Mythos_Ruler Posted March 27, 2005 Report Share Posted March 27, 2005 Well, we don't want to give too much away about the game, so that's why CheeZy replied in his ambiguous way. Let's just say yes, walls will be cool. Walls will be more important than in AOM. Walls will even be cooler than AOK's walls. With the game design the way it is, don't look for players to wall off half the darn map, like in AOM. However, as a hobbyist developer we aren't able to make walls as cool as we all want them, BUT they will be much more realistic than AOM or AOK. Make of that what you will. 1 Quote Link to comment Share on other sites More sharing options...
Caesar Posted March 27, 2005 Report Share Posted March 27, 2005 Looks like the 0AD developers are keeping everyone in suspense... Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted March 27, 2005 Report Share Posted March 27, 2005 Uh huh, about some things, yes. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 1, 2005 Report Share Posted April 1, 2005 I think you'll be able to find some tentative system requirements in the FAQ on the 0 A.D. page. However, if I was to guess, you're gonna need a step up from what is listed in the FAQ. Quote Link to comment Share on other sites More sharing options...
Caesar Posted April 1, 2005 Report Share Posted April 1, 2005 Well, that counts out my crappy computer. Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted April 1, 2005 Report Share Posted April 1, 2005 Don't feel exactly like the Lone Stranger... I'm agonna have to upgrade mine, too. But, itsa gonna be a 'major' game, and everything else coming down the pike will require that of me as well. So, if I wanna stay in the game...... Quote Link to comment Share on other sites More sharing options...
Vingauld Posted April 1, 2005 Report Share Posted April 1, 2005 Hmm the two willdfire projects are gonna merge........not to sure about it, i really liked the theme and idea of 0ad. I`m hoping i will still be able to play battles with only 0ad stuff and civs i seriusly have my doubts about this Quote Link to comment Share on other sites More sharing options...
Aeros Posted April 1, 2005 Report Share Posted April 1, 2005 Have you checked the date today, Vingauld? Quote Link to comment Share on other sites More sharing options...
Vingauld Posted April 1, 2005 Report Share Posted April 1, 2005 aaaaaaawwwwwwwwww crap WHY WHY WHY WHY WHY WHY WHY WHY Quote Link to comment Share on other sites More sharing options...
Vingauld Posted April 1, 2005 Report Share Posted April 1, 2005 (edited) I just totally didn`t expect any april fools jokes today and this was the only one i encountered today (it`s 23:05 here in the netherlands right now) Edited April 2, 2005 by Vingauld Quote Link to comment Share on other sites More sharing options...
Caesar Posted April 2, 2005 Report Share Posted April 2, 2005 I understand the reasons behind the merger of these two games, but I can guarentee the result will not be good. Historical games do not work well with fantasy games. I am sorry, but I cannot see a good result and I am really disappointed. Quote Link to comment Share on other sites More sharing options...
Gunthahaha Posted April 2, 2005 Report Share Posted April 2, 2005 If it was true, why the developers didn't ask our opinion before Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted April 2, 2005 Report Share Posted April 2, 2005 hey it was a joke, april fools Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted April 3, 2005 Report Share Posted April 3, 2005 Caesar, ye be a fast reader, indeedy, yes, ye be. Quote Link to comment Share on other sites More sharing options...
Internalcow Posted April 3, 2005 Report Share Posted April 3, 2005 (edited) I would just like to say that I am blown away at what you guys are doing. From what I have seen so far this game looks really good!Sorry if this has been asked or said already but are there any plans for a physics engine. I think a physics engine would give the game a better sense of realism. When you hit a brick wall with a sword it doesn't catch fire like in games like AoM or any of the age of games. The wall would be more likely to damage the sword than the sword damage the wall. I understand a physics engine is a relatively new technology for games, especially RTS games, and would be a bit over budget for a non profit organization. Anyway thanks again for making this game i can't wait to play it. Edited April 3, 2005 by Internalcow Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted April 3, 2005 Author Report Share Posted April 3, 2005 As you stated... a license with with a $30,000 price tag is kinda spendy for poor college students Wish we could, but 99% chance it won't happen.Oh, BTW welcome to our little side of the world Quote Link to comment Share on other sites More sharing options...
