LordGood Posted April 8, 2013 Share Posted April 8, 2013 These will have to look shoddily built then, especially in relation to the limestone buildings. That would require some awesome textures Onwards! To Egypt! Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 8, 2013 Author Share Posted April 8, 2013 These will have to look shoddily built then, especially in relation to the limestone buildings. That would require some awesome textures Onwards! To Egypt!I was thinking maybe crib the look and feel from the Age2 Egyptian buildings from Age of Mythology, at least the aforementioned houses, mills, farmsteads, and corrals, while the other buildings would be grander, like the Age 3 and Age 4 buildings from the Age of Mythology Egyptian set. Not the exact designs, just the general look for reference. Link to comment Share on other sites More sharing options...
Pedro Falcão Posted April 8, 2013 Share Posted April 8, 2013 Age of Mythology buildings look awesome, they had success in passing to the player the feel they wanted to pass in AoE1. Link to comment Share on other sites More sharing options...
Sunqur Posted April 8, 2013 Share Posted April 8, 2013 I am not in favor of the Galatian heavy swordsmen to represent Ptolemaic Eqypt. I would replace the swordsmen with the marines (ill look up their names later). I remember reading several articles that supported many variants of Egyptian-Greco native troops.I'm also not in favor of the Galatian heavy swordsmen and would replace them with native axemen: http://clientes.netvisao.pt/almadeira/images/units/Egyptian_Axeman-Large.gifhttp://www.civfanatics.net/uploads5/Egyptian_Axeman1.gif Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 8, 2013 Author Share Posted April 8, 2013 I'm also not in favor of the Galatian heavy swordsmen and would replace them with native axemen: http://clientes.netv...xeman-Large.gifhttp://www.civfanati...ian_Axeman1.gif"Axemen" would not be historically accurate to the period, unless you're talking about palace guards, and even then I wouldn't make them citizen-soldiers. There were up to 6,000 Gauls (Galatians) and Thracians fighting for Egypt at the Battle of Raphia, which is basically the time period the Ptolemy forces are being modeled off of. No where on the battlefield were there Egyptian Marines or Egyptian Axemen. Link to comment Share on other sites More sharing options...
lilstewie Posted April 8, 2013 Share Posted April 8, 2013 (edited) Some architectureShipsMacedonian soldiershttp://en.wikipedia....c_of_Palestrina The Nile mosaic of Palestrina is a late Hellenistic floor mosaic depicting the Nile in its passage from Ethiopia to the Mediterranean. It has a width of 5.85 metres and a height of 4.31 metres and provides the only glimpse into the Roman fascination with Egyptian exoticism in the 1st century BC, both as an early manifestation of the role of Egypt in the European imagination and an example of the genre of "Nilotic landscape", with a long iconographic history in Egypt and the Aegean. Edited April 8, 2013 by lilstewie Link to comment Share on other sites More sharing options...
Enrique Posted April 9, 2013 Share Posted April 9, 2013 Ptolemies FTW!I plan to add 3 variations more, seated, walking and a ¿female? all gathered in a 1024x1024 texture. Polycount is around 2k, but they will be quite big in-game. Link to comment Share on other sites More sharing options...
Zaggy1024 Posted April 9, 2013 Share Posted April 9, 2013 Perhaps you should make the texture look a bit more washed-out, it doesn't really look like it's painted to me. Also, the eye shadow looks a bit sharp. Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 9, 2013 Share Posted April 9, 2013 Yeah, decrease the saturation a bit and I think it'll be fine Link to comment Share on other sites More sharing options...
wraitii Posted April 9, 2013 Share Posted April 9, 2013 Agreed. It's a little saturated (perhaps it looks different in-game though, seems like this is a Blender render with some approximate AO).I'm a little concerned some buildings will be too decorated, but if the texture is for fancy buildings it should be all-right.(and I'm hoping you will give the Egyptian building the same sort of "resting in the sun" feel as to the Carthaginians one. Dunno where that comes from, though. Might be that they have a stronger AO.) Link to comment Share on other sites More sharing options...
