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sneaky_squirrel

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  1. Correct me if I am wrong, but last I heard, this game is freeware ;p.
  2. How fast are boats gonna be?, realistic (Semi slow) or uber fast?
  3. The problem is the forums are a bit slow around here (For me), but since I got myself a new DS game I'll be pretty busy ;p.
  4. Just don't push yourselves too far, but hurry up! (Mixed signals) It is also ncie to get a response from the team other than mythos ;p. Keep up the good work.
  5. In other words, more you buy...cheaper units? ;p I don't care that much about the economy stuff though, as long as there are territories and diplomacy, the game is gonna be as interesting as it can get, VERY. OFF TOPIC: I didn't know you guys had a sister site (Reverie).
  6. I see, so you plan to make many things dependable on the player's economy, would be funny to see an empire borrowing money from another while paying interests, lol ;p.
  7. I was just joking, Im sure this won't take any more than 3 years.
  8. Sounds hilariously funny, but does this make reference that women were raped by the horsemen?, because I seriously can't put barbaric horsemen and women together with a different conclusion ;p.
  9. oooh so the production speed of your military reflects from your own economy, sounds like fun ;p. Hmmm I wonder how the economy could possibly influence the method, oh well we will have to wait for that to develop. Awww no brainwashing priests, oh well gameplay always goes before history, if I recall correctly, in ancient Rome priests had the unworldly ability to brainwash people and to summon titans ;p. So you guys think this is gonna be ready to go in 5 years?
  10. Thanks, also yes I meant to say "unique train METHOD" sorry about that ;p. Do you also plan to include any sort of scouts or miscellaneous unique units that do very uniqe tasks such as the "spy" units in EE? What do the priest units do in the game (Morale, brainwash, witchcraft = heal)?
  11. Tech tree system sounds intriguing, I think I read it here that you had to choose either one or the other with each having their different bonuses and weaknesses. Questions How big are territories are gonna be and how many will a map support approximately? Could you by chance have already confirmed or thought of a posible unique train XD? Do units move on ship (Not like walk, but like do their idle animation where they mess with their hands and stance instead of being petrified like stone)? You got any idea how the editor is gonna work? (In game made triggers or test scripting)
  12. Now that I think about it, there isn't much concrete information on basic gameplay planned for the game on the site, are you avoiding putting up any specific information in case you have to change it later and don't want us complaining why you changed it?, or am I looking in the wrong places ;p.
  13. The dragon sounded really cool, if I were to make any scenarios, I'd love to have "sand/desert creatures to work with to add objectives such as an old man telling you "don't go down that path or a big scary monster will eat you", and the player being so surprised by being swallowed up by some kind of rancor XD. And maybe some kind of stone golem (A bunch of stone structure shaped limbs put together moving in an automaton like sentient eeriness). Plus, for the shrine, it is such an interesting theme you could expand on, maybe make variations such as a greek shrine, a roman shrine, a shrine of strange non human architecture 0_O, or even better yet, a giant sacred tree (Would be really cool to see a giant trunk in the middle of a village surrounded by villagers. A robot 0_O. Monkeys are essential to random crap (I'd love to see monkeys). Squirrels? A flying machine. A caravan cart. Various flags. A sea monster (To kill the ships in a kickass animation like a kraken in AoM by constricting it, maybe an octopus or sea serpent). Serious Suggestions (Doesn't mean you can't consider the above ;p): Broken Bridge (Wood and stone) Wooden bridge Stone Bridge Various flags.
  14. Care to enlighten us or will we be kept in the horrible, cold, frosty, relentless darkness.
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