FMZSchotter Posted March 15, 2014 Report Share Posted March 15, 2014 (edited) Finished 16.08.2013. "Aspec Desert" - the size is "Very large" like a eight-player map.Finished 20.08.2013. "Aspec" - "Medium"-sized like a three-player map. It has walls added at boarder-region. You starting with 4 civic centers, enemy-AI begins with 3 civic centers.Both versions are 2 player maps, player 1 Macedonians vs. AI CarthaginiansAspec Desert.zipAspec.zipNew version:Finished 09.04.2014. "Aspec Desert 2" here: http://www.wildfiregames.com/forum/index.php?showtopic=18383&p=288650 Edited April 13, 2014 by FMZSchotter 2 Quote Link to comment Share on other sites More sharing options...
niektb Posted March 15, 2014 Report Share Posted March 15, 2014 In general looks okay but try to vary more with the terrain textures, it now looks not realistic and there is enough room for improvements. Could you do a full size image of the map? Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted March 15, 2014 Author Report Share Posted March 15, 2014 How can i upload images and how the rar-files of my maps? Quote Link to comment Share on other sites More sharing options...
feneur Posted March 15, 2014 Report Share Posted March 15, 2014 How can i upload images and how the rar-files of my maps?The same way you uploaded the images in the first post I would suggest you put the map files in a 7-zip file, or at least a ZIP-file rather than a RAR-file though. Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted March 15, 2014 Author Report Share Posted March 15, 2014 (edited) Thanks feneur, i will try to find the 7-zip program and upload maps. Today i only tested AI in maps wich are ok, and i changed the farmstead from gaia to player 1. Edited April 13, 2014 by FMZSchotter 2 Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted March 15, 2014 Author Report Share Posted March 15, 2014 (edited) Here is my first map-download to grab. Edited April 13, 2014 by FMZSchotter 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 16, 2014 Report Share Posted March 16, 2014 Is a scenario or Skirmish map? Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted March 28, 2014 Author Report Share Posted March 28, 2014 (edited) Aspec Desert 2rear View Edited April 13, 2014 by FMZSchotter Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 29, 2014 Report Share Posted March 29, 2014 It's very gigantic map. Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted April 9, 2014 Author Report Share Posted April 9, 2014 (edited) Second map version, Aspec Desert 2.It's a scenario map.2 Players: Macedonians CarthaginiansAspec Desert 2 - 01.zip2 Players: Macedonians PtolemiesAspec Desert 2 - 02.zip3 Players: Ptolemies Carthaginians MacedoniansAspec Desert 2 - 03.zip Edited April 13, 2014 by FMZSchotter Quote Link to comment Share on other sites More sharing options...
niektb Posted April 10, 2014 Report Share Posted April 10, 2014 Do you have a changelog? Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted April 10, 2014 Author Report Share Posted April 10, 2014 (edited) Good question. Good you ask me. Trying to formulate alisting (realtime) 3rd base with natural resources in the immediate vicinity(ger=in unmittelbarer Nähe).And fishes, (african) tilapia. terrain textures Removed water painting from the bottom of the river.'Cause the linear transition/texture-change fromWater 1 (light) to Desert sand wet was too heavy. Roads and paths (real paths) paved (ger=gepflastert)or Sand: Desert rough Trees & bushesLandscape moddelation about 3/4 of mapextra landscape features, for example little mud-quicksand-holes (ger=Schlamm-Treibsand-Löcher)(without functional). Edited April 10, 2014 by FMZSchotter Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 10, 2014 Report Share Posted April 10, 2014 Good idea for the trap system. Once we have caves. we can have thos holes in the ground too and make units disappear. In the meantime we could solve it using triggers, making units disappear completely if walking over that spot. Nice maps. We really need a map collection. The ModManager would be perfect for this, in the meantime we can collect it in a repository. The banner is also nice. Did 0AD win this prize? Not even heard of it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2014 Report Share Posted April 10, 2014 Good idea for the trap system. Once we have caves. we can have thos holes in the ground too and make units disappear.In the meantime we could solve it using triggers, making units disappear completely if walking over that spot.Nice maps. We really need a map collection. The ModManager would be perfect for this, in the meantime we can collect it in a repository.The banner is also nice. Did 0AD win this prize? Not even heard of it.or an animation. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted April 11, 2014 Report Share Posted April 11, 2014 The banner is also nice. Did 0AD win this prize? Not even heard of it That was the Sourceforge Project of the Month about a year ago a bit before you joined Hephaestion Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Trinketos Posted April 11, 2014 Report Share Posted April 11, 2014 good map Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 11, 2014 Report Share Posted April 11, 2014 That was the Sourceforge Project of the Month about a year ago a bit before you joined Hephaestion Incredible. Did I introduce the failure? I still wonder why community reaction to the PetraAI is so small. It's so awesome, with siege structures used... and nothing from the community. Crazy. Feels like my small circle of 80 fellows in middleearth ventures were even more active. Nono, just kidding. The community is great! So many good ideas!! Just like blenderartists!! I'm happy I've joined. And I seriously hope I will not do harm to 0AD with my enthusiasm. Perhaps I should row back a bit. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 12, 2014 Report Share Posted April 12, 2014 Bringing joy is never a bad thing Churchill said : Success consists of going from failure to failure without loss of enthusiasm. 1 Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted April 12, 2014 Author Report Share Posted April 12, 2014 (edited) One for the turn-around. Edited April 12, 2014 by FMZSchotter Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted April 13, 2014 Author Report Share Posted April 13, 2014 Preview imageaspec_desert_2.png.cached.ddsInstructions where to put in:http://www.wildfiregames.com/forum/index.php?showtopic=17159&p=265548 Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted April 13, 2014 Author Report Share Posted April 13, 2014 After you put the preview image in the public.zip folder into correct place, you can write the image name in the Scenario Editor.So you've written it in the map XML file (ger=So hast du es in die map XML Datei geschrieben).It should look like this: 1 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted April 13, 2014 Report Share Posted April 13, 2014 (edited) Didn't know of that. The map looks interesting. A real desert ... In the last weeks we had Sahara dust around in Europe. Usually goes to the Caribbean. This is what your desert reminds me of. The unis will cross it easily with their giant speed in comparison to the map's sizes that we currently can perform. The Sea in the North, wait, is it the South? - is it crossable? Looks like a good ranged units standoff. Is a story connected to it. It's looks quite specific, a scenario or skirmish map we could include into the main game? Edit: Thanks for the link. I need the location for the mod manager. So you helped me out. (and fcxSania) Edited April 13, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
FMZSchotter Posted April 14, 2014 Author Report Share Posted April 14, 2014 The sea and the river is crossable. At one passage either. In Atlas Scenario Editor i made about 15 level steps of water height over the to traversing ground. If a bears nose is well over water surface it works, a good quick test when modify the terrain. 1 Quote Link to comment Share on other sites More sharing options...
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