Lion.Kanzen Posted October 27, 2015 Report Share Posted October 27, 2015 1-yeah, I'm noob in your mod.2-Superiority in all way vs all melee units( greek by now)(4 matchs all with or against you new factions)me 3 Romans 1 Thebans vs other Greeks ( 1 Lost).3-I can try and we can host in transifex4-the unit, Lanciarus, the only I'm not sure how look like. But I'm not ask mr Google XD yet.5-but remember they cut wood to make army camps, you can give to them low rate gathering. Soldiers doing nothing can be dangerous, can kill the emperor( nah is a joke hahaha, this last line) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 27, 2015 Author Report Share Posted October 27, 2015 (edited) Soldiers doing nothing can be dangerous, can kill the emperor( nah is a joke hahaha, this last line)Would be funny to have Praetorians slowly lose loyalty points and revert to Gaia after 10 mins or so. The traitors can then attack your units.lolSuperiority in all way vs all melee units( greek by now)(4 matchs all with or against you new factions)me 3 Romans 1 Thebans vs other Greeks ( 1 Lost).Only after research all blacksmith tech. I have not tried much balancing. Also remember swordsman > spearman in most case. Edited October 27, 2015 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2015 Report Share Posted October 27, 2015 Hahaha may be can create a mode ( type regicide) of game where win in time the player with most loyalty units and CC, not bad idea. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2015 Report Share Posted October 27, 2015 Other question... You mod the Ai, looks interesting how attack the first time and 2d and even the 4th they try to destroy my farms, is very realistic, I love.Other point( question) some technology are expensive very expensive, is normal in late game but, middle? Roman faction is hungry for Metal. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 27, 2015 Author Report Share Posted October 27, 2015 (edited) Other point( question) some technology are expensive very expensive, is normal in late game but, middle? Roman faction is hungry for Metal.At some point I will balance tech costs for all civ by counting up all resource count for blacksmith tech by each phase and adjust costs from there. Greek civs suppose d to have cheaper techs than all others, but I have not done this yet. The Greek bonus would be easy to add if the game had tech effect possible to affect other techs (like cost and time). I want this already for Forging (blacksmith techs -50% research time) and Metallurgy (blacksmith techs -25% resource cost) techs for all civ. Edited October 27, 2015 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2015 Report Share Posted October 27, 2015 Octavian was great Orator and propagandistic, give them conversion( when is avaible and/ or cheap imperial buildings)Trajan was great military even die in campaign by natural reason, was a soldier all his life.but don't was like a Julius CaesarThe first time, I was read about Titus Flavius, he was most loved emperor, more than Octavian, more than Julius Caesar. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 31, 2015 Author Report Share Posted October 31, 2015 Player color and diffuse color for Onager 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted October 31, 2015 Report Share Posted October 31, 2015 (edited) The diffuse texture is relatively flat. You can afford yourselves to add some dirt, cracks and/or grunge...Other than that it's pretty good Edited October 31, 2015 by niektb Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 31, 2015 Author Report Share Posted October 31, 2015 The diffuse texture is relatively flat. You can afford yourselves to add some dirt, cracks and/or grunge...Other than that it's pretty good The problem is the UV map. The model is mapped to a AO map method, so I can only mod AO map texture for diffuse results. Hope that malke sense. Will need a proper uv map and diffuse texture for the onager. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 31, 2015 Report Share Posted October 31, 2015 The problem is the UV map. The model is mapped to a AO map method, so I can only mod AO map texture for diffuse results. Hope that malke sense. Will need a proper uv map and diffuse texture for the onager.You can still bake a texture to that format though Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 31, 2015 Author Report Share Posted October 31, 2015 (edited) You can still bake a texture to that format though I dont know what you're saying. It is already baked. Here is diffuse texture base on the AO map it had:But model does not have AO set of UVs. Edited October 31, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 31, 2015 Report Share Posted October 31, 2015 I dont know what you're saying. It is already baked. Here is diffuse texture base on the AO map it had:But model does not have AO set of UVs.Well using that, I can make a texture 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 1, 2015 Author Report Share Posted November 1, 2015 If you like to make a real texture that can be great. Maybe the existing siege weapon textures can be helpful?You can see how some part metal bracket, some part sinew "spring", some part rope, etc. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 10, 2016 Author Report Share Posted March 10, 2016 I have made it possible with late-game tech for Imperial Roman solider to build Onagers in enemy territory. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 17, 2016 Author Report Share Posted April 17, 2016 The Temple of Vesta and its beautiful aura, "Eternal Fire." 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 17, 2020 Author Report Share Posted May 17, 2020 Thanks to @Alexandermb and @wackyserious for their awesome work. Above are the Imperial Roman infantry units so far. 6 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 17, 2020 Author Report Share Posted May 17, 2020 Cheiroballista and Onager 5 2 Quote Link to comment Share on other sites More sharing options...
