Alexandermb Posted June 8, 2017 Author Report Share Posted June 8, 2017 Structure finished, i leave in your hands the history and function of this. 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 10, 2017 Author Report Share Posted June 10, 2017 (edited) I have learn how to animate each oar, so finally fixed the animation, and also added a bob animation when idle Edited June 10, 2017 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 10, 2017 Author Report Share Posted June 10, 2017 (edited) What you think about use this models for the norse faction, they have skirt-like body instead of the rectangular pants? @Skhorn@niektb @Lion.Kanzen @stanislas69 Spoiler Edited June 10, 2017 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2017 Author Report Share Posted June 12, 2017 after hours of working on the prop points, i've finally made it, got the people for the viking ship and say bye to ghost ships @Skhorn 2 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 12, 2017 Report Share Posted June 12, 2017 (edited) Ay marica!! That's awesome, are those animated? What is the scale between the ship and a regular unit? @Alexandermb Edited June 12, 2017 by Skhorn Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2017 Author Report Share Posted June 12, 2017 Yes, they have 3 idle animations, and walk animation (remando), the only static is the ship leader because he only breath. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2017 Author Report Share Posted June 12, 2017 The people inside the ship, are regular unit's, they are made with the same scale of the new body meshes. 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 12, 2017 Report Share Posted June 12, 2017 (edited) 3 minutes ago, Alexandermb said: Yes, they have 3 idle animations, and walk animation (remando), the only static is the ship leader because he only breath. What about waving his hand pointing a direction or giving orders? La sacaste del estadio Edited June 12, 2017 by Skhorn Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2017 Author Report Share Posted June 12, 2017 Habia pensado en eso, tal vez señalando con el arma en dirección hacia delante cada vez que avancen y ondear el hacha en un arco de 170 grados cuando ordene un ataque. Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 12, 2017 Report Share Posted June 12, 2017 1 minute ago, Alexandermb said: Habia pensado en eso, tal vez señalando con el arma en dirección hacia delante cada vez que avancen y ondear el hacha en un arco de 170 grados cuando ordene un ataque. Please!! Can you make a video? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2017 Author Report Share Posted June 12, 2017 1 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 12, 2017 Report Share Posted June 12, 2017 (edited) The second wave seems kinda slow and not to fluid when the arm is falling. As for the first, when its over, the transition to the initial stance its too fast, but both look awesome!!! @wowgetoffyourcellphone I bet you'd be interested in watching these animations Edited June 12, 2017 by Skhorn 1 Quote Link to comment Share on other sites More sharing options...
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