feneur Posted December 24, 2013 Report Share Posted December 24, 2013 Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 15 Osiris", the fifteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features a multiplayer lobby, skirmish maps, auras and more! Easy Download and InstallDownload and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch. Top New Gameplay Features in This ReleaseMultiplayer Lobby: The new in-game multiplayer lobby is a place to meet other players and play games together. Meet the entire 0 A.D. community online and face the challenge of a multiplayer game!Auras: Units get a bonus when they are in range of a special building, like a wonder, or another unit, such as a hero. This feature adds a new layer of strategy to the game. So far, in Alpha 15, temples regenerate health for nearby units, and most heroes have auras. This feature is set for expansion and further refinement over the next few alphas.Debut of the Ptolemaic Egyptians: Alpha 15 debuts the Ptolemaic Egyptians as a new playable civilization. Some new buildings, units and unique gameplay features can already be tested, but it's not finished yet and still contains a lot of placeholders. The Ptolemies will be completed in the next alpha releases.A Ptolemaic Egyptian settlement along the Nile.Skirmish Maps: Skirmish maps are a new game mode in 0 A.D. They're similar to scenarios, but can be easily changed according to your preferences. Like scenarios, these are hand-crafted maps in which the terrain, starting positions and positions of resources on the map remain constant every game. However, unlike scenarios, other aspects can be changed every time you set up a game, like starting resources, factions and teams.Also, in skirmish maps the map creator also placed some generic entities on the map, which will change according to the factions players choose as soon as the game starts, such as generic Civil Centers that will immediately transform into Civil Centers specific to the faction chosen. Skirmish maps are another option available to the player, on top of scenarios and random maps. (Try the first skirmish map, "Alpine Valleys", bundled with Alpha 15!) The Alpine Valleys skirmish map. User InterfaceEscort / Guard Order: You can now order your troops to protect other units or buildings. When the guarded unit is attacked, whoever is guarding it will come to help, either by attacking the offender, or by healing or repairing the guarded unit.Attack Notification: Whenever you're attacked, you'll hear a sound and receive a chat message, and the minimap will shows some blinking pixels on the map so you can quickly see where the attack is happening.Auto-Garrison Units: When possible, you can ask your newly-produced units to garrison in the production building by setting the rally point in the building itself, using the Ctrl key.Automatic Naval Pickup: When units are asked to garrison into a ship, the ship will sail to the shoreline to pick them up."Back to Work" Button: The last civilian task a unit was doing (i.e., gathering, building, trading, ...) is remembered when ordering a unit to do some military task (i.e. attack, garrison, ...). After you're done defending yourself from an enemy attack, you can quickly send units back to their previous tasks using the back-to-work button.New tech icons. Music and SoundTwo special tracks have been composed for the Ptolemaic Egyptians: "Valley of the Nile" (feat. Shlomi Nogay on flutes and Jeff Willet on percussion) and "Ammon-Ra" (feat. Jeff Willet) (see YouTube videos below).A new generic peace track, "Tavern in the Mist", contributed by Mike Skalandunas."Celtica" and "Highland Mist" now feature an actual Celtic harp, played by Avital Rom."Eastern Dreams" and "Sands of Time" have been completely remade, and now feature Jeff Willet on percussion."Honor Bound" remixed and remastered.New selection sounds. GraphicsBetter Unit Movement in Formations: The units in formations run around less, and now know how to get to the closest available place in the formation. This way, the formation is formed faster, and the pathfinder doesn't have to compute long paths for big formations.New Asian elephant and tiger animations.Some new buildings were added to Brits and Gauls, complete with AO, normals and specularity.New terrain textures. Development Updates, Bug Fixes and Miscellaneous FeaturesThe new GUI design, modelled by the new Multiplayer Lobby.New GUI Design: Work on a new and improved user interface design has started a while ago. With Alpha 15 you can see it in action the first time! At the moment the new design is only used for the multiplayer lobby, but other menus will hopefully also benefit from the improvements in the future.Internationalization Work Started: For the next Alpha we intend to include a translation system, and work on such a system has already begun. Volunteers have begun translating 0 A.D. into dozens of languages. If you have the necessary skills to help localize 0 A.D., feel free to head over to the web-based translation platform Transifex!Multiplayer OOS Problems Fixed: Several causes of out-of-sync errors in multiplayer games have been fixed. These issues made multiplayer games with AI players nearly unplayable in Alpha 14 but should now be fixed.Increased Support for Multiplayer Hosting: If you were unable to host multiplayer games before because you couldn't manually setup port forwarding, now the game will try to automatically negotiate port forwarding with routers supporting UPnP. This should allow more people to host multiplayer games without connection issues.Some recent graphical changes make it possible to make particle jet trails and more realistic smoke in the future.Random map generation is now faster. Getting SupportPlease see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community.We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks. Please Contribute!We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately.Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating! Why "Osiris"?We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...).Osiris was an ancient Egyptian god, usually identified as the god of the afterlife, the underworld and the dead. In honor of the release of the Ptolemies, we have decided to dub Alpha 15 "Osiris".For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter P. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)! Subscribe to 0 A.D. Development News Contact info for press, bloggers, etc.: aviv@wildfireNILEgames.com without the capitalized name of Egypt's most important river. 7 Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted December 24, 2013 Report Share Posted December 24, 2013 Congrats and thanks for the hard work:) 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted December 25, 2013 Report Share Posted December 25, 2013 Our x-mas present! Yeahaa! 2 Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted December 25, 2013 Report Share Posted December 25, 2013 (edited) Nice Merry X-Mass to all. and thanxs for this release next year you im going to give blender a shot and test my skill hope i someday can help you guys.Just played a match and i must say the only thing i miss are Archery_Range and Siege_Workshops Edited December 25, 2013 by RoekeloosNL Quote Link to comment Share on other sites More sharing options...
