AgamemnonPhlemnon Posted July 28, 2017 Report Share Posted July 28, 2017 (edited) This map is my first serious attempt at making a map for 0 A.D. and after spending some time on it I still feel like it is missing something. So I am here looking for some criticism, tips or whatever to try and make it a better looking map/improve gameplay. The map is loosely based of a height map made from the Firth of Fourth (Linne Foirthe in Gaelic) in Scotland: Spoiler The map is not accurate in any way though and neither is the scenario in which the north of the firth is inhabited by 4 celtic players (2 gaullic 2 briton) and the south is occupied by 3 Romans and one Iberian (will probably change this...). Screen Shots (the AI has already began placing some buildings in some of these shots): Spoiler Actual map files: FirthandFourthMap.zip Slightly updated version: FirthandFourth2.zip Edited July 30, 2017 by AgamemnonPhlemnon 13 Quote Link to comment Share on other sites More sharing options...
balduin Posted July 29, 2017 Report Share Posted July 29, 2017 The map looks nice :-) 2 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 30, 2017 Report Share Posted July 30, 2017 Lovely map indeed... Maybe some more variation in ground textures, slightly thicker and diverse forests, and a little more naturalism in that round sea side mountain/plateau (more irregular, jagged edges, and rising less abruptly from the surrounding flats). I'm assuming that's castle rock? Spoiler You've done well to capture the landscape: 1 Quote Link to comment Share on other sites More sharing options...
QOBlueAppleOQ Posted July 30, 2017 Report Share Posted July 30, 2017 (edited) nice map, will try it out tomorrow +rep Edited July 30, 2017 by QOBlueAppleOQ 3 Quote Link to comment Share on other sites More sharing options...
YEEZY Posted July 30, 2017 Report Share Posted July 30, 2017 +rep this man, +1 this map 3 Quote Link to comment Share on other sites More sharing options...
IThinkSomethingIsMissing Posted July 30, 2017 Report Share Posted July 30, 2017 Nice map mah dude, superb. I will think long and hard about whats missing but apart from this 'missing' thing. Well played. 3 Quote Link to comment Share on other sites More sharing options...
YEEZY Posted July 30, 2017 Report Share Posted July 30, 2017 (edited) 0 ad gud gaem Edited July 30, 2017 by YEEZY Quote Link to comment Share on other sites More sharing options...
YEEZY Posted July 30, 2017 Report Share Posted July 30, 2017 (edited) but fo real dawg, nice map, this gonna cause som heds to turn at that local 0ad lan Edited July 30, 2017 by YEEZY Quote Link to comment Share on other sites More sharing options...
AgamemnonPhlemnon Posted July 30, 2017 Author Report Share Posted July 30, 2017 Thanks for the advice @Sundiata, I'll try to make the shore a little more realistic. Any tips for making textures more realistic? 2 Quote Link to comment Share on other sites More sharing options...
MishFTW Posted July 30, 2017 Report Share Posted July 30, 2017 I look forward to playing this map! Nice work! 2 Quote Link to comment Share on other sites More sharing options...
AgamemnonPhlemnon Posted July 30, 2017 Author Report Share Posted July 30, 2017 Thank you @MishFTW, but I have some changes I want to make which I should get to in the next day or two which will make playing the map a little better. I've also noticed it seems to lag more severely than usual but I'm not sure whether that's just that when I was testing it with 7 AIs or the map is too complex. Going to find out soon as I've got some people who are up for testing it multiplayer without AI. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 30, 2017 Report Share Posted July 30, 2017 @AgamemnonPhlemnon, I am by no means an expert (I've only once attempted making a map in 0AD, years ago...) What I mean is that, many areas of the open grasslands only seem to use 1 terrain texture, which, when zoomed out cause these ugly, unnatural looking, recurring patterns. I assume this is the standard ground texture when opening Atlas? Overpainting them with a large variety of different, yet similar textures, randomly overlapping each other, makes it look a lot more natural. The finer you work, the better the result (I know, it's a painstaking job, but I think it pays off in the end) Spoiler The standard terrain texture (ugly recurring patterns): I made a very quick example of what I mean. I exaggerated, and used more than 10 different textures from the various biomes, to illustrate my point, no recurring patterns: When zoomed out, the difference between the two becomes very clear. I hope this helps. 3 Quote Link to comment Share on other sites More sharing options...
AgamemnonPhlemnon Posted July 30, 2017 Author Report Share Posted July 30, 2017 @Sundiata, helpful screenshots thanks. Although I think it was my laziness that's got in the way of using a more diverse terrain texture palette, I probably should have started with a smaller map to get better at this. It will probably take another few hours to get the all terrain up to the standard in your screenshots but I'll give it a go. 2 Quote Link to comment Share on other sites More sharing options...
niektb Posted August 1, 2017 Report Share Posted August 1, 2017 That's not a bad map at all! (Especially since it's your first attempt) I agree with the comments Sundiata made. I noticed similar tiling in the underwater textures. It's definitely by far the most time-consuming part of map designing to fix texture tiling... You can get away with less textures than Sundiata used in his example though it's all a matter of smart texture selection Why don't you try and practice your texture skills by painting a section of the community map? 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 1, 2017 Report Share Posted August 1, 2017 Maybe try an autumn theme to mix up the colors? 1 Quote Link to comment Share on other sites More sharing options...
AgamemnonPhlemnon Posted August 1, 2017 Author Report Share Posted August 1, 2017 Thanks for the advice @niektb 2 hours ago, niektb said: Why don't you try and practice your texture skills by painting a section of the community map? I might give that a go soon, although I am hoping to get this map completed before starting anything else as most of my attempts at things like this end up never being completed because I start something else and forget about it... @wowgetoffyourcellphone Do you mean change the entire map to look autumnal? Is there a faster way of replacing large quantities of entities that I am unaware of? Quote Link to comment Share on other sites More sharing options...
niektb Posted August 1, 2017 Report Share Posted August 1, 2017 Meh, I wouldn't change the complete style at this stage. Better do that in the conceptual stage Hehe, it was just a weird idea that came to my mind 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 1, 2017 Report Share Posted August 1, 2017 10 hours ago, AgamemnonPhlemnon said: @wowgetoffyourcellphone Do you mean change the entire map to look autumnal? Is there a faster way of replacing large quantities of entities that I am unaware of? Yeah you can edit the maps xml file. Can use the Find/Replace feature in any text editor. I use Notepad++. 1 Quote Link to comment Share on other sites More sharing options...
AgamemnonPhlemnon Posted August 2, 2017 Author Report Share Posted August 2, 2017 @wowgetoffyourcellphoneThanks, I'll see if I can figure that out. 1 Quote Link to comment Share on other sites More sharing options...
MOUP9Kcz Posted August 21, 2017 Report Share Posted August 21, 2017 Really nice map, better than any of my pleb maps. Looking foward how it will shape out. Quote Link to comment Share on other sites More sharing options...
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