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[MAP] Working Title : Conquest and Empire


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Hi guys!

I've revisited the map, and made minor adjustments. However, is it really natural for the scenario to lag when playing? I know that this map is my very first 0 AD map, and I may have used a lot of objects (resource items instead of eye-candies), but I do have a very powerful gaming laptop. I tried lowering all graphics choices but still the game lags! :(

If somebody has the time, could you please see what's going on? Attaching the file here:

 

Indus Valley.zip

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You still should reduce the water waviness ;)

Regarding the lag, it's not "normal", but it's to be expected for such a map. Sadly our engine is currently not very optimised for rendering a lot of objects, since it doesn't use a technique called instancing. This means that beyond a certain number of objects, even powerful laptops will start lagging.

Furthermore, the gameplay itself is not as fast as it could be and on a large map with a lot of objects and 5 AI player, lag is currently qui unavoidable.

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  • 3 months later...
  On 23/05/2017 at 11:05 AM, shieldwolf23 said:

I was wondering if the "Public" folder of my dropbox changed @niektb had the same problem with our Viking research document

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You should've received a notification like this:

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I got this one on 15 December 2016 and then a reminder on 1 March 2017:

  Reveal hidden contents

 

Edited by fcxSanya
Enclose quotes with spoiler tags
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And... here's the file. Please note that I adapted the map knowing that there won't be any triggers here, and that you, as the player, can choose which nation to play. I know the starting locations and pre-existing units are mostly unbalanced, but I let it be so that the player, if he wants to replay the scenario from a different location/ perspective, can do so with a unique game start. Tested on Ulysses.

At World's End.zip

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