Stan` Posted December 28, 2014 Report Share Posted December 28, 2014 (edited) Hello, made this animation today. I plan to use it for a mod, but maybe it could be used in the main game. It's for the new units meshhttp://www.youtube.com/watch?v=fNdWPMZXi8w Edited December 28, 2014 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 28, 2014 Report Share Posted December 28, 2014 Get a 404 on that link Stan Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 28, 2014 Report Share Posted December 28, 2014 Me too( 404) Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 28, 2014 Author Report Share Posted December 28, 2014 Edited first post, sorry bout' that. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 28, 2014 Report Share Posted December 28, 2014 (edited) For me is perfect , I like time takes shoot, all archer units ( except cavalry archer) can have some time before shooting. Actually they are like machine gun very fast and this give them advantage. But the action to tense the bow...May be the tecnique is not the best Edited December 28, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 28, 2014 Author Report Share Posted December 28, 2014 Thanks for that video Lion. I was no trying to copy the Han Dynasty style though. I have been a bowman in the past. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 28, 2014 Report Share Posted December 28, 2014 (edited) Thanks for that video Lion. I was no trying to copy the Han Dynasty style though. I have been a bowman in the past.ok I don't worry I figure the European archery is different For long bow Edited December 28, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 28, 2014 Author Report Share Posted December 28, 2014 Thanks for that video too. No doubt it will be useful in the future when a skilled animator comes around =) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 28, 2014 Report Share Posted December 28, 2014 You are skilled, best than That may be capture motion but your performance is good. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 28, 2014 Author Report Share Posted December 28, 2014 You are skilled, best than That may be capture motion but your performance is good.Thanks. Maybe one day I'll figure out how to use my kinect to make some. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 29, 2014 Report Share Posted December 29, 2014 You want to draw in one motion, the sooner you stiffen your left arm and bring the weight into your right into your shoulder the better. Half-drawing would be unstable and tiring. dropping of your right wrist should be the only indicator of shooting, and the stance is way too wide.lol I shot for two years, that would absolutely kill my shoulder after a few shots, and those arrows would be all over the place. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 29, 2014 Report Share Posted December 29, 2014 Yeah been shooting myself for about 50 years LG properly you draw with the back muscles not the arms there is some difference in follow though between Mongolian and Mediterranean draws as well.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 29, 2014 Report Share Posted December 29, 2014 ah, putting the energy into your shoulder blade is what I meant.It would be interesting for basic rank archers to make rookie mistakes like pluck, bend their arms, no follow through, or hold for too long Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 29, 2014 Author Report Share Posted December 29, 2014 Soo... You just want me to remove that little time between half drawing ? Quote Link to comment Share on other sites More sharing options...
greenknight32 Posted December 29, 2014 Report Share Posted December 29, 2014 The biggest difference with the Mongolian draw is the use of the thumb instead of 3 fingers to draw the string - note in the Manchu archery video, the thumb ring which is used to protect the thumb. Of course, that's not going to show in the game animation. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 29, 2014 Report Share Posted December 29, 2014 Well yeah, that's a start. The stance is pretty wide and your archer really shouldn't break line of sight with his target. A well trained archer should know how to reload his bow without looking. You could try looking at eastern/western follow throughs for after shooting an arrow, it could be as simple as holding the bow up for a split second after shootingalso, irrelevant, but I have an excuse to post thishabut somewhat related, you could animate the bow too if you're feeling ambitious, just have your keyframe percentages between set up shooting and follow through sync up to the bow's.unicorn longbow's normals are inside outeeeh Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 29, 2014 Author Report Share Posted December 29, 2014 (edited) Well yeah, that's a start. The stance is pretty wide and your archer really shouldn't break line of sight with his target. A well trained archer should know how to reload his bow without looking. You could try looking at eastern/western follow throughs for after shooting an arrow, it could be as simple as holding the bow up for a split second after shootingalso, irrelevant, but I have an excuse to post thisclip0017.gifhabut somewhat related, you could animate the bow too if you're feeling ambitious, just have your keyframe percentages between set up shooting and follow through sync up to the bow's.unicorn longbow's normals are inside outeeehI'll animate the bow if it gets into the game I attached my reference. On your pony one they actually look down, are ponies bad archers ? The biggest difference with the Mongolian draw is the use of the thumb instead of 3 fingers to draw the string - note in the Manchu archery video, the thumb ring which is used to protect the thumb. Of course, that's not going to show in the game animation.Well we don't have Mongols for now. But if you look closely at my anim you'll see that the hand is opening. Therefore, adding a ring to the thumb is easy, and we could do it. Mon film.mp4 Edited December 29, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 29, 2014 Report Share Posted December 29, 2014 (edited) Well we don't have Mongols for nowThe Han used the Mongol draw as do most cultures east of India as well as the Turks,an other difference is the side of the bow the arrow is set your ani shows Mongol style ie. arrow on the finger side this is important as do so with the three finger draw causes the arrow to swing into your face off the bow shelf. Enjoy the Choice Edited December 29, 2014 by Loki1950 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 29, 2014 Author Report Share Posted December 29, 2014 Oh yeah of course. I used the chinese mesh cause I like to showcase it mostly I'll post another wip when I get home. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 29, 2014 Author Report Share Posted December 29, 2014 Been a little cocky on that one Lordgood. Went from 255 frames to 199. Improved drawing, arrow drop, arrow pickup, and a little bit feet movement. 2 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 29, 2014 Report Share Posted December 29, 2014 Better stan now for the bow Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 29, 2014 Author Report Share Posted December 29, 2014 Thanks ! Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 30, 2014 Report Share Posted December 30, 2014 I think this one looks good: 2 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 30, 2014 Report Share Posted December 30, 2014 Way too many polys in the mesh though it does indeed look good in the Unity game engine but no arrow shown and the draw looks rather shallow and kinda abstract but it does say a WIP.Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 30, 2014 Report Share Posted December 30, 2014 Way too many polys in the mesh though it does indeed look good in the Unity game engine but no arrow shown and the draw looks rather shallow and kinda abstract but it does say a WIP.Enjoy the Choice Yes, I think her draw is aimed at an enemy at medium or close distance. In the game maybe we can have 2 or 3 animations, for 2 or 3 distances? A long range archer animation would look a lot different than when shooting at a closer targets. Quote Link to comment Share on other sites More sharing options...
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