LAVS Posted December 25, 2013 Report Share Posted December 25, 2013 Cheers! 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted December 25, 2013 Report Share Posted December 25, 2013 And a thank you to Mythos_Ruler for the X-Mass svn update Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted December 25, 2013 Report Share Posted December 25, 2013 (edited) Other than having a partial download the first attempt and getting weird errors the first time I tried to start it up, Alpha 15 Osiris is working great so far. Edited December 25, 2013 by Zeta1127 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 25, 2013 Report Share Posted December 25, 2013 The Evolve of old School. It's really great work, this game can be a great bridge between Old School and New School in real time strategy. Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted December 26, 2013 Report Share Posted December 26, 2013 Guys, the SVN version those that always auto-update when there is a new version or do you need to update it manually?. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 26, 2013 Report Share Posted December 26, 2013 Guys, the SVN version those that always auto-update when there is a new version or do you need to update it manually?.SVN version needs to be manually updated. Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted December 26, 2013 Report Share Posted December 26, 2013 Ok thxs Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 26, 2013 Report Share Posted December 26, 2013 SVN version needs to be manually updated.As in, you need to update it every day (or every hour) when there are new features. Nothing special is required when we just released a new version, you just need the regular updates. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted December 26, 2013 Report Share Posted December 26, 2013 Do note that if you use the SVN version for multiplayer (even through the lobby), all other players must be updated and using exactly the same SVN revision number as well. If you have the SVN version you cannot play multiplayer with anyone using the official downloaded install.(Well, there are some exceptions, but those are edge cases...) 3 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted December 26, 2013 Report Share Posted December 26, 2013 The plan was to use a different chatroom for the different versions, so people using svn can't start a game with people using the release version. Still, all the players with svn would be on the same room, even the ones who didn't update it, which could cause some problems. 3 Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted December 26, 2013 Report Share Posted December 26, 2013 Players that use SVN should be at least a little more technically inclined, so they should know that they need to update and recompile right before playing. There is always a chance that a change was just added that could cause an issue, but that's just the nature of it. Perhaps we can make a way for the host to verify that everyone is on the same revision. They can always ask everyone in the pregame chat, but an automated way might be nice.Separate chat rooms for SVN and official should mostly be adequate. 3 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted December 27, 2013 Report Share Posted December 27, 2013 I just downloaded the next alpha and it looks great! The only issue is that it is completely unplayable; I assume this is due to my having a retina display. Is there any chance of that being supported anytime soon? Realize that I don't want to sound ungrateful. You all have done a fantastic job with implementing the Ptolemies and the multiplier. Keep up the good work. 1 Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted December 27, 2013 Report Share Posted December 27, 2013 Keep in touch with the developers. If I recall correctly, they had a really hard time trying to debug that because almost none of them had retina displays. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 28, 2013 Report Share Posted December 28, 2013 The people are have a good reception, it's very low the people that have negative opinion. Truthfully this project is a big brainstorming all user give ideas that like other new player, the game now is superior to AOE II. Many people say it's the old AOE but better graphics.Other says is like AOM. Even the people is fascinating with the mods, someone ask about a medieval mod. 1 Quote Link to comment Share on other sites More sharing options...
Lapuente Posted January 8, 2014 Report Share Posted January 8, 2014 Thank you very much for this release!!!awesome indeed Quote Link to comment Share on other sites More sharing options...
Shardas45 Posted April 23, 2014 Report Share Posted April 23, 2014 Wow, this game is shaping up from what I have seen from earlier indev footage or gameplay, and even better, you guys have only barely passed the middle of the alphabet, so even more massive updates in store! YAY! Quote Link to comment Share on other sites More sharing options...
Flavius Aetius Posted April 25, 2014 Report Share Posted April 25, 2014 Having played the previous and the Osiris version, I must say it's a great improvement. Look forward to the continued hard work and releases! 1 Quote Link to comment Share on other sites More sharing options...
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