Lion.Kanzen Posted July 5, 2016 Report Share Posted July 5, 2016 (edited) Empires Apart is an upcoming RTS that “wants to be Age of Empires at heart”, say Slitherine, who have just announced that they’ll be publishing DESTINYbit’s game when it’s ready for release in the second half of 2017. I hadn’t heard of the title until today, so I’ve been digging through old development video blogs like a digital archaeologist. You can see the three videos produced to date below, as well as an announcement trailer. Edited October 11, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 5, 2016 Report Share Posted July 5, 2016 They make a serious mistake with their art direction, like AOEO. Shame. 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted July 6, 2016 Report Share Posted July 6, 2016 Though I prefer 0 A.D.'s realism approach, I don't really have a problem with their choice of art style since the developers have a target audience that appeals to that. But if you don't like it, look on the bright side: it maybe just as "successful" as AOEO. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 6, 2016 Report Share Posted July 6, 2016 8 minutes ago, sphyrth said: I don't really have a problem with their choice of art style since the developers have a target audience that appeals to that. What is their target audience? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 6, 2016 Author Report Share Posted July 6, 2016 5 minutes ago, wowgetoffyourcellphone said: What is their target audience? May be some casual audience, or newbie in RTS audience. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 6, 2016 Author Report Share Posted July 6, 2016 I like these graphics, give more simple , I will love if is arcade system with advanced units development, like group order, waypoints, etc. probably this the RTS that guy @Kicking_Bird dream ( in art style) I like all kind graphic, cartoon like Cell shading. I love Cell shading like Zelda the Wind Waker or DBZ franchise. They have problems with pathfinding, like us in the early alphas. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 6, 2016 Report Share Posted July 6, 2016 (edited) 20 hours ago, Lion.Kanzen said: May be some casual audience, or newbie in RTS audience. Same "audience" as AOEO. They failed. But maybe these just pre-alpha asset for gameplay testing, and not the actual "art design" direction of the finished game. Edited July 6, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 6, 2016 Report Share Posted July 6, 2016 Just because you don't like the art direction doesn't mean its a mistake to take that direction. Its lovely, the minimal textures and polygonal style put more weight on the animations and color palette, which look very nice. With the rise of mobile where things need to be readable at a small size, this style is particularly popular. AoEO had a charming style to it as well, but this is an RTS, not an MMO-RTS with microtransactions(?) which I think was the bigger issue with AoEO. 5 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted July 7, 2016 Report Share Posted July 7, 2016 To be honest, though, the Art Style looks more like Team Fortress 2 than AgeOnline. And yeah, I also believe that micro-transactions was the biggest reason for the project's demise. Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted July 7, 2016 Report Share Posted July 7, 2016 The units don't look bad, but I'm not very enthusiastic about the architecture design... Quote Link to comment Share on other sites More sharing options...
sphyrth Posted July 9, 2016 Report Share Posted July 9, 2016 I prefer the UI decision... specifically the map. It's just that I'm more familiar with the map being on the top-right corner. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 10, 2016 Report Share Posted July 10, 2016 On 7/6/2016 at 6:51 PM, LordGood said: Just because you don't like the art direction doesn't mean its a mistake to take that direction. Its lovely, the minimal textures and polygonal style put more weight on the animations and color palette, which look very nice. With the rise of mobile where things need to be readable at a small size, this style is particularly popular. AoEO had a charming style to it as well, but this is an RTS, not an MMO-RTS with microtransactions(?) which I think was the bigger issue with AoEO. Huge swathe of AOE fanbase dismissed AOEO from the start base on the screenshots and gamep;ay videos. Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted July 10, 2016 Report Share Posted July 10, 2016 Personally though, I don't see that with this game. The units and buildings are clearly stylised given the low-polygon models and simple textures, but I frankly find this choice to merely be minimalism as Lordgood explained. The gameplay seems promising and the units lack the wild exaggerations of AOEO; frankly I find you being too dismissive when it is clear that they are attempting to make a game that is old-schoolesque and the artwork reflects that. Also regarding this game's audience, it seems generalised to call it simply call the targets casual. Age of Kings was a simple game but offered a rich meta-game that rivals highly competitive titles like Starcraft. 