LordGood Posted May 6, 2016 Author Report Share Posted May 6, 2016 edits, built to the prop_weapon_right 9 Quote Link to comment Share on other sites More sharing options...
Enrique Posted May 6, 2016 Report Share Posted May 6, 2016 Wow. That looks really great man! I'm glad the trick helped you. Using that setup you can safely import the props you need to take into account in the animation and get the exact same result of the engine. I'd say it's good enough. But if you want to go even further, the only detail that catches my eye is the rear foot. It looks very natural until the guy barely lifts the back foot from the ground because of the rest of the body inertia. Now it looks a bit like the foot gets stuck in the ground. 3 Quote Link to comment Share on other sites More sharing options...
Garaf Posted May 7, 2016 Report Share Posted May 7, 2016 On 6/5/2016 at 0:49 PM, LordGood said: Though gravity should remain constant, it would help simulate wind resistance if there was a play to it on different projectiles, I would think. Since there are no other possible forces acting on projectiles other than starting velocity and trajectory This is very correct. Note that the drag in a fluid such as air is dependent on the square of the speed: R (kg) = 1/2 Cr "ro" S V2 So, if the wind is 5 m/s and R=50 with 10 m/s > R = 200 If i remember my old study (congratulations for the animation) 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 7, 2016 Report Share Posted May 7, 2016 This does look great LordGoo. Like Enrique said, only minor problem is with back foot (current Hoplite animations have this problem too haha). But you still get +1. the movement of the sling is good visual selling point. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 1, 2016 Report Share Posted December 1, 2016 Hey @LordGood Where can I find these files? (sorry if you already pointed me to them in the past) Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 1, 2016 Report Share Posted December 1, 2016 @Enrique they are in the art repo I think. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 1, 2016 Author Report Share Posted December 1, 2016 4 minutes ago, stanislas69 said: @Enrique they are in the art repo I think. meshes and animations/ skeletal/ Elite_swordsman.blend Slinger_slinging.blend Quote Link to comment Share on other sites More sharing options...
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