wowgetoffyourcellphone Posted March 23, 2016 Report Share Posted March 23, 2016 (edited) Hi guys. I give Gallic Fields and Alpine Valleys a "autumn" skin. Would be cool to be able to "bundle" multuple maps together into one file and they could be randomly chosen on launch (like different variations of the same skirmish map). But that's a idea for another day. In meantime, enjoy screenshots: Edited April 6, 2016 by wowgetoffyourcellphone 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 23, 2016 Report Share Posted March 23, 2016 Is interesting, even you can fix some screenshots or another maps issues ( little bit issues). Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2016 Author Report Share Posted March 24, 2016 12 hours ago, Lion.Kanzen said: Is interesting, even you can fix some screenshots or another maps issues ( little bit issues). What do you have in your mind? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2016 Report Share Posted March 24, 2016 For now is impossible, but I want more environment interaction. with screenshots, some maps have not exactly good screenshot or preview,mint match with the map, I mean the random map generated a type of map but.... Unlike AOM the map presented is very rare to get by random, or never play a map like the preview. Alpine Valley is one of them, never or rare is snow like the preview. But is very little thing. Is not all maps, but indeed few. the other matter is some maps with less resources( especially mine type) like Anatolian Plateu, even have poor wood resource. is a fastest map, easily you defeat enemies ( noobies) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2016 Author Report Share Posted March 24, 2016 Oh, I do not worry about random maps. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2016 Author Report Share Posted March 24, 2016 I adjust center area of Gallic Fields to have 3 farmlands, and then remove the other farmlands on the map. Renamed map to Autumn Fields (3). I also add capturable Wonder in the middle, so that if capture you don't have to build your own Wonder to unlock Empire Phase. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2016 Report Share Posted March 24, 2016 (edited) Now I remember other things non related, can you added or collecting mostly of @stanislas69 3D art made by the game, helmets and buildings, I think your mod is best alternative to test many things. Stan we can test it? Edited March 24, 2016 by Lion.Kanzen Editing English and adding... Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2016 Author Report Share Posted March 24, 2016 I would like @stanislas69 or someone else to model some mountain models. The game could really use them. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2016 Report Share Posted March 24, 2016 He made cliffs but I'm not sure...if it's works. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 10, 2016 Author Report Share Posted April 10, 2016 Quote In Southern Britannia a Roman road bisects the valley, while oak forests and placid lakes dot the landscape. Like the rest of the temperate biome, this map has a good balance of plentiful resources, with an abundance of trees and farmlands. Though tranquil and inviting, the lakes can be treacherous, guarded by Brythonic Celts angry at intruders encroaching on their idyllic homeland. 6 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2016 Report Share Posted April 10, 2016 @wowgetoffyourcellphone Beatiful artwork 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted April 10, 2016 Report Share Posted April 10, 2016 @wowgetoffyourcellphone: Can I create a modded version of it for Millennium A.D.? (you know, the area fits so well with Anglo-Saxons :D) 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 10, 2016 Author Report Share Posted April 10, 2016 1 minute ago, niektb said: @wowgetoffyourcellphone: Can I create a modded version of it for Millennium A.D.? (you know, the area fits so well with Anglo-Saxons :D) It would fit well for Anglo-Saxns! Go ahead. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted April 10, 2016 Report Share Posted April 10, 2016 @wowgetoffyourcellphone: Great, is it already added to your Github repo? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 10, 2016 Author Report Share Posted April 10, 2016 26 minutes ago, niektb said: @wowgetoffyourcellphone: Great, is it already added to your Github repo? Took a few day to fix all auras. Will commit now. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 10, 2016 Author Report Share Posted April 10, 2016 43 minutes ago, niektb said: @wowgetoffyourcellphone: Great, is it already added to your Github repo? All synced up now. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted April 11, 2016 Report Share Posted April 11, 2016 @wowgetoffyourcellphone: I've committed it, with a more autumn feel. Thanks for your awesome map! Spoiler https://github.com/0ADMods/millenniumad/commit/93a2d540bf8104c9a575c05e7ec3df41789ce9b0 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 12, 2016 Author Report Share Posted April 12, 2016 (edited) You shoudl grab my update to the new autumn oaks too. The red and yellow variations add a lot of color and pizzaz. LOL, if I would "piece out" all the changes I have made there would be about 20 mods worth of stuff. I would have used some of the "autumn" terrains but many do not have normal map. Edited April 12, 2016 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted April 12, 2016 Report Share Posted April 12, 2016 @wowgetoffyourcellphone: I think that if you would 'piece out' those autumn oak. that would be a really nice addition to the vanilla game. I didn't grab the update since I was so close to being already finished that I didn't want to start over again. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 13, 2016 Author Report Share Posted April 13, 2016 Vanilla game need to take my improved boat sounds too. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 2, 2016 Author Report Share Posted June 2, 2016 Started Adriatic Coast map. I aim for this: But the Atlas terrain update bug is very hard to deal with. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 2, 2016 Report Share Posted June 2, 2016 About sound, how is possibly assig new sounds to GUi and units? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 18, 2016 Author Report Share Posted September 18, 2016 (edited) New map for you Britishers out there!White Cliffs of Dover (5 players) It's nomad-style, where players 2-5 start the match with their units garrisoned in warships off the coast. Player 1 starts the match as the native Britons, with two widely-spaced Civic Centers. Quote Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation! Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements. Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start. Map preview: Spoiler Screenshots: @niektb, this would work for MAD too. Edited September 18, 2016 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
imperium Posted September 18, 2016 Report Share Posted September 18, 2016 how about if each map has set different random myths ... eg Day-Night-Rain Quote Link to comment Share on other sites More sharing options...
niektb Posted September 18, 2016 Report Share Posted September 18, 2016 @wowgetoffyourcellphone: possibly, but I would suggest to add some more grass variation on top of the cliffs Quote Link to comment Share on other sites More sharing options...
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