wowgetoffyourcellphone Posted September 6, 2016 Report Share Posted September 6, 2016 (edited) Inspire by another post on the forum (I lost the link), I made flaming pigs and put them into Delenda Est. They are quite funny. Player can train pig from corral and slaughter it for food or use 'Upgrade' button to set the pig on fire. The pig gets set on fire and can move 2x faster now. It has a 'Flaming Pigs' aura that reduce attack and max health of nearby enemy elephants (war elephants and undomesticated elephants) by -20%. The inflamed pig loses health and dies within 5o seconds. It even have damage variations at 80%, 50% and 20% health (it start to look like crispy bacon). Mauryans do not get access this pig, because they are friends to animals. Edited September 6, 2016 by wowgetoffyourcellphone 4 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted September 6, 2016 Report Share Posted September 6, 2016 I thought that Flaming Pigs are some sort of inside RTS joke until I Ducked (no, I don't Google) it. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 7, 2016 Author Report Share Posted September 7, 2016 (edited) Haha, it's truth. The Romans figured out that elephants hate the sound of squealing pigs. What better way to make pigs squeal than lighting them with flames? Now, I have given all civs (except Mauryans for religious reasons) the ability to make flaming pigs from village phase onward. This is a way for players to help counter elephants, which are very strong in my mod, at any phase of the game. The pigs themselfs do not harm the elephants directly, they just reduce their attack and their max health, helping the defender units to kill the elephant. btw - this work against gaia elephants too. And I found a free pig squeal WAV, so now the pigs squeal when give order and die. Edited September 7, 2016 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 7, 2016 Report Share Posted September 7, 2016 It must be trained in the corral. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 7, 2016 Author Report Share Posted September 7, 2016 1 minute ago, Lion.Kanzen said: It must be trained in the corral. It is. Slaughter for food or set aflame to frighten elephants. Your choice. lol It use the new 'Upgrade' feature by @wraitii. I only wish I could upgrade many at once. Right now it is only 1 at a time. Quote Link to comment Share on other sites More sharing options...
av93 Posted September 7, 2016 Report Share Posted September 7, 2016 Not really vegan friendly. It think It's the kind of things that would be nice in a scenario/campaign as special feature. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 7, 2016 Author Report Share Posted September 7, 2016 Are you joking? Quote Link to comment Share on other sites More sharing options...
av93 Posted September 7, 2016 Report Share Posted September 7, 2016 (edited) the first line, yes. Seems pretty micro feature, that why I suggest as special feature from some scenario/campaign. BTW I'm vegetarian. Edited September 7, 2016 by av93 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 8, 2016 Author Report Share Posted September 8, 2016 It's only micro intensive because the upgrade feature is not feature-complete yet. Once you can upgrade multiple unit at the same time it won't be so bad. Quote Link to comment Share on other sites More sharing options...
Imarok Posted September 8, 2016 Report Share Posted September 8, 2016 12 hours ago, wowgetoffyourcellphone said: It's only micro intensive because the upgrade feature is not feature-complete yet. Once you can upgrade multiple unit at the same time it won't be so bad. #3823 will enable that when you only select units of one type Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 8, 2016 Author Report Share Posted September 8, 2016 2 minutes ago, Imarok said: #3823 will enable that when you only select units of one type That would help my new Defense Tower upgrade feature too. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 23, 2016 Author Report Share Posted September 23, 2016 (edited) pROOF: lol, just needs a new portrait for flaming pig. Edited September 23, 2016 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted September 23, 2016 Report Share Posted September 23, 2016 Now, there's an idea. 4 Quote Link to comment Share on other sites More sharing options...
Eraser Posted November 28, 2016 Report Share Posted November 28, 2016 Concept would fit a lot in Iberians, since most of their bonuses rely on setting things in fire. Ships on fire, javelins on fire and pigs on fire lol. Quote Link to comment Share on other sites More sharing options...
Eraser Posted November 28, 2016 Report Share Posted November 28, 2016 Also they should count as skirmishers so Viriato can hide them with his aura. lol Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 28, 2016 Report Share Posted November 28, 2016 3 minutes ago, Eraser said: Concept would fit a lot in Iberians, since most of their bonuses rely on setting things in fire. Ships on fire, javelins on fire and pigs on fire lol. Iberian never does this against elephants. Quote Link to comment Share on other sites More sharing options...
Eraser Posted November 28, 2016 Report Share Posted November 28, 2016 (edited) Yeah, just kidding. I was thinking on making elephants weak to crush damage since they're scared of fire. Edited November 28, 2016 by Eraser Quote Link to comment Share on other sites More sharing options...
Eraser Posted November 28, 2016 Report Share Posted November 28, 2016 Until fire is implemented as a damage type, that is. 1 Quote Link to comment Share on other sites More sharing options...
Palaxin Posted November 28, 2016 Report Share Posted November 28, 2016 On 9/6/2016 at 5:44 AM, wowgetoffyourcellphone said: Inspire by another post on the forum (I lost the link) Must have been inspired from my elephant mod. Thanks for implementing 50 sec burning time seems a bit long though for a pig, don't you think? I'd propose 30 sec, so you have to set them to flames directly before use... That reminds me, that I never really finished the mod 1 Quote Link to comment Share on other sites More sharing options...
balduin Posted January 16, 2017 Report Share Posted January 16, 2017 @wowgetoffyourcellphone Is the fire effect applicable to other things like burning arrows/javelins or siege weapons? Or is it just an animation? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 16, 2017 Author Report Share Posted January 16, 2017 3 hours ago, balduin said: @wowgetoffyourcellphone Is the fire effect applicable to other things like burning arrows/javelins or siege weapons? Or is it just an animation? Right now it's just the flaming pigs. They slow down the elephant's attack and reduce their max health with aura. Quote Link to comment Share on other sites More sharing options...
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