Rolf Dew Posted May 17, 2020 Report Share Posted May 17, 2020 Wow those look so good! 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2020 Report Share Posted May 17, 2020 Alexander did some Third century helmets I guess, I'm not sure where are (in the forums) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 17, 2020 Author Report Share Posted May 17, 2020 1 1 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted May 17, 2020 Report Share Posted May 17, 2020 1 hour ago, wowgetoffyourcellphone said: That Italo-Corinthian is cool, i like how your mod avoids the standardized view of Romans. I found some interesting links on the Manica, perhaps a bit old: http://www.romanarmy.net/manica.shtml https://www.romanarmytalk.com/rat/showthread.php?tid=11197 It was riveted and covered the upper half of the arm; there is some debate on which direction it overlapped. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2020 Report Share Posted May 17, 2020 11 minutes ago, Ultimate Aurelian said: That Italo-Corinthian is cool, i like how your mod avoids the standardized view of Romans. I found some interesting links on the Manica, perhaps a bit old: http://www.romanarmy.net/manica.shtml https://www.romanarmytalk.com/rat/showthread.php?tid=11197 It was riveted and covered the upper half of the arm; there is some debate on which direction it overlapped. Con la manica tenemos el problema que como textura queda mal, parece un leggin. Habria que hacerla 3D o modificar el mesh. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 17, 2020 Author Report Share Posted May 17, 2020 16 minutes ago, Ultimate Aurelian said: That Italo-Corinthian is cool, i like how your mod avoids the standardized view of Romans. Thanks! I think they'd have fewer variants per unit than other civs, but they wouldn't be completely uniform as depicted in films and TV. 17 minutes ago, Ultimate Aurelian said: I found some interesting links on the Manica, perhaps a bit old: http://www.romanarmy.net/manica.shtml https://www.romanarmytalk.com/rat/showthread.php?tid=11197 It was riveted and covered the upper half of the arm; there is some debate on which direction it overlapped. I need help from the resident artists for unit textures and props! The good thing is, anything anyone does for DE's Imperial Romans can easily be put into the core game, either as Atlas units/structures or as a full Imperial Roman civ. I'm slowly inceptioning the idea that Empires Ascendant should cover the entire classical time period instead of stopping at 1 BC (and Imperial Romans should be a separate civ from the Republican Romans; the differences are just too great). 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 17, 2020 Report Share Posted May 17, 2020 6 minutes ago, wowgetoffyourcellphone said: Thanks! I think they'd have fewer variants per unit than other civs, but they wouldn't be completely uniform as depicted in films and TV. I need help from the resident artists for unit textures and props! The good thing is, anything anyone does for DE's Imperial Romans can easily be put into the core game, either as Atlas units/structures or as a full Imperial Roman civ. I'm slowly inceptioning the idea that Empires Ascendant should cover the entire classical time period instead of stopping at 1 BC (and Imperial Romans should be a separate civ from the Republican Romans; the differences are just too great). It wouldn't be Empires Acendants anymore, just 0 A.D Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 17, 2020 Author Report Share Posted May 17, 2020 (edited) 7 minutes ago, Lion.Kanzen said: It wouldn't be Empires Acendants anymore, just 0 A.D Nope. There can still be a Part 2 (Bronze Age), Part 3 (Medieval Period), etc., all "0 A.D." 0 A.D. is the franchise. Empires Ascendant is the game. Edited May 17, 2020 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
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