Aeros Posted April 3, 2005 Report Share Posted April 3, 2005 You want us to spend $30,000 just so we can look gimicky and be called a clone of AoE3 by doning the Havok Physics engine? And hand-coding our own physics is out of the question. You can expect a 2010 release date if we wanted to do that ourselves.I don't see the advantage of having physics when it would just be a graphical doodad (I love that word, Jason ) that won't add anything to gameplay besides anoying things like your unit dieing when a tree randomly falls on it. Sounds cool on paper, doesn't work at all in reality. Physics are not cool in games unless the game is centered around it (Half Life 2), other games like Doom3 and Farcry that use a physics engine have no purpose for them other than graphics (to the point where most people didn't even know Doom3 has physics)Sorry for taking such an agressive stance against this, but its all we can do to convince you why physics won't rock the socks off you if you see it in 0AD. We don't have the liberty of buying a $30,000 license on our non-existant budget that is largely composed of donations from our own team (not only do we work for free but we take money out of our own pockets to keep this project together)No matter how amazing 0AD is, there is nothing in the game that can surpass the amazing talent and detirmination found in the WildFire Games team. Man oh man am I so proud to be working along such excelent people, albeit the distance barrier between us all. With luck that might someday change Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted April 3, 2005 Report Share Posted April 3, 2005 No matter how amazing 0AD is, there is nothing in the game that can surpass the amazing talent and detirmination found in the WildFire Games team. Man oh man am I so proud to be working along such excelent people, albeit the distance barrier between us all. With luck that might someday changeSo WELL spoken, Bobbo... but don't scare this poor fellow away who JUST arrived here and probably can't yet know how it is with a bunch of paupers making a great game on a shoelace and a french fry. Welcome to the fanbase, Internalcow.Yeah, havok engine types weren't even invented yet when we originally spec'd this game, and to the best of my knowledge noone of us be rich but either students or just plain working stiffs that enjoy a challenge and working together with a great group of, like CheeZy says, people. Quote Link to comment Share on other sites More sharing options...
Internalcow Posted April 3, 2005 Report Share Posted April 3, 2005 (edited) Wow I knew it was expensive but $30,000, wow. I had no idea that it cost that much! A physics engine is more than just graphical pleasure and an annoyance. A physics engine could further allow the player to use the world around them. For example a player could roll a boulder off of a cliff onto an unsuspecting army or a player could catapult dead animals and disease into other people’s bases. But like you said the game has to be built to do these things or else the physics serves no purpose. I hope AoE 3 will use the physics engine for more than just something to look at.Anyway since there is only a 1% chance of a physics engine I came up with another idea. Give the player the ability to build ladders to climb over walls. When a player is in an offensive they can use it to slip over a wall when the enemy is not looking and the defensive player can counter it by simply pushing it back the other way.Oh, and it's ok I'd would like to know when i say something stupid so i don't sound stupid somewhere else <span class='edit'>This post has been edited by Internalcow: Today, 06:23 AM</span> Edited April 3, 2005 by Internalcow Quote Link to comment Share on other sites More sharing options...
Dnas Posted April 3, 2005 Report Share Posted April 3, 2005 Well, rolling boulders and stuff works better in a game where you're one person moving around rather than an RTS game.Welcome!I don't think you'll really have to worry about the sword thing much.http://www.wildfiregames.com/forum/index.p...ndpost&p=137588 Quote Link to comment Share on other sites More sharing options...
Caesar Posted April 4, 2005 Report Share Posted April 4, 2005 Well, the joke's on me !I like the wall idea, but I suppose a physics engine would be a little too much to ask of hobbyist freeware game. It would be nice though...In case you are using AoK and AoE style walls, you could resrtict which units would be able to attacl walls. For example, melee and cavalry units would not have any effect on the walls, archers could do some minimal damage, and siege weapons do the most damage. Quote Link to comment Share on other sites More sharing options...
Quacker Posted April 5, 2005 Report Share Posted April 5, 2005 Arrows wouldn't damage a stone wall. And only flaming arrows would damage a wood wall. Quote Link to comment Share on other sites More sharing options...
Vingauld Posted April 5, 2005 Report Share Posted April 5, 2005 (edited) Well, rolling boulders and stuff works better in a game where you're one person moving around rather than an RTS game.I think it works great in an RTS game because then you can roll a big boulder on a big army, so you kill a big part of this army, so your soldiers will have less dificulty in defeating this army. Edited April 5, 2005 by Vingauld Quote Link to comment Share on other sites More sharing options...
Quacker Posted April 5, 2005 Report Share Posted April 5, 2005 I don't think mere mortals could get a boulder big enough to crush people going fast enough to crush people before they got outta the way. The only way to do it would be with hills...but that's getting into a lot of micromanaging. Quote Link to comment Share on other sites More sharing options...
TrashA Posted April 5, 2005 Report Share Posted April 5, 2005 thats true. but it would be awosme to have your catapult shoot a huge rock and miss and have the rock roll into an army and crush some people Quote Link to comment Share on other sites More sharing options...
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