Lion.Kanzen Posted April 8, 2023 Report Share Posted April 8, 2023 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 8, 2023 Report Share Posted April 8, 2023 https://m.facebook.com/groups/636239536450024/ Check this group. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 8, 2023 Report Share Posted April 8, 2023 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted May 29, 2023 Report Share Posted May 29, 2023 Just to give inspiration to distinguish between Scythians and Xiongnu: https://assetstore.unity.com/packages/3d/environments/historic/nomad-tents-pack-53565 https://www.unrealengine.com/marketplace/en-US/product/nomadic-tents https://fr.3dexport.com/3dmodel-desert-gobi-dome-tent-02-148636.htm https://sketchfab.com/3d-models/cartoon-yurt-4-low-poly-game-ready-e5d7941d52b44bc9a21e07ed1fab0690 https://sketchfab.com/3d-models/tent-yurt-f97ea7435a3244a0810bd77fe19a4b70 Even if it is not historical, at least it won't be stuck 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 29, 2023 Author Report Share Posted May 29, 2023 1 hour ago, Genava55 said: Just to give inspiration to distinguish between Scythians and Xiongnu: https://assetstore.unity.com/packages/3d/environments/historic/nomad-tents-pack-53565 These look really nice. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 30, 2023 Report Share Posted May 30, 2023 Some feedback (one or 2 of these i have mentioned before): allow the CC to train while moving. (both civs) don't allow cavalry to build. buildings can only be constructed in your territory (thus carts can only be unpacked in own territory) Allow Ovoos in p1, exchange their stone trickle for a defense/damage bonus within 60 m. Ovoos instead also provide a territory root, the idea is that you can place one and then move the cc elsewhere. This allows a lot of flexibility while maintaining the core feature of territory influence. I would also move the stone tech back to the storehouse. split the stable and corral, and give the stable a small structure (perhaps for keeping supplies dry). I think the market/food deposit hybrid is fine for xiongnu. I don't really like the maiden archers and cav archers. Being free means a risk of some spammy gameplay. Also it might be confused with normal women. I'd say just let the starting women be fairly strong, which makes sense because of the lack of towers and how weak the buildings are. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2023 Report Share Posted May 30, 2023 29 minutes ago, real_tabasco_sauce said: Some feedback (one or 2 of these i have mentioned before) We have to make a mod. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 30, 2023 Author Report Share Posted May 30, 2023 15 hours ago, real_tabasco_sauce said: allow the CC to train while moving. (both civs) I don't see why not. Should it be able to shoot too? 15 hours ago, real_tabasco_sauce said: don't allow cavalry to build. I did this to emphasize cavalry more, but to not hamstring the civ elsewise. Realistically, they really wouldn't have a distinction between "infantry" and "cavalry." For nomads, they are one in the same. They would rarely, if ever, fight on foot, but if they did they would ride their horse to the place of combat, then dismount. Again, this would be rare and 99% of the time they would absolutely fight on horseback. The infantry are included only as a way to fill out the roster with needed classes to keep them competitive. 15 hours ago, real_tabasco_sauce said: buildings can only be constructed in your territory (thus carts can only be unpacked in own territory) Hmm, I was trying to represent nomadism in the simplest way possible. Also, I thought we were going to reduce or eliminate their dependency on territory. 15 hours ago, real_tabasco_sauce said: Allow Ovoos in p1, exchange their stone trickle for a defense/damage bonus within 60 m. Ovoos instead also provide a territory root, the idea is that you can place one and then move the cc elsewhere. This allows a lot of flexibility while maintaining the core feature of territory influence. I would also move the stone tech back to the storehouse. Integrating the Ovoo into their expansion meta could work. Not sure I like the effort needed to pack up a CC, move it, then unpack, then build an Ovoo, then move on, though. About the defense bonus, I believe the Scythian Ovoo already does this. You like? 15 hours ago, real_tabasco_sauce said: split the stable and corral, and give the stable a small structure (perhaps for keeping supplies dry). I think the market/food deposit hybrid is fine for xiongnu. The current Stable/Corral is pretty loaded up, isn't it? I just didn't have a model to work with the distinguish the two, so combined them. 15 hours ago, real_tabasco_sauce said: I don't really like the maiden archers and cav archers. Being free means a risk of some spammy gameplay. Also it might be confused with normal women. I'd say just let the starting women be fairly strong, which makes sense because of the lack of towers and how weak the buildings are. For EA, I think the female citizens could maybe be upgradeable to Maiden Headhunters, with similar cost and stats as a mercenary archer. They can also have a ranged attack by default, like DE's Xion female citizens. In DE, they aren't really free, but of course wouldn't cost Glory in EA. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 30, 2023 Report Share Posted May 30, 2023 (edited) 13 minutes ago, wowgetoffyourcellphone said: I don't see why not. Should it be able to shoot too? Yes, but maybe not garrison. Not 100% sure on that. 13 minutes ago, wowgetoffyourcellphone said: Realistically, they really wouldn't have a distinction between "infantry" and "cavalry." For nomads, they are one in the same. yes, but I'm afraid the distinction and their roles are quite a core structure to the game, and in order for the nomads to fit in they must have some adherence to the standards of the other civs. Right now it feels like a different game almost. The same goes for territory dependence. 