scythetwirler Posted December 19, 2015 Report Share Posted December 19, 2015 A foggy alpine landscape becomes a battleground as each team has an ally squashed precariously between two enemies. Two forest cliffs overlook the center lake, accessible from the sides of the map. A twist to the traditional allies grouped together on one side norm of 0 A.D. Multiplayer. Starting outputs let the isolated players' allies have a peek at his predicament. The isolated player also starts with 8 defense towers at the edge of his or her territory. From the gameplay perspective: Greatly stresses the importance of elevation bonus. Easily defendable clifftop settlements will no doubt provide a good advantage to the settler. Each sandwiched player has two outposts near their Civic Center owned by his or her allies across the lake so they can see the state of his home base before the shared vision tech is researched. Screenshots: Spoiler Spoiler DuelingCliffs.zip DuelingCliffsv2.zip Quote Link to comment Share on other sites More sharing options...
wackyserious Posted December 20, 2015 Report Share Posted December 20, 2015 Mapmaking 101 - Ecosystems 101 article @ Stronghold Haven 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 20, 2015 Report Share Posted December 20, 2015 Nice article wacky a bit snarky in tone but well organized.Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted March 23, 2016 Author Report Share Posted March 23, 2016 Updated map a little bit (hopefully for the better). Quote Link to comment Share on other sites More sharing options...
AtlasMapper Posted March 24, 2016 Report Share Posted March 24, 2016 On 19/12/2015 at 11:40 PM, scythetwirler said: DuelingCliffsv2.zip Is it this file ? It doesn't seems to be updated since last december. Or will it be in the A20 ? Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted March 24, 2016 Author Report Share Posted March 24, 2016 It should be. If it has rivers connected to the lake, it's the updated version. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2016 Report Share Posted March 24, 2016 Can be nice and more texture variety to the ground. Quote Link to comment Share on other sites More sharing options...
niektb Posted March 28, 2016 Report Share Posted March 28, 2016 @scythetwirler Sorry for taking so long to take a look into this map (as you asked). I did some detailing on the cyan player base and the nearest cliff. If you like the direction I'll continue my improvements (and if not I hope you'll be able give some suggestions). I must say the map did improve quite a bit from v1 to v2 map_Dueling_Cliffs.zip Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted March 28, 2016 Author Report Share Posted March 28, 2016 Looks good. As I've said, I'm no artist, so as long as the general gameplay stays more or less the same, you can do whatever magic you want in making it beautiful. Quote Link to comment Share on other sites More sharing options...
niektb Posted May 22, 2016 Report Share Posted May 22, 2016 I think I'm finished map_Dueling_Cliffs.zip 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted May 22, 2016 Report Share Posted May 22, 2016 Good job. The only improvement I would suggest is the playernumbers. If the diplo screen doesn't show teams as 111222 it should show them as 121212 and so that it becomes obvious which enemy is trapped between allies. Quote Link to comment Share on other sites More sharing options...
elexis Posted May 22, 2016 Report Share Posted May 22, 2016 (Though I must say that I prefered the brownish ground textures and the subtle transition between snow and grass in the very first version) Quote Link to comment Share on other sites More sharing options...
elexis Posted May 22, 2016 Report Share Posted May 22, 2016 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 22, 2016 Report Share Posted May 22, 2016 (edited) @elexis: All those quadic bits in that 'subtle' transition is what bugged me, hence I replaced it (with indeed a bit sharper transition). I could alter the terrain a bit there to make it more natural, but I'm not sure if that's wanted. Oh, I didn't notice that pattern in the player placement... Edited May 22, 2016 by niektb Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted May 23, 2016 Author Report Share Posted May 23, 2016 13 hours ago, elexis said: Good job. The only improvement I would suggest is the playernumbers. If the diplo screen doesn't show teams as 111222 it should show them as 121212 and so that it becomes obvious which enemy is trapped between allies. @niektb112212 with the last ones sandwiched. I just realized that I made one of the banks too narrow. I've attached a modified version of the banks with your changes. If you've already started working on further changes, I'd be happy to reapply it after you finish them. (Nice snow effect, btw :D) Spoiler DuelingCliffsv3.zip 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 23, 2016 Report Share Posted May 23, 2016 From this point of view it looks alright, although the glacier feeling is a bit gone Quote Link to comment Share on other sites More sharing options...
niektb Posted May 28, 2016 Report Share Posted May 28, 2016 Here is a new version (it's not very different from Scythetwirlers' except for some texture tweaks in the lake) map_Dueling_Cliffs.zip 2 Quote Link to comment Share on other sites More sharing options...
jarnomodderkolk Posted May 31, 2016 Report Share Posted May 31, 2016 you could use some different textures that make the snow fade into grass, there are quite a lot of these available, good luck on this map! Quote Link to comment Share on other sites More sharing options...
niektb Posted June 2, 2016 Report Share Posted June 2, 2016 @elexis: How's this? (I'm a bit uncertain about the color choice though) 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted June 2, 2016 Report Share Posted June 2, 2016 Certainly much better than the last version. Can you upload the map so I can see it from different angles? Quote Link to comment Share on other sites More sharing options...
niektb Posted June 2, 2016 Report Share Posted June 2, 2016 Sure. Notice though that I've only modified one side of a mountain yet (when the direction is set, I'll also enhance the other ones) map_Dueling_Cliffs.zip Quote Link to comment Share on other sites More sharing options...
elexis Posted June 3, 2016 Report Share Posted June 3, 2016 Some outposts seem to be owned by the wrong player The civic centers should be rotated correctly It is not completely easy to find a place to build a CC on the mountain, so maybe remove few indvidual trees here and there to make some space. Still seems weird to have green meadows like in summer and then snow some meters away, but no release blocker. Can be seen as a way to highlight the height of the mountain I guess. Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted June 3, 2016 Author Report Share Posted June 3, 2016 4 minutes ago, elexis said: Some outposts seem to be owned by the wrong player It seems correct (they way I intended) in the latest file uploaded by niektb. The ally sandwiched between enemies has two outposts owned by each one of his/her allies respectively, so that they can see a small bit before the shared vision tech is researched. 6 minutes ago, elexis said: It is not completely easy to find a place to build a CC on the mountain, so maybe remove few indvidual trees here and there to make some space. Agreed. Quote Link to comment Share on other sites More sharing options...
niektb Posted June 3, 2016 Report Share Posted June 3, 2016 I leave the space carving to you @scythetwirler, the map is done on my end. (Finally!) map_Dueling_Cliffs.zip Quote Link to comment Share on other sites More sharing options...
elexis Posted July 4, 2016 Report Share Posted July 4, 2016 Carved some space with scythes permission and committed it: http://trac.wildfiregames.com/changeset/18483 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.