saxguy Posted March 27, 2009 Report Share Posted March 27, 2009 a big battle robot Quote Link to comment Share on other sites More sharing options...
darthturtle Posted March 28, 2009 Report Share Posted March 28, 2009 what about ninjas? as in the stereotypical ninja in popular culture, not what they are like in real life.so they can flay around and their katana is absurdly powerful Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 28, 2009 Report Share Posted March 28, 2009 Yeah, a chick ninja would be cool and a dude ninja. A Samurai would be sweet. Quote Link to comment Share on other sites More sharing options...
firrilinn Posted March 28, 2009 Report Share Posted March 28, 2009 (edited) How about something ridiculously abstract. Like a giant cannibalistic gummy bear bent on avenging the wrongs inflicted on his brethren by humanity. Edited March 28, 2009 by firrilinn Quote Link to comment Share on other sites More sharing options...
darthturtle Posted March 28, 2009 Report Share Posted March 28, 2009 or a big mac that is as big as the realistic ships in the game that can go on land and water I think I'm crazy now Quote Link to comment Share on other sites More sharing options...
Meph Posted March 28, 2009 Report Share Posted March 28, 2009 It needs to be crazy. Quote Link to comment Share on other sites More sharing options...
julius1 Posted March 28, 2009 Report Share Posted March 28, 2009 hey i was wondering if we could get a another sample video like you guys did in 2006 Quote Link to comment Share on other sites More sharing options...
darthturtle Posted March 28, 2009 Report Share Posted March 28, 2009 Yeah, a sample video will be very cool, and tells us haw much of the game is finished. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 29, 2009 Report Share Posted March 29, 2009 A video will not tell you very much about how finished the game is, just what we want you to see Quote Link to comment Share on other sites More sharing options...
darthturtle Posted March 29, 2009 Report Share Posted March 29, 2009 I trust you guys I'm sure you'll try to show off anyway, so... yeah Quote Link to comment Share on other sites More sharing options...
Spell Posted March 29, 2009 Report Share Posted March 29, 2009 Ive 2 Ideas for the formations:1.Babarians schouldn't can make such nice formations as the romans. So my Idea is that every unit has a value which says how good the unit can go into a formation. Ive thought of a value between 0 and 5. A value of 0 means that the unit isnt able to go into a formation (the unit simply goes to a random point near the target), a value of 5 means that the unit will exactly match the formation (the unit will go exactly in that way to the target that the formation wont change). The higher the value is, the less randomly will the movment be. (3-doesnt match the exact formation, but a formation alike)2. Formation Boni: That some units have some special formations which give them bonis. The phalanx for example could have a formation in which they can hardly move but have a big bonus against riders (and a small against any other units). Quote Link to comment Share on other sites More sharing options...
t i m a e u s Posted March 29, 2009 Report Share Posted March 29, 2009 Paris Hilton and Britney Spears obv Quote Link to comment Share on other sites More sharing options...
Apomonomenos Posted March 29, 2009 Report Share Posted March 29, 2009 We could make super units that are unique to one's civilization, with one being cavalry type, the next being heavy infantry type, the next light infantry, to keep tactical strategies in the game.Like: Hellenic: Robot Phalanx (Heavy Heavy Infantry)Persians: Tank Chariots (Countered by Robot Phalanx)Romans: USMC (Super Archer)Or something along those lines. Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted April 3, 2009 Report Share Posted April 3, 2009 I have s uber cool totally awesome idea can you make it so that we can put our songs in the game? Quote Link to comment Share on other sites More sharing options...
Cassador_Chris Posted April 3, 2009 Report Share Posted April 3, 2009 can you make it so that we can put our songs in the game?Can't you just mute the game music and just play your music on media player or somethink? That's what I do. Metal especially is awesome for getting pumped up and playing like there's no tomorrow. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 3, 2009 Report Share Posted April 3, 2009 I could conceivably see an option in the menu to switch between different preset playlists of the game's music. Like, if you don't like the Greek music, change it to the Persian music or whatever. Quote Link to comment Share on other sites More sharing options...
NOXAS1 Posted May 10, 2009 Report Share Posted May 10, 2009 Ah but I meant like putting it in a folder in the games folder and have that folder play the music if you put in a number like AOM or AOE, AOE2 that what I meant if not thats cool but I dont think that will be to hard to implement. Quote Link to comment Share on other sites More sharing options...
