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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)


Mythos_Ruler
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Ah, this is new kingdom Egyptian I believe. But in the references you've shown, we see the same basic principles. Except for the legs, everything else applies :) Your hand wouldn't be that way, its too organic. Egyptian sculpture is more rigid. The waist is a lot thinner, but that may be only that particular one.

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aaah I'm trying

I'm just going to keep kicking this GUI in its hotkeys 'til it tells me its secrets.

Are there ways to intersect meshes? That would be incredibly helpful. I keep getting these messy duplicate lines and it's driving me nuts.

post-14999-0-56417400-1366039743_thumb.p

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Ctrl+W is 'save as' on my laptop and blender config

You wouldn't happen to be running a Mac Shield Bearer?

If you can't remember a shortcut but you know the operation you want to perform, you can hit "space" in anytime and type the operation name for a quick "option search".
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Nice see you making progress on blender man! I'm going to make a non-fancy texture for houses and economy buildings after the sculptures.

You can try to iluminate the scene with a light set-up and switch the viewport to glsl renderng so you can see the realtime result for texturing. I can provide you with some light setups if you want.

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I have a CGTexture folder but I don't know how to unwrap yet

Can't use CGTextures, except for the CGTextures already in the game. We had to secure a custom license in order to use CGTextures materials and the license only includes CGTextures materials already in-game. So, perhaps try to grab some textures from the terrains or building textures folders.
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I'm a little bored this afternoon (exams start tomorrow so I'm resting :) ). Did some sort of a fishing ship. I'm leaving the .blend in case it's a good direction.

(the un-decimated mesh is 1000 tris, decimated is 600, there's a version on layer 3 where subsurf has not been applied that's 250 tris.)

Untextured. Default unwrap, probably bad.

If it's a good direction, I can probably work on it a little this week.

(it's been a while since I last used Blender…)

Egyptian fishing boat.blend.zip

post-9128-0-17674300-1366116680_thumb.pn

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