Stan` Posted April 21, 2014 Report Share Posted April 21, 2014 Here is the file Axe.7z Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted April 21, 2014 Report Share Posted April 21, 2014 Looks awsome stan. Quote Link to comment Share on other sites More sharing options...
niektb Posted April 23, 2014 Author Report Share Posted April 23, 2014 Stan, could you send the textures of the axe and on the fly make two separate objects of the one/two-handed axe? Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 23, 2014 Report Share Posted April 23, 2014 Texture is in the game already... here it is..MeshedAxesDaeFormat.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 3, 2014 Report Share Posted May 3, 2014 See the boats thread for shield variations. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2014 Report Share Posted August 13, 2014 Everything's in I think 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 18, 2017 Report Share Posted June 18, 2017 made this axe for the norse, using the norse_struct as texture. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 18, 2017 Report Share Posted June 18, 2017 Nice Quote Link to comment Share on other sites More sharing options...
niektb Posted June 18, 2017 Author Report Share Posted June 18, 2017 Didn't we already have a Norse axe? Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 18, 2017 Report Share Posted June 18, 2017 A bit of variation doesn't hurt, does it ? 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 19, 2017 Report Share Posted June 19, 2017 I think the actual axe needed an update since the new units meshes are coming and most of the weapons have very low poly's and like most topics say's the performance of the polygons is good enough, the only limiter we have is the pathfinding. Quote Link to comment Share on other sites More sharing options...
niektb Posted June 19, 2017 Author Report Share Posted June 19, 2017 The pathfinder is the biggest problem but the renderer performance is certainly not negligible. In fact, a new render engine is being written (though the development seems a bit stalled ATM) because the current one isn't too fast. Note that the new unit meshes barely have more polys than the old ones, they're used being used more cleverly. How much polys does the new one have (and how much the old)? 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 26, 2017 Report Share Posted June 26, 2017 @niektb i've made this two, in case the mod could use it Spoiler The saxon and the norse used seax weapons, so i think this one could work (The sheath was just for make the mod more 1000 ad and less 0 ad) I used as reference this book. Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 26, 2017 Report Share Posted June 26, 2017 Nice scabbard Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 26, 2017 Report Share Posted June 26, 2017 Xml + meshes Scabbard.7z Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 7, 2017 Report Share Posted July 7, 2017 Blend file link:https://opengameart.org/content/bearded-viking-axe Viking Bearded Axe 136 triangles 2k and 1k textures CC BY SA 3.0 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 8, 2017 Report Share Posted July 8, 2017 On 7/7/2017 at 2:42 AM, wackyserious said: Blend file link:https://opengameart.org/content/bearded-viking-axe Viking Bearded Axe 136 triangles 2k and 1k textures CC BY SA 3.0 if this weapons are going to be used i can adjust them to 0 ad now, so the next release will have them. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted July 9, 2017 Report Share Posted July 9, 2017 (edited) Reduced the textures to 512. which one should be used? i did a slight modification to the mesh because it was too tiny, and the handle too width Left adjusted Right Original Edited July 9, 2017 by Alexandermb 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 9, 2017 Report Share Posted July 9, 2017 There aren't two handed axeman? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 9, 2017 Report Share Posted July 9, 2017 Those axes are one handed I think Quote Link to comment Share on other sites More sharing options...
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