Enrique Posted April 9, 2013 Share Posted April 9, 2013 Making some research before painting the sculpture, It looks like they painted with very vivid hues their sculptures.Imagine these ones thousands of years ago, they look really nice painted. I don't think they looked washed-out..jpg"]http://www.globalegyptianmuseum.org/images/EMC/_400/em-0-0-s2-14747_800x800[1].jpghttp://www.edu.pe.ca/rural/class_webs/art/images/Nefertiti.jpg Link to comment Share on other sites More sharing options...
sanderd17 Posted April 9, 2013 Share Posted April 9, 2013 Ptolemies FTW!I plan to add 3 variations more, seated, walking and a ¿female? all gathered in a 1024x1024 texture. Polycount is around 2k, but they will be quite big in-game.Colors look great to me (I also thought they used vivid colors), but the feet look a bit un-detailed to me. If you see the detail of the drawings below the statue, you would also expect to see some tones on the feet. It's also something you see very well from the game's bird perspective. Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 9, 2013 Share Posted April 9, 2013 made a few changes here. Basically I didn't like the colours there, the yellow was more on the green side and the blue looked too...playful? IDK but it didn't suit the mood Here I'm only talking about the ornaments, not the skin(though I think its a tad bit too 'white'). Link to comment Share on other sites More sharing options...
LordGood Posted April 9, 2013 Share Posted April 9, 2013 (edited) Would they have used gold and lapis on a limestone sculpture though, or mixed a less saturated pigment back then?that blue seems really bright to me too.I like Shield bearer's blue Edited April 9, 2013 by LordGood Link to comment Share on other sites More sharing options...
wraitii Posted April 9, 2013 Share Posted April 9, 2013 I think a middle ground between both images is pretty good (leaning towards Amish's version). Depends on how actually vivid it was IRL, but the original image does look too blue to me.Also: I think perhaps the pedestal is a little too detailed, texture-wise, it contrasts a lot with the statue and it probably won't be possible to see in-game anyway... (particularly the top, I don't really mind the sides). Link to comment Share on other sites More sharing options...
Enrique Posted April 9, 2013 Share Posted April 9, 2013 I also like Amish blue and yellow color proposal I'll paint his toes and make the color changes after that EDIT:Also: I think perhaps the pedestal is a little too detailed, texture-wise, it contrasts a lot with the statue and it probably won't be possible to see in-game anyway... (particularly the top, I don't really mind the sides).Pedestal is just something I made quickly just to let it stand somewhere I'll take your suggestion into account Link to comment Share on other sites More sharing options...
Pedro Falcão Posted April 9, 2013 Share Posted April 9, 2013 I think their faces should look more serious/angry. It's looking a bit too relaxed, currently. Link to comment Share on other sites More sharing options...
Enrique Posted April 9, 2013 Share Posted April 9, 2013 I think their faces should look more serious/angry. It's looking a bit too relaxed, currently.Egyptian sculptures is the definition of "lack of expression" itself! (leaning a bit towards happy) 1 Link to comment Share on other sites More sharing options...
Enrique Posted April 9, 2013 Share Posted April 9, 2013 New color left, old colors right. 1 Link to comment Share on other sites More sharing options...
wraitii Posted April 9, 2013 Share Posted April 9, 2013 Now it's the red on the thingy on top of the loincloth/skirt (however it's called) that's a bit too saturated, to me. The others look really good though! Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 9, 2013 Share Posted April 9, 2013 (edited) I was have a little mistake with last Emblem but im not sure if this can be the last VersionMy mistake Was the name of Ptolemy "PTOLEMAIOU FILOPATOROS" Edited April 9, 2013 by Lion.Kanzen Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 9, 2013 Share Posted April 9, 2013 Alternate Version. Link to comment Share on other sites More sharing options...
Zaggy1024 Posted April 10, 2013 Share Posted April 10, 2013 Enrique, the fact that the eyebrows and eyelashes don't end in points, like in the second reference you posted, bothers me a bit. perhaps you should repaint those? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 10, 2013 Share Posted April 10, 2013 (edited) Yes. But I don't know what color or texture are, the beast for background, a I was inspired to Athenians emblem and the Macedonian. But I bother me too but is hard to fix. Tomorrow I try to do a new boder. And other tiny fixies.But that is original border of the coin that, I was convert into a symbol . Edited April 10, 2013 by Lion.Kanzen Link to comment Share on other sites More sharing options...
Enrique Posted April 10, 2013 Share Posted April 10, 2013 Enrique, the fact that the eyebrows and eyelashes don't end in points, like in the second reference you posted, bothers me a bit. perhaps you should repaint those? Could you explain a little bit? Link to comment Share on other sites More sharing options...
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