Eilat Posted July 3 Share Posted July 3 Are there any mods or ideas for modern warfare for this game? I know there's a World War I mod, but it's not finished. If anyone has ideas or wants to discuss a modern warfare mod, feel free to do so in this topic Link to comment Share on other sites More sharing options...
Eilat Posted July 3 Author Share Posted July 3 There's a game I played a long time ago called World in Conflict, and I really liked its gameplay. Victory was determined by capturing key points on the map. If there were a modern warfare mod for 0AD, we could apply this method alongside completely destroying opponents or capturing structures. I think with long-range units like artillery and missiles, destroying opponents could be very easy if the player just spammed them. 1 Link to comment Share on other sites More sharing options...
Eilat Posted July 3 Author Share Posted July 3 2 minutes ago, Eilat said: destroying opponents could be very easy if the player just spammed them. like this, for example Screen Recording 003448_1_1_1_1.mp4 1 Link to comment Share on other sites More sharing options...
Lopess Posted July 3 Share Posted July 3 5 hours ago, Eilat said: like this, for example Screen Recording 003448_1_1_1_1.mp4 1.99 MB · 2 downloads Nice ICBM shot.! 1 Link to comment Share on other sites More sharing options...
Lopess Posted July 3 Share Posted July 3 Squads or battalions for infantry units work really well together, because combining different specializations makes more sense than having separate units, in my opinion. 1 Link to comment Share on other sites More sharing options...
Perzival12 Posted July 3 Share Posted July 3 Luckily for both of your ideas, the code for Nodes and Battalions already exists, you’d just have to update. 1 Link to comment Share on other sites More sharing options...
Eilat Posted July 3 Author Share Posted July 3 1 hour ago, Lopess said: Nice ICBM shot.! Basically, it's a patchwork of lines of code, with a few value modifications. I didn't create anything, I just used available resources. Link to comment Share on other sites More sharing options...
Eilat Posted July 3 Author Share Posted July 3 39 minutes ago, Perzival12 said: Luckily for both of your ideas, the code for Nodes and Battalions already exists, you’d just have to update. Basically, I can't do it myself. I create these topics simply to gather or attract people with similar interests, like the topic about gunpowder, with the faint hope that if many interested people come together, there will be ideas and products, but that doesn't seem promising. 1 1 Link to comment Share on other sites More sharing options...
fabio Posted July 5 Share Posted July 5 See also this thread: https://wildfiregames.com/forum/topic/25280-black-powder-test/ 1 Link to comment Share on other sites More sharing options...
Eilat Posted Sunday at 14:46 Author Share Posted Sunday at 14:46 5 Link to comment Share on other sites More sharing options...
Eilat Posted 10 hours ago Author Share Posted 10 hours ago 0 A.D. 2026-09-22 22-30-22 - Trim.mp4 Link to comment Share on other sites More sharing options...
Thalatta Posted 9 hours ago Share Posted 9 hours ago Maybe this channel could be useful for you, they explain the models they use for their other channel, Yarnhub, and describe the capabilities of each machine in quite some detail: 1 Link to comment Share on other sites More sharing options...
Eilat Posted 8 hours ago Author Share Posted 8 hours ago 35 minutes ago, Thalatta said: Maybe this channel could be useful for you, they explain the models they use for their other channel, Yarnhub, and describe the capabilities of each machine in quite some detail: Thank a lot Link to comment Share on other sites More sharing options...
Eilat Posted 8 hours ago Author Share Posted 8 hours ago A small update to the interface. 0 A.D. 2026-09-23 01-14-26 - Trim.mp4 1 1 Link to comment Share on other sites More sharing options...
Lopess Posted 4 hours ago Share Posted 4 hours ago @EilatDo you already have an idea regarding units, faction profiles, and that sort of thing? Link to comment Share on other sites More sharing options...
Asher Posted 4 hours ago Share Posted 4 hours ago Where do you download this? Is this for r28? Link to comment Share on other sites More sharing options...
Eilat Posted 3 hours ago Author Share Posted 3 hours ago 29 minutes ago, Lopess said: Do you already have an idea regarding units, faction profiles, and that sort of thing? I have ideas regarding factions and units, but nothing specific yet for buildings and technologies. 29 minutes ago, Asher said: Where do you download this? Is this for r28? I am the one who developed it. Link to comment Share on other sites More sharing options...