DoD_K1nG Posted May 10, 2009 Report Share Posted May 10, 2009 Is there a rating/ranking system and a reseting in the game when inactive? Quote Link to comment Share on other sites More sharing options...
arifbuda Posted May 17, 2009 Report Share Posted May 17, 2009 Will there be Mount/Dismount option?Like the Fate of HellasIf not you can add it at the part II. Of course it only a suggestion Quote Link to comment Share on other sites More sharing options...
feneur Posted May 17, 2009 Report Share Posted May 17, 2009 Is there a rating/ranking system and a reseting in the game when inactive?The exact details for this haven't been decided, especially since we don't know what possibilities we'll have for game servers etc. If we have the resources we'll probably set up some kind of system, but it's too early to say something specific. Feel free to make more specific suggestions, but don't count on us to implement any of them.Will there be Mount/Dismount option?No. I think it's been discussed in more detail somewhere else in these forums, so you should just have to search if you want to read more about why we'll not add it. Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 23, 2009 Report Share Posted May 23, 2009 I am guessing this is the suggestions section of what we would like to see.First of all, I thought of an awesome idea which could be devastatingly funny ;p.Happened to my cousin twice which made me laugh so hard, first in some LoTR game, one of those really tall towers fell because the enemy attacked it with siege and it fell right into his epic army, everything was lost.Another similar situation in Empire at War, where a single vehicle totally ran over his men instantly killing them ;p.Collapsible buildings, Devastating Accident: Whenever a building is destroyed, all units hit by the falling debris are killed or damaged.The point of this would be for the besieging player and the defending player to watch out for buildings collapsing over their men, imagine the devastation of tightly packed cities crumbling over villagers, since buildings are not so tall, the effects wouldn't be so devastating but would add a fun factor.Is this already implemented or impossible to do?I also saw in EE some kind of feature where they had burning arrows which put affected buildings in a burning state for a while which could spread to adjacent buildings, so archers could successfully siege, wood buildings would be devastated while stone buildings wouldn't burnt hat bad maybe.Burning buildings: There could be various methods to burn buildings, maybe with men throwing torches directly, archers throwing flaming arrows or catapults throwing burning boulders, the fire would slowly decrease building HP besides burning units in a very small radius where they are practically adjacent.If this were implemented, perhaps a special power or ability called "The Rain of Fire" requiring like 20 archers where they do a massive arrow volley of fire XD.Lol I just got uber inspired, also this game is still ind development phase right?, where new features are still possible to add and such, I also loved that river suggestion I saw many posts back in this thread where men could swim across rivers ;p. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 23, 2009 Report Share Posted May 23, 2009 The burning buildings thing I like (and wouldn't mind seeing in 0 A.D. Part 2), but I disagree wholeheartedly with the whole premise of a collapsing tower crushing your army. Maybe having a small effect, like reducing their HPs by half, but killing them all would be severely annoying. Quote Link to comment Share on other sites More sharing options...
sneaky_squirrel Posted May 24, 2009 Report Share Posted May 24, 2009 (edited) That's why I suggest maybe some small damage (Maybe 1-5 % Max HP?), half HP sounds drastic as well ;p, but yes I know from experience how horrible it can be.This brings up another question, will you have realistic fire? (EE has odd 2D like fire)Also how fast will infantry be trained (In one's like many games, three's, five's like in AoE3)?If they were built in numbers at a time, you could have both cav, chariots and elephants be trained in smaller numbers at a time as well, also will elephants actually live to see the day, unlike in AoE3?Elephants would be awesome if they were uber slow, powerful behemoths, not moderately fast, decent hp, and moderately strong, ooh if there are elephant archers maybe the archers could auto attack while the elephant itself keeps moving.Capture method, it would be very interesting watching my men over take the enemy building shouting rabble, rabble, rabble, and 5 minute later have it under my control.Plus outposts, are those units in the screenies towers or outposts?, it would be interesting to have weak outpost in which if you mounted a unit it would greatly increase that unit's LOS as if he were a watchman.I'm guessing the stable has a horse on display, if it does, does the horse actually have an animation to make it look real, unlike in AoE2 where you had really frozen horses.You guys got some kind of ballistic siege or pure catapults?Will there be like hill movement?, when a unit climbs a steep high hill he will move a bit slower (Would add tactics in positions if there were to be ever any hills in a map.How many players is this game planned to haul (2, 4, 6, 8)?You guys still decided what bonuses will territory exactly give? In EE2, houses were limited to 6 in each territory and even gave bonuses to their territory in addition to the population increase, maybe you guys could do something similar, like a resource drop off bonus at every warehouse and the territory's settlement.How much population is this game planned to hold (Decent 200, large 400, epic 1,000)? Edited May 25, 2009 by sneaky_squirrel Quote Link to comment Share on other sites More sharing options...
MrChocolateBear Posted July 3, 2009 Report Share Posted July 3, 2009 (edited) What are the effects of day vs night time fighting?Are you planning on Dynamic weather? If so, what weather effects and what affect, if any, will they have on the game?Not really suggestions, but I didn't feel these questions were worth a separate post. Edited July 3, 2009 by MrChocolateBear Quote Link to comment Share on other sites More sharing options...
feneur Posted July 3, 2009 Report Share Posted July 3, 2009 The only difference between night and day (and different weather for that matter) is graphical. There were ideas for how it would affect gameplay, but those have been postponed to part 2 (or rather, postponed for now and it's to be decided if they'll make it into part 2) together with some other features that have been cut to make it possible to get the game done reasonably soon.Personally I'm not sorry not to have them, I turn of the weather in EE as I just find it boring. Quote Link to comment Share on other sites More sharing options...
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