LordGood Posted October 22, 2016 Report Share Posted October 22, 2016 Last I heard, Enrique was working on Hoplite animations. I think. Im more than happy to play with the sword line, and the other spearman of course. Just kidding, turns out I can't move gifs through my phone, what a pain. Ill keep this topic open in the meantime. I'll get them in asap Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 22, 2016 Author Report Share Posted October 22, 2016 here we gooo 4 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 22, 2016 Report Share Posted October 22, 2016 Neat! Really looking forward to the new models and animations. I hope he hasn't given up on them. Are you planning on working on them too? Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 22, 2016 Author Report Share Posted October 22, 2016 I'd like to, but I'd also like to know where he's at so we don't accidentally repeat tasks. They need to work together too, from idle-ready and attack animations have to have the same start and end points, preferably at the ready stance. That means independently made animations can't really be used as interchangeable variations. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2016 Report Share Posted October 22, 2016 Great, muy bueno. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2016 Report Share Posted October 22, 2016 (edited) @LordGood you will planned add shield bash? min 0:57 Edited October 22, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2016 Report Share Posted October 22, 2016 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 22, 2016 Author Report Share Posted October 22, 2016 A shield bash wouldn't look right unless its reciprocated, and may actually clip into another unit's attack animation making the whole thing look bad. If I can find a crafty way of using the shield as a weapon, like that shield strike during that octavian training bit, ill give it a shot. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 23, 2016 Report Share Posted October 23, 2016 I don't think shield bash would look bad. AOM's hoplite unit have a shield bash attack variation and it look fine. These animation are only 1 or 2 second long. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 23, 2016 Author Report Share Posted October 23, 2016 I personally hate aom's shield bash, it didn't look hard enough to kill, which it often did, makes no use of the spear, and opens the whole front of the Hoplite to attack. Not to say I won't give a shield bash a try Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 23, 2016 Author Report Share Posted October 23, 2016 K guys, I have 4 attack animations, 3 deaths, idle ready, and idle turtle, just so you know. However, I am incapable of showing you, so just take my word for it; progress is being made. *One of those attacks involves a shield strike Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 23, 2016 Report Share Posted October 23, 2016 4 hours ago, LordGood said: I personally hate aom's shield bash, it didn't look hard enough to kill, which it often did, makes no use of the spear, and opens the whole front of the Hoplite to attack. Not to say I won't give a shield bash a try Oh, yeah the AOM shield bash was not realistic. A real shield bash would be more of a forward punch than a back hand @#$% slap. 2 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted October 23, 2016 Report Share Posted October 23, 2016 7 hours ago, LordGood said: K guys, I have 4 attack animations, 3 deaths, idle ready, and idle turtle, just so you know. However, I am incapable of showing you, so just take my word for it; progress is being made. *One of those attacks involves a shield strike Will these get added in the game soon? (I know the new meshes are not being used yet, but were they ever added in?) Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 23, 2016 Author Report Share Posted October 23, 2016 Pretty sure the meshes have been in the whole time, they just can't be used without a full set of animations, which is quite slow going 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 24, 2016 Report Share Posted October 24, 2016 IIRC some meshes are broken (unconnected vertices) Enrique fixed some and Jos3BV too so you might have to tweak some meshes. (Thanksfully it will not be painful) Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 29, 2016 Author Report Share Posted October 29, 2016 9 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 13, 2016 Author Report Share Posted November 13, 2016 Swordsman melee range needs to be increased to outside it's footprint, since the meshes overlap pretty badly (its worse with the old anims) Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted November 13, 2016 Report Share Posted November 13, 2016 That should just be some template changes, right? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 13, 2016 Author Report Share Posted November 13, 2016 Just now, WhiteTreePaladin said: That should just be some template changes, right? yes, an easy fix, but it intersects with balance so I'd like a blessing from the team before i move forward with it Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 13, 2016 Report Share Posted November 13, 2016 I have some curiosity... You test against walls? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 13, 2016 Author Report Share Posted November 13, 2016 4 Quote Link to comment Share on other sites More sharing options...
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