3 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted July 10, 2016 Report Share Posted July 10, 2016 On 7.7.2016 at 0:51 AM, LordGood said: Just because you don't like the art direction doesn't mean its a mistake to take that direction. Its lovely, the minimal textures and polygonal style put more weight on the animations and color palette, which look very nice. With the rise of mobile where things need to be readable at a small size, this style is particularly popular. AoEO had a charming style to it as well, but this is an RTS, not an MMO-RTS with microtransactions(?) which I think was the bigger issue with AoEO. I think the biggest issue with AoEO is that everything was simply too darn expensive. 20 dollars for one civilization IIRC. 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted July 10, 2016 Report Share Posted July 10, 2016 I don't like commenting much about the art style since the developers said themselves that they were trying to not make the game look cartoonish... which by the looks of things I still don't understand. But on the other hand, after seeing some comments on Empires Apart videos, I'm left to acknowledge that art styles DOES divide the fanbase. They basically fall on two camps: one being the traditional (because it's not broken), the other being modern (because we like it shiny). But there are those who don't mind either even if they have a preference. I'm more concerned with how Empires Apart is being promoted. I'm seeing it as a threat to 0 A.D.'s exposure and support. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 10, 2016 Report Share Posted July 10, 2016 8 hours ago, Thorfinn the Shallow Minded said: frankly I find you being too dismissive when it is clear that they are attempting to make a game that is old-schoolesque and the artwork reflects that. I'm just commenting and giving an opinion that some other might share but don't comment. I just like 0 A.D.'s visual wayyyyy better (especially with the graphics turned on; the game look ugly when graphics turn off, but the graphics options in 0 A.D. make it gorgeous). 5 hours ago, sphyrth said: I'm more concerned with how Empires Apart is being promoted. I'm seeing it as a threat to 0 A.D.'s exposure and support. ^this. 0 A.D. is the true successor to Age of Empire. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 19, 2016 Author Report Share Posted September 19, 2016 Interesting... When a villager die the looting is represented by a chest. Quote Link to comment Share on other sites More sharing options...
sphyrth Posted September 19, 2016 Report Share Posted September 19, 2016 You're not tempting me to give potshots at the game's obvious placeholders, are you? I loved the humor! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 19, 2016 Author Report Share Posted September 19, 2016 1 minute ago, sphyrth said: You're not tempting me to give potshots at the game's obvious placeholders, are you? I loved the humor! I realized later , when he say, hunt the boar. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 20, 2016 Author Report Share Posted December 20, 2016 I mean topic with tema= theme ( iPad automatic correction) Quote Link to comment Share on other sites More sharing options...
sphyrth Posted December 20, 2016 Report Share Posted December 20, 2016 @jonbaer I'll summarize what I think of Empires Apart. I love it because it tries to bring the old-school "Age of Empires" style game into the modern era of games. I hate it because it's a competition to 0 A.D. ... specifically on the Open Source vs. Proprietary Development Models. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 4, 2017 Author Report Share Posted January 4, 2017 CIvs in the game.: Aztecs, Frenchs and Chinese new features, spies , cavalry , mount/ dismount heroe units, Chinese monks can fight and heal, even dodge attacks. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 4, 2017 Author Report Share Posted January 4, 2017 It's good to see , real developers, like this guy, Forgotten team and our team use software as Blender to do their projects. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 10, 2017 Author Report Share Posted January 10, 2017 (edited) The plans atm are for 6 initial civs. ♦ Franks ♦ Chinese ♦ Bizantine ♦ Aztec ♦ Mongol ♦ Arab Quote Those are the 6 Vanilla Civs, if the game is well received and another publisher or slitherine decide to fund an expansion the guys have said on stream that they might be open to the idea of expanding the amount of civs and game content that way. --------- some kind Dejá vú in another dimension Edited January 10, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
sphyrth Posted January 10, 2017 Report Share Posted January 10, 2017 Let's be honest and say that Empires Apart is 0 A.D.'s proprietary twin brother... which makes me think of 0 B.C. Isn't that the sister project? Quote Link to comment Share on other sites More sharing options...
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