13 minutes ago, wowgetoffyourcellphone said: Integrating the Ovoo into their expansion meta could work. Not sure I like the effort needed to pack up a CC, move it, then unpack, then build an Ovoo, then move on, though. if they are quick to build, it could work out nicely. I could make a proof of concept sometime. 13 minutes ago, wowgetoffyourcellphone said: For EA, I think the female citizens could maybe be upgradeable to Maiden Headhunters, with similar cost and stats as a mercenary archer. This already sounds better. One risk could be an expansive women boom turning into a flood of archers with an upgrade, so maybe it would be better to promote to this unit? I envision a successful defense from a raid turning into a counterattack using the headhunters. This also adds some nice risk and reward elements. Edited May 30, 2023 by real_tabasco_sauce 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 26, 2023 Author Report Share Posted July 26, 2023 (edited) Edited July 26, 2023 by wowgetoffyourcellphone 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 6, 2023 Author Report Share Posted August 6, 2023 (edited) Above: Scythian Commoners (left), Scythian Slaves (right) Above: Skilurus, King of Crimea Above: Tomyris, Queen of the Massagetae Above: Ateas, King of Scythia Above: Scythian Shaman (Healer) Edited August 6, 2023 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 6, 2023 Report Share Posted August 6, 2023 (edited) @wowgetoffyourcellphone could you do one of an axe-wielding warrior for the xiongnu? Or are these more for menus than icons in the UI? Edited August 6, 2023 by real_tabasco_sauce Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 6, 2023 Author Report Share Posted August 6, 2023 9 minutes ago, real_tabasco_sauce said: @wowgetoffyourcellphone could you do one of an axe-wielding warrior for the xiongnu? Or are these more for menus than icons in the UI? These are definitely for the UI. It's just very difficult to get accurate characters wielding accurate weaponry. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 10, 2023 Author Report Share Posted August 10, 2023 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted August 17, 2023 Report Share Posted August 17, 2023 Reworked nomad territory system: Ovoos available in p1, they provide a small territory root and may be built quickly in neutral territory and own territory. The ovoo also serves as a stone dropsite and provides an armor aura. They are weak structures. CC can train while moving Both nomads recieve a civ bonus "nomadic structures" that gives -25% hp to buildings but reduces their territory decay to enemy and gaia by 5x, allowing the structures to survive a long time without a territory root. nomads_demo.mp4 Maybe it would be good to allow the packed CC to still provide 20 pop, and allow houses, storehouses, farmsteads, and farms to be constructed in neutral territory, but still decay. All of this is designed to provide a more flexible spin on the territory system, rather than throw it out entirely for the nomads. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 21, 2023 Author Report Share Posted December 21, 2023 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 22, 2023 Author Report Share Posted December 22, 2023 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted January 4 Report Share Posted January 4 (edited) https://en.wikipedia.org/wiki/Deer_stones_culture Edited January 4 by Genava55 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 12 Report Share Posted February 12 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 7 Report Share Posted March 7 Scythian bow. Quote Link to comment Share on other sites More sharing options...
nifa Posted April 14 Report Share Posted April 14 On 20/03/2022 at 5:25 PM, Ultimate Aurelian said: Kurgan stelae (Could be cult statue or part of wonder) WIP 3 1 Quote Link to comment Share on other sites More sharing options...
nifa Posted April 16 Report Share Posted April 16 (edited) Shader effects 0 vs shader effects 10. It's not really a beauty. 842 model tris in atlas, 421 in blender, hope that is not too many @Genava55 @Ultimate Aurelian Should I make a stone baba and steles from the deer stones culture or would that be ahistorical? Edited April 16 by nifa 3 2 Quote Link to comment Share on other sites More sharing options...
nifa Posted April 16 Report Share Posted April 16 (edited) On 04/01/2024 at 9:20 PM, Genava55 said: https://en.wikipedia.org/wiki/Deer_stones_culture next one, left side view Edited April 16 by nifa 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted April 16 Report Share Posted April 16 these look really cool. If you need other ideas, we will also need a Scythian dock, a Scythian version of an ovoo, nomads stable, and a 'royal yurt' (other discussion): 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 16 Author Report Share Posted April 16 13 hours ago, nifa said: Shader effects 0 vs shader effects 10. It's not really a beauty. 842 model tris in atlas, 421 in blender, hope that is not too many @Genava55 @Ultimate Aurelian Should I make a stone baba and steles from the deer stones culture or would that be ahistorical? I'd bake some subtle shadows into the texture at least, give the illusion of a little more detail. Also remember that the stele we see today are very weathered. In their prime, their details woukd be easier to see. I wonder if there is evidence of paint. 2 Quote Link to comment Share on other sites More sharing options...
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