Wijitmaker Posted April 23, 2013 Report Share Posted April 23, 2013 I recommend that Pureon continue on this path for a while without too much nitpicking from us, to see where he leads. I'd rather not dilute his artistic direction with too much "design by committee" so I say, you go with yo bad self, Pureon. Let's see what you can do.Well stated by the Project Leader 1 Quote Link to comment Share on other sites More sharing options...
fabio Posted April 25, 2013 Report Share Posted April 25, 2013 Putting this here: I've added the ability to select items in dropdown menus by typing stuff with the keyboard (open the map menu, type "lorr", it gives you Lorraine plains"). I feel like it'd be nice to have, I'll post a patch when I get back home.Great!There is also a ticket for this: http://trac.wildfiregames.com/ticket/698Also related: http://trac.wildfiregames.com/ticket/1532 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted April 25, 2013 Report Share Posted April 25, 2013 (edited) It would be nice if the top/bottom keys and the mouse wheel would change the item in the selected drop down menu appropriate. Edited April 25, 2013 by FeXoR Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 25, 2013 Report Share Posted April 25, 2013 It would be nice if the top/bottom keys and the mouse wheel would change the item in the selected drop down menu appropriate.Basic Windows-like functionality is a must. Thanks for bringing it up. Very frustrating for our end-users when things don't act as expected. Quote Link to comment Share on other sites More sharing options...
Pureon Posted April 29, 2013 Author Report Share Posted April 29, 2013 I haven't prepared anything that's worthy of a progress update, however here's a small over-the-top graphic made for fun - 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted April 29, 2013 Report Share Posted April 29, 2013 How about fireworks ala M$ Mahjong Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 30, 2013 Report Share Posted April 30, 2013 I really like those new concepts Pureon. I'm sure they'll give a very nice look to the overall game once finished. Keep it up! Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 30, 2013 Report Share Posted April 30, 2013 And if the shapes are more time frame may be Scythian gold metalworking.https://www.google.hn/search?newwindow=1&safe=off&hl=es&q=scythian+gold+art&bav=on.2,or.r_cp.&bvm=bv.45645796,d.eWU&biw=1024&bih=672&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=-JJ_UZiKMIbm8gTPnIGwDg Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 4, 2013 Report Share Posted May 4, 2013 Here's an old mockup I did years ago for a diplomacy pane:Obviously the look and colors are all wrong, but the general layout may be useful. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2013 Report Share Posted May 4, 2013 you think would say "Victory!", i like new design is more Minimalistic than previous. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 4, 2013 Report Share Posted May 4, 2013 I haven't prepared anything that's worthy of a progress update, however here's a small over-the-top graphic made for fun -This isn't "over the top" at all, actually. It would be neat to add these kinds of flourishes everywhere you can. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted May 4, 2013 Report Share Posted May 4, 2013 This isn't "over the top" at all, actually. It would be neat to add these kinds of flourishes everywhere you can.I'd like to be able to turn all graphically irritating and distracting stuff off to get the most possible space for information and interactive UI.Don't get me wrong, I like the style! But for me this projects value is the game and it's usability. Focusing more on graphics means focusing less on playability and usability. 1 Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted May 4, 2013 Report Share Posted May 4, 2013 I'd like to be able to turn all graphically irritating and distracting stuff off to get the most possible space for information and interactive UI.Don't get me wrong, I like the style! But for me this projects value is the game and it's usability. Focusing more on graphics means focusing less on playability and usability.We can't become too minimized either, there's a perfect balance between the two, and that's what we must try to achieve Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2013 Report Share Posted May 4, 2013 To me this way are balance, more aesthetic and minilamalist. The decorative stuff can be little size to have more space. Actually have more space for many commands. And if we put in a scroll menu some buttons we can have more space. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 4, 2013 Report Share Posted May 4, 2013 Guys, the decorative stuff would obviously not go on the in-game GUI and take room away from commands. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted May 4, 2013 Report Share Posted May 4, 2013 Hah... give me a CSS styled GUI and I will make it minimalist heaven (as a mod of course ) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2013 Report Share Posted May 4, 2013 No too minimalistic,hahaha. The problem with css is the shapes of ornaments. But I love design in CSS really easy too change. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted May 4, 2013 Report Share Posted May 4, 2013 Guys, the decorative stuff would obviously not go on the in-game GUI and take room away from commands.In this case I didn't say a thing Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 4, 2013 Report Share Posted May 4, 2013 In this case I didn't say a thing Yeah, the decorative stuff would go on titles and headers, at the tops of screens or panels or in between lists of items, etc--for things like popups ("You win!") and menus and encyclopedia and loading screen and stuff like that. The in-game GUI design (the minimap area, training panels, top ribbon, etc.) will remain minimalist. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted May 4, 2013 Report Share Posted May 4, 2013 I didn't think the victory flourish was too much either. Besides, there aren't too many commands that need to be accessed on a victory notice. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 4, 2013 Report Share Posted May 4, 2013 Some things I did a long time ago. I particularly like the buttons I did and I prefer the white tooltips as well. I know at least 1 other person prefers the black tooltips, but either way you look at it, the game's tooltips need redesigned and overall text rendering improved greatly. Quote Link to comment Share on other sites More sharing options...
plumo Posted May 5, 2013 Report Share Posted May 5, 2013 I kind of like Age of Mythology's GUI (screenshot below). Listing the techs, units and heroes without tool tips / icons doesn't make the choice clear. Just my 2 cents. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 5, 2013 Report Share Posted May 5, 2013 I meant to also make a screenshot of AOM's GUI to make a point about buttons. You will notice that there is no "kill unit" skull button (it's not necessary, IMHO, just hit delete). Notice there is no "attack-move" button either and no "stop" button. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted May 8, 2013 Report Share Posted May 8, 2013 Would like to get some input on attack icons in tooltips, see #1785 and this. Maybe the tooltips should be (re)designed first? They've been an info dumping ground for a while Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted May 9, 2013 Report Share Posted May 9, 2013 Would like to get some input on attack icons in tooltips, see #1785 and this. Maybe the tooltips should be (re)designed first? They've been an info dumping ground for a while I think the tooltips just need a complete redesign. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.