wowgetoffyourcellphone Posted May 31, 2016 Report Share Posted May 31, 2016 Thanks to new code added to the game, I am able to complete my blacksmith tech trees with "Forging" and "Metallurgy" techs. Forging Reduce the cost of Blacksmith techs by -25% and unlock all other blacksmith techs. Research time: 40s Metallurgy Reduce the research time of Blacksmith techs by -50% and unlock all other blacksmith techs. Research time: 20s So, neither cost resources, but you must choose one or the other in order to start researching scrumptious techs at the blacksmith. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 24, 2016 Author Report Share Posted July 24, 2016 Hey Lion, can you post your technolohy ideas here you think would fit the mod? I remember you had some decent idea. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 24, 2016 Report Share Posted July 24, 2016 1 hour ago, wowgetoffyourcellphone said: Hey Lion, can you post your technolohy ideas here you think would fit the mod? I remember you had some decent idea. At last, my point are based in the RTS is a session where you fights are improved by technologies, the war always push the men to evolve. I make the generic based in several games ( RTS ) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 24, 2016 Report Share Posted July 24, 2016 (edited) I will sorting by phase and basic/simple first. all colony and settlement needs this. Village WatchPhase: 1Improves Buildings +25% Line-of-Sight LOSResearch Costs: 100 FoodResearch Time: 20sCivilization(s): AllIllustration: a torch or militia walkingSource: AOEO, AOK http://ageofempires.wikia.com/wiki/Town_Watch_(Age_of_Empires_II) this is classic optional technology , it's not essential but is nice to have. Can be nice reduce the actual LOS of all buildings and start with very limited LOS even units, so the world map look like a hostile ambient... Quote History "Each town and community was responsible for its own defense for much of the Middle Ages, relying on the local lord and his retinue of soldiers for protection. The danger from bandits, raiders, or unfriendly neighbors was real. Communities developed a town watch that scouted the nearby countryside regularly. The town watch reported danger to give the community time to prepare what defense it could." Herding Dogs Increases Villager & Cavalry gathering rate from Animals. +50% Speed Herding or +30% hunting gather rate Phase: 1 Research Costs: 150 Wood, 50 Gold/metal Civilization(s): All Needs Hunting Dogs Illustration: dogs Source: Aoe II AOM, AOE III in my original tree I Forgot this is my favorite from aom. very interesting. Husbandry. +30% herd animal fattening rate (if you have near of corral the source of food can be 3x /4x from original by domestic animals) +20% herd animal gather rate Illustration: sheep Aom http://ageofempires.wikia.com/wiki/Husbandry_(Age_of_Mythology) Signal Fire Phase: 1 double arrows for outpost +1 range +2 LOS Towers, Outposts, Turrets Cost wood 100 Research Time: 10 sec Civilization(s):All Source:AOM http://ageofempires.wikia.com/wiki/Signal_Fires Quote History Long before the advent of the telegraph and radio, the ancients developed methods for rapid communication over distance, using fires, flags, and banners. Signal positions were placed within visual contact of each other in a chain and simple messages could be rapidly transmitted across large distances. A defensive wall could be manned lightly while mobile reserves were kept concentrated at regular intervals. Signals could bring warnings quickly, allowing the central reserve to move to a threatened position. Edited July 24, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 24, 2016 Report Share Posted July 24, 2016 Bracer Cost: 300 Food, 200 Metal Improves Archers, Cavalry Archers, Fortress, Civic Centers, Towers, Ouposts,Ships+1 attack, +1 range Phase: 1 Research Time: 40s Civilization(s): All Source: AOK based Illustration: Bracer Needs: Leathecraft Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 26, 2016 Report Share Posted July 26, 2016 (edited) Herding dogs Husbandry Fire Signal Edited July 26, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 26, 2016 Report Share Posted July 26, 2016 @wowgetoffyourcellphone an be possibly fattening effect in domestic animals, the source of food is increasing, when animals is near a civil building. or ask to team help to have this feature. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 28, 2016 Report Share Posted July 28, 2016 irrigation Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 28, 2016 Report Share Posted July 28, 2016 (edited) rake Edited July 28, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted July 28, 2016 Report Share Posted July 28, 2016 Looks more like a fork Lion the tines on a rake are very short and there are usually a minimum on ten,though leaf rakes have longer tines in a fan shape. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 I need a good reference that look so modern,mthevresource only Insee good was one from AoE 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 Something lime this , I guess Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 (edited) Edited July 29, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 (edited) http://www.planetfigure.com/threads/ancient-roman-harvester-vallus.74021/ mostly accurate Edited July 29, 2016 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted July 29, 2016 Report Share Posted July 29, 2016 Yeah that's a rake it's main function was to scrape seed rows before the plough was invented secondary function was for weeding the immature crops,while the fork was a lifting and digging tool. Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 29, 2016 Author Report Share Posted July 29, 2016 (edited) On 7/26/2016 at 6:05 PM, Lion.Kanzen said: @wowgetoffyourcellphone an be possibly fattening effect in domestic animals, the source of food is increasing, when animals is near a civil building. or ask to team help to have this feature. 3 thing: I would like for the corral feature to be implement already. Sheesh. I had it working in my mod at one time and changes have ruin it maybe a year ago (?), but it work just as describe (sheep show up in corral and they give trickle food). There was only 1 problem that the entities still wandered (while the actor stayed in the corral, ,lol), but that could have been fixed by just not making sheep and goats wander (chicken should still wander but they don't count). I never figured out how to stop sheeps from wandering. Some kind of unitAI setting maybe. But the sheep garrisoning in corral feature should work very well and just fine with just some minor code to the UnitAI.js to allow animal garrisoning (and then disable wandering). Trickle is accomplish with a garrison aura. Second, sheep (and goat and cattle and whatever) capturing should be implemented. MAKE IT JUST LIKE AOE, OMG. Very simple in concept, don't overthink it.Just do it exactly like AOE. I know the code could be tricky, but the concepy it simple and straightforward as gameplay. Third, fattening I think can be like AOE (happen over time regardless), or do like AOE3 and task them to gather around corral - they fatten - they move away from corral to show player they are done. Edited July 29, 2016 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 I make "Hunting Dogs" for you(portrait) we can/should ask some help to main team, after all @feneur say,mthevresourcesthe project it's not only 0AD. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 29, 2016 Report Share Posted July 29, 2016 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 @stanislas69 thank you, you save me , some time doing that. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 29, 2016 Author Report Share Posted July 29, 2016 (edited) Some of these are good. Irrigation one though, can you make go all the way over left and right and up? Not every tech has to have the black background and glow -- keep that in mind. If it make sense to fill the whole square, then that is fine. Edited July 29, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 That makes the task more easy. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 done 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 29, 2016 Author Report Share Posted July 29, 2016 Yes, like that works just fine. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 always I save the many versions... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2016 Report Share Posted July 29, 2016 (edited) Bracer Edited July 29, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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