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===[MILLENNIUM AD MESHES]===


Alexandermb
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Same for me, i look for realism, as long as it good for everyone between performance and developers ideas.
Note: i have been testing how far the performance with high poly meshes can go using 2.2k tris body for units in one faction. it seems to work good enough even when i have like 200 soldiers 

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5 hours ago, Alexandermb said:

Same for me, i look for realism, as long as it good for everyone between performance and developers ideas.
Note: i have been testing how far the performance with high poly meshes can go using 2.2k tris body for units in one faction. it seems to work good enough even when i have like 200 soldiers 

It's somehow known, but test it on big maps or multiple equal buildings an see how it performs in that conditions.

As for the realism, we only have what persisted through the ages, i guess we can fill some holes with imagination as long it does not surpass reality. IMHO :bouncing:

Edited by Skhorn
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Después de varios tediosos templates repetidos que escribí anoche, logre hacer que sean como un camino, el tema esta en obligar a las unidades a caminar por ahí, o simplemente hacer el camino por el lugar mas conveniente.

Este es el "actor" de wacky, el material dice "terrain_base" y no hay mesh definido, asi que solo se usa el terreno como mesh y funciona como camino, al asignar una textura distinta que sean piedras o ladrillos se pueden hacer caminos normales.

road.JPG.d066c227acb6fde7a617a1130744615d.JPG

Estos son los templates que copie y adapte para que sean caminos:
templates/structures
595bfc0ed51e7_norseroad.JPG.14e4244d671ba3a127b6fb29eea2901d.JPG]

templates
595bfc1108d25_templates2.JPG.03ccf9f2f3a3ea34e21cb8f8e2fcfe83.JPG

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3 hours ago, Alexandermb said:

Using the @wackyserious template for road i've made a buildable road and added an aura for 20% more walk speed when walking through the road
its like building the walls.

screenshot0009.thumb.png.c28dbec606f13dbc4cb2333994e805d7.png

screenshot0010.thumb.png.f00c8b43391e18ec2cce127a3d7cb7bf.png
screenshot0011.thumb.png.a1f72e257e6308d153bb1ba78c1f54f8.png
screenshot0013.thumb.png.388e1aaa89e8f984ca8e8390100ffa12.png

It's nice, it may work in a city building gameplay, it adds more micromanagment, but i think it can be another way to play the game if included.

Just one suggestion, could you make another foundation actor for the roads? Using the ones used for the palisades (2x2) seems to be quite wierd

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@Skhorn i'll try to make on later

i propose something like the roman army camp for the anglo as the fortress, i use as reference something from the same book i used for the anglo walls.

For the fortress i will add a lot of props, turf like the roman camp. maybe road paths from the tower to the center, house and main structure.
maybe change the walls to something more like the real anglo walls with slopes inside the camp.

595c4f7c400b3_anglofortress.JPG.13d32bbae8635290b166217b0c10931c.JPG

595c4f7886eb6_armycamp.JPG.bebc436df735ab4f1f166f815e86c47f.JPG

595c4fb06e1c1_privatefortification.thumb.PNG.03386b45a37933a8851ea72a8257cc9d.PNG

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that game has a lot of good things for gameplay. but the optimization is terrible. i remember the first reléase i could play 2 mins until it crashes or consume my whole cpu.
I would like to have the starways gameplay to the walls but first the walls needs to be able to walk over and not only garrison.

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18 hours ago, Skhorn said:

It's nice, it may work in a city building gameplay, it adds more micromanagment, but i think it can be another way to play the game if included.

This for the roads because the pathfinder doesn't take into account movement speed ^

Fortress looks interesting!

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18 minutes ago, Alexandermb said:

Pallisade ready
props ready
cross could be better (Based on Ruthwell Cross will do adjustments)

 

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595d2f18b3bb9_anglofortress2.thumb.JPG.9c9844b09b19b0835516e8c5e4b52a6f.JPG595d2f1cd8092_anglofortress3.JPG.0eb61e10539ac15550cd2e01db56a5e8.JPG595d2f24e256d_anglofortress.thumb.JPG.3b201fdb10c00282d69a047188c0a5b4.JPG

 

se ve bien pero parece un poco amontonado todo tan ves un poco mas de espacio entre cada edificio , y la torre se vería mejor solo un pelin mas grande que las demás estructuras 

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