Stan` Posted January 3, 2014 Author Report Share Posted January 3, 2014 (edited) Here's the concept Enrique, Micheal and I have agreed onI know my sketches can be hard to read sometimes, so if you have any questions, don't hesitate to ask (Oh, and if you're having trouble with things like scale and you have public SVN, just download existing barracks models from the art folders and make them roughly the same size)Okay So it should be more... military looking. I'll start working on this.EDIT : Is this ... Accurate ? Edited January 3, 2014 by stanislas69 3 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2014 Report Share Posted January 3, 2014 this is coming along well Take some cues from other iberian buildings, notably the fortress for the stone and wood crenellations for texturing decisionsI'm a little worried about the roof but you've already told me it's not finished yet, so I'm eager to see what more you make of it Also! make sure it extends below the ground plane, so it can sit on hills without floating Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 the reflections is too hard. XD. is hard to understand the building. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 3, 2014 Report Share Posted January 3, 2014 the reflections is too hard. XD. is hard to understand the building. I agree it will be easier to review without those rendered reflections. Btw, did the iberians use such sloped walls? I don't think any of our other Iberian buildings has it. The crenelation wall is also a bit thin. Like you can fall though it without applying too much force. Apart from that, it looks good to me. 1 Quote Link to comment Share on other sites More sharing options...
plumo Posted January 3, 2014 Report Share Posted January 3, 2014 Maybe some inspiration can be taken from the reconstructed ruins of Numantia in Spain (although this was a Celtiberian settlement, not Iberian an sich). Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 3, 2014 Author Report Share Posted January 3, 2014 Maybe some inspiration can be taken from the reconstructed ruins of Numantia in Spain (although this was a Celtiberian settlement, not Iberian an sich). Thank you wasn't a great help though, maybe for the watchtowers in the future.I agree it will be easier to review without those rendered reflections.Btw, did the iberians use such sloped walls? I don't think any of our other Iberian buildings has it. The crenelation wall is also a bit thin. Like you can fall though it without applying too much force.Apart from that, it looks good to me.Removed the slopped walls.the reflections is too hard. XD. is hard to understand the building. Removed it this is coming along well Take some cues from other iberian buildings, notably the fortress for the stone and wood crenellations for texturing decisionsI'm a little worried about the roof but you've already told me it's not finished yet, so I'm eager to see what more you make of it Also! make sure it extends below the ground plane, so it can sit on hills without floatingThe roof should be a little ? better now. Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2014 Report Share Posted January 3, 2014 The rounded corners are goneI'd have the wall buttresses extend below the ground plane with the rest of the structureYou don't have to articulate the tiling in the roof so much, we have normal maps that can do that for you (the building has two tiled eaves, if that is unclear in the sketch)The crenellations on the wall look a little too even as well, make them look a little more sloppy, like the walls and fortress. Give them varying texture as wellTry to randomize some of the smaller details, it gives a more believable, natural feeling to ita little bit of slope in the walls should be OK but not too much 1 Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 3, 2014 Report Share Posted January 3, 2014 I would just like to add a token here. Being a barracks its a castra a military building, try add lots and lots of weapons.... Put spears against the inner walls and sword racks. And...... Honestly dummy side of things is unrealistic.What I would put in place of that is armour stands. The armour being chainmail and leather vests with an iberian helmet piked on the top. These you can stack lots against the walls.From an artistic point of view, the weapons need to be iberian essentially all the "content" needs to be Iberian which will give it a nice compliment and be distinctive Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2014 Report Share Posted January 3, 2014 I would just like to add a token here.Being a barracks its a castra a military building, try add lots and lots of weapons....Put spears against the inner walls and sword racks.And...... Honestly dummy side of things is unrealistic.What I would put in place of that is armour stands. The armour being chainmail and leather vests with an iberian helmet piked on the top. These you can stack lots against the walls.From an artistic point of view, the weapons need to be iberian essentially all the "content" needs to be Iberian which will give it a nice compliment and be distinctive these props are added after. are the second part of a building. that is why i asked see in game. Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 4, 2014 Report Share Posted January 4, 2014 (edited) The original building he had was perfect he didn't have to change it...I agree with the scaling to flush away abit of that warp. And bush up the thatch roof a bit. Also make the building a few tones darker. Its way to light. And add more content consisting of weapons and amour to make it look more barraksy... If you fill the inner walls with it it definitely look a lot better This new building here doesn't have an authentic vibe to it. It seems to imitate AoK architecture... And as a theme representing the middle eastern regions the opposite end of the Mediterranean. Edited January 4, 2014 by Romulous 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 4, 2014 Report Share Posted January 4, 2014 This new building here doesn't have an authentic vibe to it. It seems to imitate AoK architecture... And as a theme representing the middle eastern regions the opposite end of the Mediterranean.Could you elaborate on this, and perhaps find some sources, if you can? Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 4, 2014 Report Share Posted January 4, 2014 (edited) Didn't the Iberians have Phoenician heritage? I would imagine their architecture to be similar to that of the Phoenicians.Not an entirely trustful source of information, but the information seems legit, and they do post a list of references: http://phoenicia.org/architecture.html Edited January 4, 2014 by Sighvatr Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 4, 2014 Report Share Posted January 4, 2014 I read up on wikipedia that ancient Iberian castros were made up of stone and thatch (ruins support the dominant stone construction), and the texture pack adds plaster which would be of phoenician influence (I had assumed from interactions with Carthaginian colonies)From the ruins of these castros it's apparent of the defensive nature of these Iberian settlements, looking similar to celtic Brochs. The previous building didn't have that closed off fortress-esque look to it which we want to be dominant for the Iberian civilization, and that is why we decided to reroute artistic development from the previous iteration 1 Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 4, 2014 Report Share Posted January 4, 2014 Oh really? Here let me edit that information on Wikipedia and say it was all done by the magic of pixies and judean slaves. Lol Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 4, 2014 Report Share Posted January 4, 2014 (edited) Could you elaborate on this, and perhaps find some sources, if you can?I know I am not the art leader, but this is just my interpretationFirst of all....This is AoK architecture fro a standard barracks model. This one in particular is themed middle eastern.This new barracks modeled proposed hereIs not much different ....And take into consideration I meant the building structure, not the bricks, painting and outer appearance.The old one was a little more uniqueFor the walls on this one you could exchane the brick work if you wanted to from the new one to give this one a face brick sort of look, "more stoney"The thatch roof could have a couple shades darker for that nice thatchy goldness and the walls and paint slightly darker as well.For weapons, place spears on the walls inside the space in the middle and you can even use Roman swords on racks and against the walls too. (WHY ROMAN SWORDS?!?!!?) Because the gladius is an Iberian design Iberian buildings did have a lot of Celtic influence, but there is no way to know in this time and era what building looked like either, but I can safely bet they didn't look like AoK's Medieval version of a barracks LOLLion I believe is Spanish, maybe he can shed some light on this subject...... Edited January 4, 2014 by Romulous 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 4, 2014 Report Share Posted January 4, 2014 lol SighvatrI'm usually careful with the power of the WikiThat first bit with the stone and thatch is all I took from it, the rest is speculation from the ruins and rural spanish architecturethe ruins around a Celtic broch like at Gurness are more or less similar to those on the hills of Iberia, like the castro at santa tegraIf anything, I would backtrack to what's left and hypothesize, myself. It's more fun that way.at any rate, there isnt a lot to go on 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 4, 2014 Report Share Posted January 4, 2014 I know I am not the art leader, but this is just my interpretationFirst of all....This is AoK architecture fro a standard barracks model. This one in particular is themed middle eastern.This new barracks modeled proposed hereIs not much different ....And take into consideration I meant the building structure, not the bricks, painting and outer appearance.The old one was a little more uniqueFor the walls on this one you could exchane the brick work if you wanted to from the new one to give this one