Eilat Posted 3 hours ago Author Share Posted 3 hours ago 32 minutes ago, Asher said: Is this for r28? It's too early to say. I'm not sure when the mod will be fully functional. Link to comment Share on other sites More sharing options...
Thalatta Posted 3 hours ago Share Posted 3 hours ago In what historical period, as in exact years, do you want to focus? Link to comment Share on other sites More sharing options...
Eilat Posted 3 hours ago Author Share Posted 3 hours ago 9 minutes ago, Thalatta said: In what historical period, as in exact years, do you want to focus? Technically speaking, this mod focuses on the 21st century, the present day, though it prioritizes gameplay over historical accuracy or realism. The factions are fictional, albeit inspired by real world counterparts. If this mod proves successful, I plan to develop subsequent mods set in the gunpowder era. While those would be technically much simpler than this one, I would hope to incorporate historical consultation for them. 1 1 Link to comment Share on other sites More sharing options...
Lopess Posted 2 hours ago Share Posted 2 hours ago 58 minutes ago, Eilat said: Technically speaking, this mod focuses on the 21st century, the present day, though it prioritizes gameplay over historical accuracy or realism. The factions are fictional, albeit inspired by real world counterparts. Definitely the best choice. 1 Link to comment Share on other sites More sharing options...
Eilat Posted 2 hours ago Author Share Posted 2 hours ago 8 minutes ago, Lopess said: Definitely the best choice. I have been inspired by you. 1 Link to comment Share on other sites More sharing options...
Essential Strategy Posted 56 minutes ago Share Posted 56 minutes ago On 03/07/2026 at 5:52 AM, Eilat said: Are there any mods or ideas for modern warfare for this game? I know there's a World War I mod, but it's not finished. If anyone has ideas or wants to discuss a modern warfare mod, feel free to do so in this topic Hello, good work. I got attracted by 0 A.D. because of modding capabilities. I want to bring to life a project I did for a game called Rusted Warfare RTS. It is about WW2 and i think everything I need is possible in 0 A.D., without several limitations on the engine and liceses I had in the previous game. The thing is I am strugling a bit with modding, as there are not clear or complete guides nor tutorials for modding the game. I tried to ask where to start before in this forum, but responses were not very helpful... I would thank you a lot for any help. Link to comment Share on other sites More sharing options...
Eilat Posted 48 minutes ago Author Share Posted 48 minutes ago 5 minutes ago, Essential Strategy said: Hello, good work. I got attracted by 0 A.D. because of modding capabilities. I want to bring to life a project I did for a game called Rusted Warfare RTS. It is about WW2 and i think everything I need is possible in 0 A.D., without several limitations on the engine and liceses I had in the previous game. The thing is I am strugling a bit with modding, as there are not clear or complete guides nor tutorials for modding the game. I tried to ask where to start before in this forum, but responses were not very helpful... I would thank you a lot for any help. I’m honestly not an expert developer myself and rely heavily on AI for reference, so if you have specific questions, AI can provide quick answers, alongside the advice you get from the forum, of course. This mod is still in its early stages, so I’m not sure how successful it will be. Link to comment Share on other sites More sharing options...
Lopess Posted 24 minutes ago Share Posted 24 minutes ago 20 minutes ago, Essential Strategy said: Hello, good work. I got attracted by 0 A.D. because of modding capabilities. I want to bring to life a project I did for a game called Rusted Warfare RTS. It is about WW2 and i think everything I need is possible in 0 A.D., without several limitations on the engine and liceses I had in the previous game. The thing is I am strugling a bit with modding, as there are not clear or complete guides nor tutorials for modding the game. I tried to ask where to start before in this forum, but responses were not very helpful... I would thank you a lot for any help. A good starting point is to download a mod, analyze what each component does, preferably using Visual Studio Code or a similar program, understand the folder structure, the XML standards, image formats, etc.I have good news, we have a community mod started by Stan about World War II using models from another open-source game.https://github.com/0ADMods/pyrogenesis-1944 That would be a great start; download this mod, update to alpha 28, and try getting the French Civic to work, for example. We have manuals for mods, and almost all questions have already been asked in the forum, which is a good place to do so, but if anything new comes up, feel free to ask here. Also, as mentioned above, there are now AIs are relatively good at small tasks for the average user, but I advise understanding them beforehand. Link to comment Share on other sites More sharing options...
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