wackyserious Posted April 24, 2018 Report Share Posted April 24, 2018 Or this can simply be implemented in a passive form which is though civilization bonus. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 24, 2018 Report Share Posted April 24, 2018 If we are going to follow the minister unit approach, I would suggest that the minister unit actor file would be three infantries banded together. One bishop, and two noblemen. https://en.wikipedia.org/wiki/Capitulary_of_Servais 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 24, 2018 Report Share Posted April 24, 2018 I love some peasant conscription like the documentary I share with you. Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 24, 2018 Report Share Posted April 24, 2018 7 hours ago, wackyserious said: If we are going to follow the minister unit approach, I would suggest that the minister unit actor file would be three infantries banded together. One bishop, and two noblemen. https://en.wikipedia.org/wiki/Capitulary_of_Servais I like your idea, however, these three-units-pack should not impact too much the population cap, meaning it should only count as one unit...or was it precisely what you intended to do? Also, there's now a need for bishop graphics Description: http://www.thefinertimes.com/Middle-Ages/bishops-in-the-middle-ages.html Illustrations: Saint Frederick of Utrecht, ninth century: Saint Oswald of Worcester, Archbishop of York (10th century): Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 24, 2018 Report Share Posted April 24, 2018 Existing noblemen tunic texture for the Franks can be tweaked, then add some headgear and some minor details. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 24, 2018 Report Share Posted April 24, 2018 On 19/4/2018 at 9:09 AM, Lion.Kanzen said: https://forums.taleworlds.com/index.php?topic=157139.45 @wackyserious you could try make a texture for the lance of the cavalry like that one? doesnt matter if its 256 or 128 or if its included in the structure texture it may give more distinction to cavalry champion. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 24, 2018 Report Share Posted April 24, 2018 The red-white striped one? I'll try to add patterns to the tunic ornaments too. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 24, 2018 Report Share Posted April 24, 2018 48 minutes ago, wackyserious said: The red-white striped one? I'll try to add patterns to the tunic ornaments too. Yes the striped one. Trebuchet is almost done just need to sync animations Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 24, 2018 Report Share Posted April 24, 2018 6 minutes ago, Alexandermb said: Trebuchet is almost done just need to sync animations Please correct me if I'm mistaken, but I was under the impression this mod is supposed to cover the 500-1000 AD timeframe. Counterweight trebuchets first appear in the 12th C AD, thus postdating the Carolingians. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 24, 2018 Report Share Posted April 24, 2018 It could help if someone start thinking in balancing between high range and strong attack, fast projectile but also very slow reload time whitout being overpowered: Population usage 4, high wood cost, high metal cost and some stone. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 24, 2018 Report Share Posted April 24, 2018 Just now, Nescio said: Please correct me if I'm mistaken, but I was under the impression this mod is supposed to cover the 500-1000 AD timeframe. Counterweight trebuchets first appear in the 12th C AD, thus postdating the Carolingians. in page 10 or 9 IIRC theres a text who speaks about a lever "catapult" using cilinder wood, two arms and sling as a stolen technology from chinese for trowing rocks but is also seen in two referencial paintings and none of the 3 references has any relation since 1 is in spanish good information page, 2nd is at Age of Charlemagne Osprey book wich was used for both norse and anglo factions and 3rd is another book "Charlemagne's Early Campaigns (768-777): A Diplomatic and Military Analysis". 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 24, 2018 Report Share Posted April 24, 2018 Plus it will be useful in the future since part 2 of the mod will cover the middle ages proper and the late middle ages. 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted April 24, 2018 Report Share Posted April 24, 2018 4 minutes ago, Alexandermb said: in page 10 or 9 IIRC theres a text who speaks about a lever "catapult" using cilinder wood, two arms and sling as a stolen technology from chinese for trowing rocks but is also seen in two referencial paintings and none of the 3 references has any relation since 1 is in spanish good information page, 2nd is at Age of Charlemagne Osprey book wich was used for both norse and anglo factions and 3rd is another book "Charlemagne's Early Campaigns (768-777): A Diplomatic and Military Analysis". Yes, traction trebuchets (or mangonel) existed in Europe since the 6th C AD, and possibly centuries earlier in China, however, the one you animated clearly uses a counterweight, not torsion. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 24, 2018 Report Share Posted April 24, 2018 (edited) 6 hours ago, Nescio said: Yes, traction trebuchets (or mangonel) existed in Europe since the 6th C AD, and possibly centuries earlier in China, however, the one you animated clearly uses a counterweight, not torsion. The text didn't speak about torsion but is possibly it may be like picture below. Now that you mention traction it does say that it was a traction catapult but honestly i don't know the difference yet until now, but also speaks about ropes so if maybe isn't counterweighted but pulled by ropes like the ones seen in the drawing but since mod will cover from 500 to 1000 and then 1000 to 1000+ it won't hurt have both. Spoiler and this is what the autor imagined how it worked (other text) Spoiler Edited April 24, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 24, 2018 Report Share Posted April 24, 2018 Well is done @wackyserious it will need icons. Spoiler 2 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 24, 2018 Report Share Posted April 24, 2018 (edited) 19 hours ago, wackyserious said: If we are going to follow the minister unit approach, I would suggest that the minister unit actor file would be three infantries banded together. One bishop, and two noblemen. https://en.wikipedia.org/wiki/Capitulary_of_Servais it may look weird if batallion isn't working yet on 0 AD, other way could be adding an aura to the bishop but affecting only the noblemen and viceversa leaving the base template of the actors as they were useless alone but stronger together. Edited April 24, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 25, 2018 Report Share Posted April 25, 2018 (edited) The trio would just be idle though out the game, players will just place them near gatherers to have an economic boost. They will be visually similar to traders or packed siege engines where walking and idle animations are synced. It would be too much macro-management if we will implement three of them. That was also the pattern based on the sources. One bishop and two non-clergy representatives of the Emperor. Edited April 25, 2018 by wackyserious 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 25, 2018 Report Share Posted April 25, 2018 Made a big cape but as the armature wasn't done for this type of capes it clips sometimes or goes through the body, this kind of cape will need their own armature but it will need to be done several walking and idle animations for every unit type. Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 25, 2018 Report Share Posted April 25, 2018 Another possibly house variant? Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 25, 2018 Report Share Posted April 25, 2018 Saxons attacks caro convoy: Could be good give them whagon as trader instead of the same donkey guy of the other civshttps://arrecaballo.es/edad-media/el-imperio-carolingio/guerras-de-carlomagno-contra-los-sajones-o-guerras-sajonas/ Spoiler 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 25, 2018 Report Share Posted April 25, 2018 Could be, as long as the whole building set maintains unified theme. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 25, 2018 Report Share Posted April 25, 2018 1 hour ago, wackyserious said: Could be, as long as the whole building set maintains unified theme. Eyecandy... Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 25, 2018 Report Share Posted April 25, 2018 Small vegetable gardens that function like farms would be great too! A single strip or box garden can only be accessed by one gatherer. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 25, 2018 Report Share Posted April 25, 2018 (edited) Caro Walls, ill finish gate tomorrow. Spoiler in case of wondering the tree mod factions have very different walls: Spoiler Edited April 25, 2018 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 25, 2018 Report Share Posted April 25, 2018 Nice work man! Could you modify the Carolingian walls a bit? Maybe add more geometry to create irregularities. Also, can't the top part be wattle and daub? So that it will match the civil centre? Quote Link to comment Share on other sites More sharing options...
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