LordGood Posted June 25, 2014 Report Share Posted June 25, 2014 I'll hold off animating engineers until we have new unit meshes, but here are the hellenistic lithobolos catapults and their firing animation pew pew 7 Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 25, 2014 Report Share Posted June 25, 2014 Awesome work man! Really good.Checking it again, it looks like they're firing faster than they should? maybe is just an illusion made by the gif starting sooner than it should fire the next bolt Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 25, 2014 Report Share Posted June 25, 2014 Very nice lordgood. Shouldn't it be firing arrows ? I didn't remember ballistas sent stones, also the way the bullet goes seems a bit weird compaired to how it is launched. Anyway GG:) Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted June 25, 2014 Report Share Posted June 25, 2014 Those are called lithoboloi, a word that probably derives from the Greek for stone, λιθος, and throw, βαλλω. Hence, it would be inappropriate to make them fire arrows. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 25, 2014 Report Share Posted June 25, 2014 Oh okay and were they flaming rocks ? Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted June 25, 2014 Report Share Posted June 25, 2014 Awesome and now real Push Animations for onagers and all other artillery and its going to look like a real game. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 25, 2014 Report Share Posted June 25, 2014 also the way the bullet goes seems a bit weird compaired to how it is launched. Anyway GG:) The bullet path is calculated in the simulation (the path determines where it drops, so how much damage it deals). So that can't be changed through animation. It's either having a realistic animation, but unrealistic damage compared to where the arrow/rock/whatever goes, or an realistic damage with less realistic animation. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 25, 2014 Report Share Posted June 25, 2014 But we can move the prop point right ? So even if the trajectory is a bit weird but correct it´ll look like its coming from the right spot. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 25, 2014 Report Share Posted June 25, 2014 Great, dont forget Siege bolt shooter and RAM Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 25, 2014 Author Report Share Posted June 25, 2014 But we can move the prop point right ? So even if the trajectory is a bit weird but correct it´ll look like its coming from the right spot. Projectile fires before the animation is quite complete (before the projectile prop reaches the end of the stock), and the catapult's repeat time is basically what's driving the animation speedthe template would need to be altered for a longer prepare time:repeat time to fix both these problems Quote Link to comment Share on other sites More sharing options...
Catalanoic Posted June 25, 2014 Report Share Posted June 25, 2014 Awesomee!! Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 25, 2014 Author Report Share Posted June 25, 2014 whup, hang onnice catch stanI have the projectile prop parented to the slidey bit instead of the sling Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 25, 2014 Report Share Posted June 25, 2014 Hehe Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 26, 2014 Author Report Share Posted June 26, 2014 Oxybeles 3 Quote Link to comment Share on other sites More sharing options...
Enrique Posted June 26, 2014 Report Share Posted June 26, 2014 Y u no commit!!! Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 26, 2014 Author Report Share Posted June 26, 2014 Y u no commit!!! I did it in my public SVN for ponies ascendant, I have files to transfer to the dev SVNkeep getting sidetracked by new siege weapons in other news, the Carthaginian ballista doesn't look very plausible atm because the reinforcing struts limit the draw of the sling. From the looks of it that ballista can only pull back about a meter before firing :/ 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 26, 2014 Author Report Share Posted June 26, 2014 'Tis commit! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 26, 2014 Report Share Posted June 26, 2014 I love your ponies onagers. You can do a mobile onager.PD: may be Add onagers sony matead to Quinquirreme ships can be good. Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 26, 2014 Author Report Share Posted June 26, 2014 Carthaginian ballista I gave a firing animation too, but hypercam isn't working right now so no screeniesI love your ponies onagers. You can do a mobile onager.PD: may be Add onagers sony matead to Quinquirreme ships can be good.I'd like to have engineers before I do mobile siege, and I'm not sure we'd have mobile onagers for any factions anyway. The ships sound like a good idea, but we can prop land siege onto them. Especially awesome if we get turrets working Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted June 26, 2014 Report Share Posted June 26, 2014 Carthaginian ballista I gave a firing animation too, but hypercam isn't working right now so no screeniesI'd like to have engineers before I do mobile siege, and I'm not sure we'd have mobile onagers for any factions anyway. The ships sound like a good idea, but we can prop land siege onto them. Especially awesome if we get turrets workingAhh i would love to see real push animations so day. me sad now Most RTS dont have it thats why 0.A.D needs it But great job on the firing animations. Quote Link to comment Share on other sites More sharing options...
feneur Posted June 26, 2014 Report Share Posted June 26, 2014 You're really coming back in style Nice work! 2 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted June 27, 2014 Report Share Posted June 27, 2014 @2:11 Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 27, 2014 Author Report Share Posted June 27, 2014 Scorpio shoots every 2.5 seconds?!spindly little thing outshoots the oxybeles in every regardReally?Maybe?I havent updated my SVN in a whileanimation's going to be a little quickguy looks a little awkward just standing there, but at least his siege weapon shoots now Quote Link to comment Share on other sites More sharing options...
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