Itms Posted March 28, 2016 Report Share Posted March 28, 2016 (edited) Hello everyone, This is a short announcement, to tell you that the release candidate packages for Windows, Unix, and OSX, along with the mods for ja, zh and zh_TW languages, are ready, and were uploaded to https://releases.wildfiregames.com/rc/. You can download them and check everything works as expected! Please note: this is a release candidate and might not be the final version. It would be safer for you to uninstall it and reinstall the release version when A20 is out. Thanks in advance for testing and for reporting any issues Edited March 30, 2016 by Itms Update for the current status 3 Link to comment Share on other sites More sharing options...
AtlasMapper Posted March 28, 2016 Report Share Posted March 28, 2016 (edited) I'm excited as a kid waiting for Santa How many time is expected between the RC and the final version of A20 ? Edited March 28, 2016 by AtlasMapper Link to comment Share on other sites More sharing options...
niektb Posted March 28, 2016 Report Share Posted March 28, 2016 If all goes well +- 2 days. Link to comment Share on other sites More sharing options...
sanderd17 Posted March 29, 2016 Report Share Posted March 29, 2016 Just got time to test it. It compiles correctly and seems to work (though I didn't go through all menus, and didn't play a game yet). But there's again a problem with the translation of the manual. The pt_PT translation spits the well-known error ERROR: Invalid tag 'cima' at 8445 in '[font="sans-bold-18"]Manual ... I don't know if this is worth fixing and re-packaging(best only locally, to not pull new translation mistakes). But I would urge anyone out there to test the RC, go through all menus, test if settings work, play a game, ... Only that way a good release can be made. Link to comment Share on other sites More sharing options...
sanderd17 Posted March 29, 2016 Report Share Posted March 29, 2016 It looks like an old translation mistake after all: https://www.transifex.com/wildfire-games/0ad/translate/#pt_PT/public-gui-manual/37364827?qt=cima Link to comment Share on other sites More sharing options...
Itms Posted March 29, 2016 Author Report Share Posted March 29, 2016 I don't think it's enough to repackage (if I'm not mistaken French had the problem in the manual during one entire Alpha (A17?)). The problem with obsolete config (see IRC logs) sounds more worrying, is it fixed by using the Reset button of the Options screen? Link to comment Share on other sites More sharing options...
Sturm Posted March 29, 2016 Report Share Posted March 29, 2016 (edited) Every time you guys release a new alpha of 0ad, it comes with a wonderful video with most of the "changelog". Better than a visual changelog, its all these "video changelogs"! So, my question is: who is responsible for these videos? And, obviously, congrats for the ones responsible for them. Edited March 29, 2016 by Sturm Typos Link to comment Share on other sites More sharing options...
feneur Posted March 29, 2016 Report Share Posted March 29, 2016 43 minutes ago, Sturm said: Every time you guys release a new alpha of 0ad, it comes with a wonderful video with most of the "changelog". Better than a visual changelog, its all these "video changelogs"! So, my question is: who is responsible for these videos? And, obviously, congrats for the ones responsible for them. For this release we've actually not prepared a release video  There haven't been many changes that felt necessary to use a video to highlight. The release announcement will be full of images though  (+ there might be a video highlighting the work done to make it possible to program the camera to move in a specific way (for cutscenes and the like), but since it's mostly ground work thus far it's still a bit difficult to do so might not make it) Usually it's @BrynnOfCastlegate who does most if not all the work on the videos (in some cases there has been some specific footage recorded by someone else, and then combined and edited by Brynn). We'll talk about getting a more general promo video or something similar done between now and the next release, so the Youtube channel isn't empty. And hopefully we will begin preparations for the video for Alpha 21 in good time (we have been a bit late in asking for it to be made, so it's really remarkable how well Brynn has managed to get them in the short time she's had for it). 1 Link to comment Share on other sites More sharing options...
sanderd17 Posted March 29, 2016 Report Share Posted March 29, 2016 @BrynnOfCastlegate is doing these videos. But I'll have to disappoint you, and say that the current release won't have a video. Mainly because not a lot changed on the graphics side, so there's not a lot that a video would help to showcase. 1 Link to comment Share on other sites More sharing options...
Sturm Posted March 29, 2016 Report Share Posted March 29, 2016 7 minutes ago, feneur said: (...) (+ there might be a video highlighting the work done to make it possible to program the camera to move in a specific way (for cutscenes and the like), but since it's mostly ground work thus far it's still a bit difficult to do so might not make it). Are you talking about the "Cinematic videos" such as Vladislav Belov videos uploaded on YouTube? If thats true, that is an awesome news! And finally, my personal congrats to @BrynnOfCastlegate! Your videos are very professional and sure they are a very positive effort to support 0ad project the amazing project it is. Â Link to comment Share on other sites More sharing options...
feneur Posted March 29, 2016 Report Share Posted March 29, 2016 Just now, Sturm said: Are you talking about the "Cinematic videos" such as Vladislav Belov videos uploaded on YouTube? If thats true, that is an awesome news! Â Indeed For this version it is not easy to use, but hopefully it will be a lot easier in the future Link to comment Share on other sites More sharing options...
