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===[COMMITTED]=== Slinger anims


LordGood
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Wow. That looks really great man!

I'm glad the trick helped you. Using that setup you can safely import the props you need to take into account in the animation and get the exact same result of the engine.

I'd say it's good enough. But if you want to go even further, the only detail that catches my eye is the rear foot. It looks very natural until the guy barely lifts the back foot from the ground because of the rest of the body inertia. Now it looks a bit like the foot gets stuck in the ground.

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On 6/5/2016 at 0:49 PM, LordGood said:

Though gravity should remain constant, it would help simulate wind resistance if there was a play to it on different projectiles, I would think. Since there are no other possible forces acting on projectiles other than starting velocity and trajectory

This is very correct.
Note that the drag in a fluid such as air is dependent on the square of the speed:

R (kg) = 1/2 Cr "ro" S V2 

So, if the wind is 5 m/s and R=50 with 10 m/s > R = 200

If i remember my old study ;)

(congratulations for the animation)

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