Rodmar Posted January 17, 2014 Report Share Posted January 17, 2014 By the way, you could search the Internet for more inspirational sources with keywords such as "gammal/gammel gård", "forngård", "hembygd" (wich mean "old/ancient farm" and "patrimonial (association)").Many old wooden houses (farms) and dependences (lofts, granaries, dryers, forges, mills (water or animal-powered), barns, stores, cowsheds, pigsties, dairies...) have been dismantled and rebuilt in open air museums throughout Sweden. Most of these buildings are from before the 18th century.One such museum of fame is Zorn's Gammalgård in Mora, on Siljan Lake's shore in Dalarna (western central Sweden).One of the houses is dated back from the 14th century (Vikings are not far away!). Dendrochronology even dates one beam back to 1231 A.D.At 0:21, well without any drum: only a giant beam to lower the bucket.Also, you can see the general layout of a big farm, with the building around a courtyard (until 1:00).At 2:48, two long storehouses to shelter well... longboats during winter time. Given the number of oars, I believe the largest boat was a seasonal transport or ferry boat to be used on the nearby lake.Also, you can see typical Swedish fence made out of birch branches.Another place of interest would be the well known Skansen in Stockholm, first open air museum (1891).Being national, at Skansen, you can see several villages from many regions, including a Sami village.At 25:20, a farm from the same Mora region, with the birch fences, the courtyard, the "beamed well", ...At 27:00, you can see that sheds had the same general shape as other buildings. Note that on irregular terrain, "crude" stones (not walls) were used to build a base on top of which the wooden structure was erected. At 27:35 (I believe) a rich sami interior with stone floor and central hearth. A mere hole in the roof stands for a chimney.At 28:00, a Sami seasonal camp. (with a "high" granary) Quote Link to comment Share on other sites More sharing options...
niektb Posted January 20, 2014 Author Report Share Posted January 20, 2014 I've implemented the vikings civ file (atop of the gauls and not really finished yet though), added the music and reworked the warship into a real longboat!I'll do a commit into the github repo.As you probably can see, the boat is way too large and lacks a lot of eye-candy / props (any volunteers to change that?). Still my thanks go to the art team for creating this one long ago. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 20, 2014 Report Share Posted January 20, 2014 Ver y nice. May be tomorrow I'll can start to working in Illustrator the art, you need some render?(3D)I Have some ideas for Saxon.How many civs use rounded wood shield? Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 20, 2014 Report Share Posted January 20, 2014 Currently, the viking boat is indeed the size of a quinquireme. While Wikipedia suggests that a quinquireme would have been around 45m long, and a viking longship only around 20m long. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 20, 2014 Author Report Share Posted January 20, 2014 Vikings and Germanic tribes do, Arabs as well (though no wooden). Romans did only partially (perhaps not wood but metal). (Only Normans, if they are going to be included, didn't really use rounded shields, except perhaps bowmen.If you think you need 3D renders then use it. For me it's not necessary, though. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 20, 2014 Report Share Posted January 20, 2014 Vikings and Germanic tribes do, Arabs as well (though no wooden). Romans did only partially (perhaps not wood but metal). (Only Normans, if they are going to be included, didn't really use rounded shields, except perhaps bowmen.If you think you need 3D renders then use it. For me it's not necessary, though.For shields metal Boders and the center. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 20, 2014 Author Report Share Posted January 20, 2014 For shields metal Boders and the center.Alright. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 20, 2014 Report Share Posted January 20, 2014 (edited) Alright. I found this the other day, obviusly not all are historic.As reference ..the golden Eagle i see it into Saxon's banners. Edited January 20, 2014 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
niektb Posted January 20, 2014 Author Report Share Posted January 20, 2014 I can't find too much historical evidence regarding eagles and Saxons (but I'll post that in the saxons topic.) Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 20, 2014 Report Share Posted January 20, 2014 (edited) TO DO :- Add details to the roof- Fix the roof sides- Update Roof front texture to fit the needs- UVMAP the decorations- Texture the timbers- Improve the wall Texture.OPTIONNAL :- Update the Snow texture version for snow maps- Make some PropsLonghouse.7z Edited January 20, 2014 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted January 20, 2014 Author Report Share Posted January 20, 2014 Looks good, it'll be fine (I guess) with the to do stuff included. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 20, 2014 Report Share Posted January 20, 2014 Looks good, it'll be fine (I guess) with the to do stuff included.I hope so. Maybe there will be some updates at the end of the week after my Exams. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 20, 2014 Author Report Share Posted January 20, 2014 I wish you good luck! (I've some exams too, so I will be busy as well) Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 22, 2014 Report Share Posted January 22, 2014 I wish you good luck! (I've some exams too, so I will be busy as well)Made the to do list : Quote Link to comment Share on other sites More sharing options...
niektb Posted January 22, 2014 Author Report Share Posted January 22, 2014 (edited) That shield isn't valid for use as it wouldn't adjust to the player's color. Better use a (rounded) shield from the celts or so.Edit: I forgot to mention that the roof should be a little thicker as it is a hay roof. Next you should create some stuff with alpha texture to see the player's color. Edited January 22, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 22, 2014 Report Share Posted January 22, 2014 That shield isn't valid for use as it wouldn't adjust to the player's color. Better use a (rounded) shield from the celts or so.Edit: I forgot to mention that the roof should be a little thicker as it is a hay roof. Next you should create some stuff with alpha texture to see the player's color.Thickened the roof =)What do you see for player props ? I could remove the red from the shield, and make it translucent also add flags, but i don't see what I could change else of that ? Quote Link to comment Share on other sites More sharing options...
niektb Posted January 22, 2014 Author Report Share Posted January 22, 2014 (edited) Thickened the roof =)What do you see for player props ? I could remove the red from the shield, and make it translucent also add flags, but i don't see what I could change else of that ?Perhaps those sticks at the rooftop and the roof borders?Oh yeah, I see you rotated the shield (I added a directional light while creating that shield and it looks as if the light comes from below) Lastly, could you make the roof borders straight by adding planks? (like the second picture in the first post above) Edited January 22, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 22, 2014 Report Share Posted January 22, 2014 Actually I didn't rotate the shield, i just made a texture using you drawing. to prepare future shield textures. the uv went that way =)If you mean square like it will be quite hard since the roof is weavy... But not impossible. Quote Link to comment Share on other sites More sharing options...
niektb Posted January 22, 2014 Author Report Share Posted January 22, 2014 You could do it by adding a bar, not changing the roof itself. Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 22, 2014 Report Share Posted January 22, 2014 Quote Link to comment Share on other sites More sharing options...
niektb Posted January 23, 2014 Author Report Share Posted January 23, 2014 (edited) I turned the red color into alpha and didn't add a light.It should now adjust to the player's color in-game. Edited January 23, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Report Share Posted January 23, 2014 Gonna try. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted January 23, 2014 Report Share Posted January 23, 2014 In case the trying fails, or gives strange results, you can read this: http://www.wildfiregames.com/forum/index.php?showtopic=18035&p=282135 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Report Share Posted January 23, 2014 Sorry for some the reason the model UVS didn't import correctly in blender and I had a hard time going around. I don't know how to enable player colors could someone explain to me ? Quote Link to comment Share on other sites More sharing options...
idanwin Posted January 23, 2014 Report Share Posted January 23, 2014 (edited) Here's a good website on viking turf houses: http://www.hurstwic.org/history/articles/daily_living/text/Turf_Houses.htmI really want to see some houses with grass on top of it (animated grass preferably) Edited January 23, 2014 by idanwin Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.