Stan` Posted July 8, 2014 Report Share Posted July 8, 2014 Hey could you fix it to work with latest SVN ? Some auras changes took place and so (InsertCuteName)Pony won't be placed because template is wrong... Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 9, 2014 Author Report Share Posted July 9, 2014 Hey could you fix it to work with latest SVN ? Some auras changes took place and so (InsertCuteName)Pony won't be placed because template is wrong...I'd rather keep it at the current public release to make it more accessible. But it's good to know the auras broke the unit templates x) Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 9, 2014 Report Share Posted July 9, 2014 Okay no pb. Are you sure you don't want to put on 0ad's mod github ? https://github.com/0ADModsThis way we could have your mod as SVN + we could be able to update it on the go So people using A16 keep your original release working, and you have a repo to be compatible for A17 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 6, 2014 Report Share Posted August 6, 2014 Fixed version for those using svn : https://github.com/0ADMods/ponies_ascendantNews in this version- Updated Aura (I don't know what you intended at first so for now it's a building boost for nearby units) for Wisebiscuit.- Fixed AO's. You may have not noticed it since your are not maybe using the uberfancy graphics but using AO's on model with one uvmap crashes the game. 3 Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 7, 2014 Author Report Share Posted August 7, 2014 - Fixed AO's.There were no AOs to fix. Did you add AO to the buildings? I was pretty sure I was using a material that didn't need it. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2014 Report Share Posted August 7, 2014 Well player_trans_ao_parallax_spec.xml is Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 8, 2014 Author Report Share Posted August 8, 2014 Looks like we got ourselves a feature on Equestria Daily 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 8, 2014 Report Share Posted August 8, 2014 Haha GJ Quote Link to comment Share on other sites More sharing options...
darksunrise957 Posted August 8, 2014 Report Share Posted August 8, 2014 A very much deserved mention on EQD, I must add. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 14, 2015 Report Share Posted January 14, 2015 I can help you modifica the voice pitch in order sound more pony 2 Quote Link to comment Share on other sites More sharing options...
Byamarro Posted February 10, 2015 Report Share Posted February 10, 2015 Ponny 0ad? Seriously? Omg... 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 27, 2015 Report Share Posted February 27, 2015 How can set the mod avaible in mod selector ?I download the Git hub version and I want make some Audio work and correct some backgrounds Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27, 2015 Report Share Posted February 27, 2015 It should appear, if it doesn't run the game with -mod=ponies_ascendant. Quote Link to comment Share on other sites More sharing options...
Alekusu Posted February 27, 2015 Report Share Posted February 27, 2015 Excellent, I need to do videos of this mod too !! 2 Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted February 27, 2015 Report Share Posted February 27, 2015 I thought ponies are herbivores and here they are gathering meat lol Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 27, 2015 Author Report Share Posted February 27, 2015 I thought ponies are herbivores and here they are gathering meat lol The best part is that they can hunt wild horses 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 27, 2015 Report Share Posted February 27, 2015 Lorgood we need moar stuff ! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 2, 2015 Report Share Posted March 2, 2015 (edited) I get these WARNING: [ParamNode] Could not remove token 'Town' from node 'VisibleClasses' in 'other/palisades_rocks_fort'; not present in list nor inherited (possible typo?)WARNING: [ParamNode] Could not remove token 'Javelin' from node 'Classes' in 'template_unit_hero_cavalry_archer'; not present in list nor inherited (possible typo?)ERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Expecting an element Active, got nothingERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Invalid sequence in interleaveERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Element Decay failed to validate contentERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Did not expect element AlwaysVisible thereERROR: RelaxNGValidator: Validation failedERROR: Failed to validate entity template 'structures/earth_civil_centre'ERROR: Failed to load entity template 'structures/earth_civil_centre'ERROR: Failed to load entity template 'structures/earth_civil_centre'ERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Expecting an element Active, got nothingERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Invalid sequence in interleaveERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Element Decay failed to validate contentERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Did not expect element AlwaysVisible there Edited March 2, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
fabio Posted March 2, 2015 Report Share Posted March 2, 2015 Lion, I think the Ponies mod is compatible only with alpha16. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 2, 2015 Report Share Posted March 2, 2015 Lion, I think the Ponies mod is compatible only with alpha16. hmmm ok i must wait to updates Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2, 2015 Report Share Posted March 2, 2015 I'll see what i can do 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 2, 2015 Author Report Share Posted March 2, 2015 Hold your horses Stan, (hehe) I've got a lot to add before we bring this to A18 compatibility. I'm still working out of A16 so this could get messy if we're at different dev cycles. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2, 2015 Report Share Posted March 2, 2015 Hold your horses Stan, (hehe) I've got a lot to add before we bring this to A18 compatibility. I'm still working out of A16 so this could get messy if we're at different dev cycles.Huuuuuuue.Will you add them soon ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 2, 2015 Author Report Share Posted March 2, 2015 Huuuuuuue.Will you add them soon ? I'll try, but I've got a bit of school to deal with first. Hopefully spring break will lighten the pressure enough for me to start organizing the new files into mod format and fixing the incompatibilities. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2, 2015 Report Share Posted March 2, 2015 (edited) I'll try, but I've got a bit of school to deal with first. Hopefully spring break will lighten the pressure enough for me to start organizing the new files into mod format and fixing the incompatibilities.Great news, if you don't have the time, just upload the art files we'll take care of the rest Edited March 2, 2015 by stanislas69 Quote Link to comment Share on other sites More sharing options...
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