyewitness description of the city...

"The hill is beautiful, in front of it the plain is wide, and around this there is a lake of pure water. I have wandered in many places, but I have not seen a land whose beauty can compare with that of this place".

At its height the population was around 10,000, likely to have been greatly supplemented by an encircling encampment of nomadic kin groups at certain times of the year. White cities were generally ceremonial and status centres built following conquest, rather than outright military positions, white being a blessed colour for the Xiongnu. Yet the thickness of the walls was certainly required since the city was originally built at a time of perpetual warfare. The threat was also internal as well as from the Chinese - for instance, Helian Bobo was attacked with an army by his deputy Helian Gui in 424 following a dynastic dispute."

Images of the ruins of Tongwancheng, the great Xiongnu city:

  Reveal hidden contents

 

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Incredible they evolve...

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  On 26/11/2017 at 9:45 AM, Lion.Kanzen said:

Incredible they evolve...

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Yeah! When I first came across Tongwancheng, I had a similar feeling of amazement as I did when I first came across Karakorum, the Mongol capital built by Genghis Khan in Mongolia. Both Tongwan City and Karakorum have this curious mix of Inner Asian nomadic steppe culture and their Chinese contemporaries. What people often don't realise is that nomadic peoples, especially the powerful ones, have sedentary, and even urban complements which are often obscured by their nomadic might. Anyway, check out Karakorum, built between 1235 and 1260 AD:

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