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===[COMMITTED]=== Farm Beautification


LordGood
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The wheat props either look patchy or overtake everything :/

I spent a long time messing with scale, and shape. This is as close as I got

I don't want to make it too high poly either, my computer is already chugging with those bushes

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These fields, are they (going to be) map specific or civ specific?

I don't know if its possible to make them map specific. One of the more learned programmy-types might be able to tell you. As far as I'm planning, I'm making them civ specific.

I'm doing a bit of research to see who gets what in terms of crops. Seems the Brythonic tribes had very little in terms of 'greens' before the Roman incursion. Grain centered agriculture.

I was surprised

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Would be nice if they were a bit 'themed', either according to civ or to the map. Lush fields don't fit in a desert (unless you also add irrigation channels on the side, which would look nice as well).

Many things to consider :P lots of extra work...

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Yes and different civs you maybe want too put the cart on different locations of the fields so it dont look like clones and maybe for some fields a small walls wooden/stone.

And for the lemon trees maybe not on a field but the player can place them separate on the map.

Edited by RoekeloosNL
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Well most of the feedback I've gotten has been positive, so I'm going to keep on it. The olive trees can stay Gaia, I don't see orchards happening anytime soon with the size of the footprint, also they would probably be better with obstruction boxes.

Fences around the edge might look a little odd without obstruction boxes but I'll see what I can do.

I'll also try to make some different farm decals for variants

Olive tree is the first model I made completely from scratch :P

It's going to look a little messy, I doubt the ancients could plow mechanically straight rows and have even yield throughout without tractors or fertilizer

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