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Age of Empires definitive edition [remaster]


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celebrate this announce, we’re also opening up the multiplayer beta to more players worldwide starting January 29 so everyone can get a taste of the game for free before it launches on February 20. You can find more information on the beta and sign up for it at AgeOfEmpires.com.
Read more at https://news.xbox.com/en-us/2018/01/18/age-empires-definitive-edition-launches-february-20/#4gVIbmRmXoqXzZRS.99
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Now its open, even myself is beta. but I haven't time to test, lol.

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The feedback from users.

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A little cheat

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If you want to play solo you can go to:
Editors -> Create Scenario

  • Players (first row third column, top left)
  • Change player 1 Civilization to the one you want to play.
  • Increase player 2 starting resources to increase difficulty. (500 food/500 wood for hard difficulty)
  • go to map (most top left button)
  • Bottom left choose Random Map
  • Pick map size and type, then press Generate map.

menu -> test to play the map.

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  On 29/01/2018 at 10:18 PM, av93 said:

The feedback of one user (and people that had liked the publication). I don't agree in nothing, seeing the youtube videos. 

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I read that forum all days, today they give me the beta access, but mostly of users can access in multiplayer, but 17 Gb of space... 4K no thank you.

the complaid for the graphic is rare but are similar.

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Interesting thought from purist gamer.

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We are not, in any case, before a simple facelift, since this update of the 1997 classic will also improve other aspects, such as control, adding production queues and things that we see today as standard, but without changing , in any case, the essence of an RTS that does not seem to pass the years. Because yes, the original 'Age of Empires' is still the most addictive and even has a charm that does not seem to replicate its remake, giving the feeling of (maybe) being overloaded by that detailed aesthetic.

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By Jarkendia

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  On 08/02/2018 at 12:44 AM, wowgetoffyourcellphone said:

Almost nothing he says there interests me.

He spends 3 paragraphs arguing against gates for Christ's sake.

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Indeed, I feel the same way. And saying that higher APM being necessary to play well is something *good* is a bit too much for me as well. The more a high APM is required by a RTS game, the less strategic it actually is, the more it becomes a fight against the interface.

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  On 08/02/2018 at 7:31 AM, Skhorn said:

Those are 5mins of my life that i will never get back

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But was fun, lol. is unbelievable guys like that. this why I love this project, Its  natural evolve without change era. I  don't like those kind blizzard fast strategy.

But isn't bad see Pro playing those classic like Tatoh and theviper , but destroy the immersion.

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https://www.ageofempires.com/news/age-empires-definitive-edition-3d-2d-game/

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This also explains why the game is such an incredibly large download (17GB!) compared to the original (300MB). With all graphical novelties combined, the new upgraded Trireme graphics are as big as the complete original game. But hey, now we go in 32 directions, we can zoom in from HD to 4K and beyond, we have sails that play nicely in the wind and the crew can gaze at themselves in the reflections on the water.

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Eh... there a things named compression and optimization...^_^

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  On 08/02/2018 at 12:44 AM, wowgetoffyourcellphone said:

Almost nothing he says there interests me.

He spends 3 paragraphs arguing against gates for Christ's sake.

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  On 08/02/2018 at 12:48 AM, Lion.Kanzen said:

Its the opposite to our gameplay. I'm not surprise. but @DarcReaver what you think.

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Well his arguments are pretty retarded. It's the typical eyesight of people who don't want to loose an advantage. If a game requires you to destroy/rebuild walls and you mastered this "feature" you don't want it gone. Because it's something other people cannot do aswell as you can.

The issue with this is that this type of person does not differentiate between "good" and "bad" Actions and APM. You can get 300+ APM by just spamming right clicks. That doesn't make you a good player. Same - building and destroying walls does not define a good player. 

The point about "random maps":

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Real"! RANDOM MAP
Another aspect of the game is the RandomMap.
And thats what I like, because in Realtime strategy you can also think "strategy in real time, strategy at each moment".
That exactly what real random map is.
=> you cannot plan your strategy before playing.

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I think he is pretty spot on on this point. This is what makes AoE games different from other RTS. It's a good feature. But his view on "it's good luck/bad luck" like poker is bad. There should be some basic balance in the map layout. If it isn't, the game is not fun. No matter if 1v1 or 4v4. The easiest way to get rid of these people is to get someone who is a better player than they are, and then abuse them for dozens of games with the @#$% they say that should stay in the game. To the point they're so pissed off that they quit or admit that they were wrong. 

  On 08/02/2018 at 6:40 AM, Andrettin said:

Indeed, I feel the same way. And saying that higher APM being necessary to play well is something *good* is a bit too much for me as well. The more a high APM is required by a RTS game, the less strategic it actually is, the more it becomes a fight against the interface.

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Indeed. Useless, tedious micro is cancer. Nobody needs units that are too retarded to move properly, or to destroy walls to get units through a wall. 

  On 08/02/2018 at 7:35 AM, Lion.Kanzen said:

But was fun, lol. is unbelievable guys like that. this why I love this project, Its  natural evolve without change era. I  don't like those kind blizzard fast strategy.

But isn't bad see Pro playing those classic like Tatoh and theviper , but destroy the immersion.

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True, those purists are cancer for games. If you follow their opinion you'll alienate 99% of the community. This is probably someone who never played some other game and didn't evolve further at all. It's the same type of people who only play the most basic, unpatched version of a game, because they think that balance changes are unnecessary, because "it makes the game more hard" ... Which is retarded. AOE 1 Rise of Rome is Chariot archer spam in 99% of the time with assyrians. If MS/FE had put in the vanilla game stats I'm 100% sure the community would be even more dead than the one from Dawn of War 3 or Age of Mythology.

AoE DE at least has some nice tool rushing options, and it's possible to use other civs than just Assyrians. I have decent sucess with Greeks and Sumerians in 1v1 for example. 

Considering that on the 1st day of "open beta" in AoE there were like 40 rooms open at the same time. The 2nd day there only were like 15 open. This shows that many people try it out but obviously they dislike somehting about the game - maybe the balance, maybe the gameplay, and maybe the controls. A lot of people expect certain "quality of life" changes to a modern game.

Edited by DarcReaver
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