a face brick sort of look, "more stoney"The thatch roof could have a couple shades darker for that nice thatchy goldness and the walls and paint slightly darker as well.For weapons, place spears on the walls inside the space in the middle and you can even use Roman swords on racks and against the walls too. (WHY ROMAN SWORDS?!?!!?) Because the gladius is an Iberian design Iberian buildings did have a lot of Celtic influence, but there is no way to know in this time and era what building looked like either, but I can safely bet they didn't look like AoK's Medieval version of a barracks LOLLion I believe is Spanish, maybe he can shed some light on this subject......Honduras, creo...The Iberians use the falcata in the game and so they shall have them on their racks. Wouldnt make much sense to those who don't know that little snippet of information otherwiseWe have a template we have to follow, Burzum. For recognition's sakeWhat makes that barracks middle eastern is the arabesque detail, not the fortified courtyard.if you notice, every barracks in AOK has a fortified courtyard so it can be recognized as a barracks, which is what we're trying to do herebelieve me, I tried to outstep those bounds too :/ Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 4, 2014 Report Share Posted January 4, 2014 actually, what's on santa tegra makes me think the Iberian set should be a lot more organic and rounded(but I'm not the art director either) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 4, 2014 Report Share Posted January 4, 2014 (edited) Honduras, creo...The Iberians use the falcata in the game and so they shall have them on their racks. Wouldnt make much sense to those who don't know that little snippet of information otherwiseWe have a template we have to follow, Burzum. For recognition's sakeWhat makes that barracks middle eastern is the arabesque detail, not the fortified courtyard.if you notice, every barracks in AOK has a fortified courtyard so it can be recognized as a barracks, which is what we're trying to do herebelieve me, I tried to outstep those bounds too :/ im Honduran, Iberian its too ancient , the Spanish conqueror these colonized my country uses other architectures based in Italian medieval and moorish buildings.I don't know too much about Spanish Pre-Roman Architecture. Edited January 4, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 4, 2014 Report Share Posted January 4, 2014 Yeah... All I'm saying is that the standard archtypical design of the barracks seems to be getting really boring. Certainly other buildings in 0 .A.D look totally different to previous RTS normal styles, but .. Its that barracks box that hasn't changed since wololos stole my catapults... It can still be a box.... But try and be more adventurous and imaginative.... Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 4, 2014 Report Share Posted January 4, 2014 http://www.wildfiregames.com/forum/index.php?showtopic=16690lol take a look at this process for the MauryansFor some reason the barracks always seems to be one of the more controversial of the buildings to modelIf we come across some new knowlege or have a stroke of genius, things will change. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 4, 2014 Report Share Posted January 4, 2014 (edited) This is in Numantia(Numancia) This in Leon Castilla Edited January 4, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Romulus Posted January 4, 2014 Report Share Posted January 4, 2014 http://www.wildfiregames.com/forum/index.php?showtopic=16690lol take a look at this process for the MauryansFor some reason the barracks always seems to be one of the more controversial of the buildings to modelIf we come across some new knowlege or have a stroke of genius, things will change.That looks neat but still has that standard box designWhat I can do is gather up sources and references related to this and post what I find. The closest we'll ever get to an Iberian design and layout might come the Carthaginians or the Gauls because there is nothing about Iberian buildings anywhere that I'm aware of. One thing you and myself both agree on, is the organic, thatchy, earthy appeal about them. This is in Numantia(Numancia) lol... What the hell am I looking at here?? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 4, 2014 Report Share Posted January 4, 2014 As you know Iberians are many tribes.One of them were the Edetani were an ancient Iberian (Pre-Roman) people of the Iberian peninsula (the Roman Hispania). They are believed to have spoken a form of the Iberian language.Other was Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 4, 2014 Report Share Posted January 4, 2014 (edited) Easy boys a good found is step by step. First be need found a Culture to have their buildings.( in google)http://es.wikipedia.org/wiki/Tosal_de_San_MiguelIs spanish and don't have a English version.But show this pic about Edetia where are de Edetani, Edeta was destroy by Sertorius (Roman) Edited January 4, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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