Dade Posted March 29, 2016 Report Share Posted March 29, 2016 1 hour ago, Sturm said: Every time you guys release a new alpha of 0ad, it comes with a wonderful video with most of the "changelog". Better than a visual changelog, its all these "video changelogs"! So, my question is: who is responsible for these videos? And, obviously, congrats for the ones responsible for them. Totally agree, the changelog-videos are awesome. Congratulations to @BrynnOfCastlegate! Unfortunately I wont be able to test much this version, but an extra SSD is coming Link to comment Share on other sites More sharing options...
Itms Posted March 30, 2016 Author Report Share Posted March 30, 2016 The OSX bundle is up and should be tested! 1 Link to comment Share on other sites More sharing options...
jarnomodderkolk Posted March 31, 2016 Report Share Posted March 31, 2016 no 64 bit version for windows yet? Link to comment Share on other sites More sharing options...
niektb Posted March 31, 2016 Report Share Posted March 31, 2016 @jarnomodderkolk: No Link to comment Share on other sites More sharing options...
sanderd17 Posted March 31, 2016 Report Share Posted March 31, 2016 @jarnomodderkolk, we have not seen any significant performance improvement by going to 64-bit, and we don't need the extra RAM (unless something goes horribly wrong). So we chose the option that's compatible with most computers: the 32-bit version. Link to comment Share on other sites More sharing options...
vladislavbelov Posted March 31, 2016 Report Share Posted March 31, 2016 On 29.03.2016 at 9:46 PM, feneur said: Indeed For this version it is not easy to use, but hopefully it will be a lot easier in the future  On 29.03.2016 at 9:44 PM, Sturm said: Are you talking about the "Cinematic videos" such as Vladislav Belov videos uploaded on YouTube? If thats true, that is an awesome news! As I said to elexis, I have the unstable Atlas patch, which adds functions to control this camera paths, so I hope that it will be added to the next release, and we will make a movie Link to comment Share on other sites More sharing options...
feneur Posted March 31, 2016 Report Share Posted March 31, 2016 1 minute ago, vladislavbelov said:  As I said to elexis, I have the unstable Atlas patch, which adds functions to control this camera paths, so I hope that it will be added to the next release, and we will make a movie Looking forward to seeing what people will do with it once it's easy to use It's already really nice to see what can be done with it (as everyone can see in the release announcement video just posted ). Link to comment Share on other sites More sharing options...
Super Posted March 31, 2016 Report Share Posted March 31, 2016 26 minutes ago, feneur said: Looking forward to seeing what people will do with it once it's easy to use It's already really nice to see what can be done with it (as everyone can see in the release announcement video just posted ). Did you fix this bug: When use formation sometime,I order unit to attack and it just move like crazy dog,not attack until I remove the formation Link to comment Share on other sites More sharing options...
feneur Posted April 1, 2016 Report Share Posted April 1, 2016 6 hours ago, Super said: Did you fix this bug: When use formation sometime,I order unit to attack and it just move like crazy dog,not attack until I remove the formation Formations don't work properly for now, and need a lot of work if we are ever to be able to include them. So using formations are a bit "use it on your own risk" at the moment. Link to comment Share on other sites More sharing options...
AtlasMapper Posted April 1, 2016 Report Share Posted April 1, 2016 I started to try out RC, I have a few observations: Atlas seems to be the same, so not much to say about it. I can open my old maps as usual. However: can't display the actor /flora/trees/grass_1 (doesn't seems to exist) particle/seeds looks like some moving squares, I don't know if it is what expected some error messages while displaying "auras" in actors, it seems to be related to the animation files Displaying 80 % of the actors in Atlas did fully filled my swap then Atlas totally freeze I also quickly tried a few scenarios/skirmishes, and the display seems less smooth than before: when I move the screen in-game, and more especially when I quickly zoom in/out, there a few display artifacts. Like some parts of the screen than need more time to calculate and freeze a bit (for less than an half second), while the rest of the screen is zoomed normally. So you can barely see some kind of squared areas artifacts. I can't show you screenshot or post replays, as it only happens when moving the camera. Dunno if related to my own config, I think I had to tell you. Beside of this, the new gameplay features seems to be really nice! Previous posts related the fact that not much things would change in A20, so it is a great surprise. I also love the fact that you provide some new maps, and not only the one in the A20 announcement. Thanks for the work. Link to comment Share on other sites More sharing options...
Itms Posted April 2, 2016 Author Report Share Posted April 2, 2016 You should probably create a ticket for your Atlas problems on our bug tracker : http://trac.wildfiregames.com/ Link to comment Share on other sites More sharing options...
Itms Posted April 2, 2016 Author Report Share Posted April 2, 2016 I'm closing this thread, since the release is over. Link to comment Share on other sites More sharing options...
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