Shield Bearer Posted April 10, 2013 Report Share Posted April 10, 2013 The should end in points, sharp like an arrow head Quote Link to comment Share on other sites More sharing options...
Zaggy1024 Posted April 10, 2013 Report Share Posted April 10, 2013 Basically what Amish said. Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 12, 2013 Report Share Posted April 12, 2013 Which pose looks better/more egyptian? (texture and model WIP) Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 12, 2013 Report Share Posted April 12, 2013 Look at this. We see that the arm is not folded in, the head is tilted high and the foot has a bend Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 12, 2013 Report Share Posted April 12, 2013 Look at this. We see that the arm is not folded in, the head is tilted high and the foot has a bend Nice reference, which period is it?The sculpture I made is based on this ptolemaic era statues:http://www.touregypt.net/featurestories/cachette30.htmhttp://www.globalegyptianmuseum.org/detail.aspx?id=13424 Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 12, 2013 Report Share Posted April 12, 2013 Ah, this is new kingdom Egyptian I believe. But in the references you've shown, we see the same basic principles. Except for the legs, everything else applies Your hand wouldn't be that way, its too organic. Egyptian sculpture is more rigid. The waist is a lot thinner, but that may be only that particular one. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 12, 2013 Report Share Posted April 12, 2013 Ptolemy Soter I, Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 15, 2013 Report Share Posted April 15, 2013 aaah I'm tryingI'm just going to keep kicking this GUI in its hotkeys 'til it tells me its secrets.Are there ways to intersect meshes? That would be incredibly helpful. I keep getting these messy duplicate lines and it's driving me nuts. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 15, 2013 Report Share Posted April 15, 2013 Crtl+W -> Merge Verts.You have to have the vertices selected first though Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 15, 2013 Report Share Posted April 15, 2013 aha! Thanks! oh that'll save me a ton of timehaving trouble finding my Crtl key though Quote Link to comment Share on other sites More sharing options...
idanwin Posted April 15, 2013 Report Share Posted April 15, 2013 Ctrl Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 15, 2013 Report Share Posted April 15, 2013 Ohh I know what you meant xPI'm tired and cant help if I'm being stupid on purpose..see? Like that. That didn't make any sense whatsoever. Quote Link to comment Share on other sites More sharing options...
idanwin Posted April 15, 2013 Report Share Posted April 15, 2013 (edited) I know you understood, that's why I made the silly face :-) That was like: you're just being silly. Edited April 15, 2013 by idanwin Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 15, 2013 Report Share Posted April 15, 2013 Ctrl+W is 'save as' on my laptop and blender configYou wouldn't happen to be running a Mac Shield Bearer? Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 15, 2013 Report Share Posted April 15, 2013 Sorry, its just W to go directly to merge, press Alt+M Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 15, 2013 Report Share Posted April 15, 2013 Ctrl+W is 'save as' on my laptop and blender configYou wouldn't happen to be running a Mac Shield Bearer?If you can't remember a shortcut but you know the operation you want to perform, you can hit "space" in anytime and type the operation name for a quick "option search". Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 15, 2013 Report Share Posted April 15, 2013 Excellent, I might get a good quick handle on this program after all! 1 Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted April 15, 2013 Report Share Posted April 15, 2013 You're getting there mate Quote Link to comment Share on other sites More sharing options...
Enrique Posted April 15, 2013 Report Share Posted April 15, 2013 Nice see you making progress on blender man! I'm going to make a non-fancy texture for houses and economy buildings after the sculptures.You can try to iluminate the scene with a light set-up and switch the viewport to glsl renderng so you can see the realtime result for texturing. I can provide you with some light setups if you want. Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 15, 2013 Report Share Posted April 15, 2013 Thanks!I looked at a lot of fancy words but only managed to read a few of themI have a CGTexture folder but I don't know how to unwrap yet Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 16, 2013 Report Share Posted April 16, 2013 UVs look like fun Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 16, 2013 Author Report Share Posted April 16, 2013 I have a CGTexture folder but I don't know how to unwrap yetCan't use CGTextures, except for the CGTextures already in the game. We had to secure a custom license in order to use CGTextures materials and the license only includes CGTextures materials already in-game. So, perhaps try to grab some textures from the terrains or building textures folders. Quote Link to comment Share on other sites More sharing options...
wraitii Posted April 16, 2013 Report Share Posted April 16, 2013 I'm a little bored this afternoon (exams start tomorrow so I'm resting ). Did some sort of a fishing ship. I'm leaving the .blend in case it's a good direction.(the un-decimated mesh is 1000 tris, decimated is 600, there's a version on layer 3 where subsurf has not been applied that's 250 tris.)Untextured. Default unwrap, probably bad.If it's a good direction, I can probably work on it a little this week.(it's been a while since I last used Blender…)Egyptian fishing boat.blend.zip Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted April 17, 2013 Report Share Posted April 17, 2013 I found some references to boats used in Ptolemaic Egypt ifyou want to check it out. Its located somewhere in this thread. Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 17, 2013 Report Share Posted April 17, 2013 Ptolemaic building sketchesand a pony Quote Link to comment Share on other sites More sharing options...
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