oshron, I admire your ambition, but your idea seems very unrealistic, based off what you've posted so far. Creating assets for 30 factions and 15 ages is a tremendous amount of work, not to mention balancing the gameplay. What are your plans to make this project more feasible? Your project seems to be about 5 times the scale of 0 A.D., based solely on the number of factions and ages you plan on having, so I think it is really important that you consider how you can shorted the development time required to pull this project off. I'm not saying this is a bad idea, just that the scale seems tremendous. I think that with a few scope adjustments, you could have a much more feasible game. At any rate, I'm looking forward to reading more about your game idea.