MishFTW Posted November 8, 2012 Report Share Posted November 8, 2012 I think a rounded top versus a four faced mixture (dunno the exact term but I suppose buttress works) is much more elegant cleaner. But then again, this is a military building Nice touch with the banners. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 8, 2012 Report Share Posted November 8, 2012 I think a rounded top versus a four faced mixture (dunno the exact term but I suppose buttress works) is much more elegant cleaner. But then again, this is a military building Nice touch with the banners. Thanks I feel as though a barrel vault would be too 'pointed' in relation to the groin vault i have here, even if it is cleanersome players will be putting a lot of these, and if the roof points in one direction it may look a bit peculiar, in my opinion Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 8, 2012 Report Share Posted November 8, 2012 (edited) Well this one took a while. The textures on the sheilds are still messed up though Edited November 8, 2012 by LordGood Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 8, 2012 Report Share Posted November 8, 2012 Pre render again Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted November 8, 2012 Report Share Posted November 8, 2012 Well this one took a while. The textures on the sheilds are still messed up thoughIn the lower part, I guess you've seen you've got a hollow line all along. Is it due to lack of texture or to modelizing ?I love the gate, I mean the part that opens. It looks very strong! By the way, the texturing of the gate (timber and metal) can be improved I think (I refer to the 1st render, not the second and last you just posted, where it's too dark to see the texturing). Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 8, 2012 Report Share Posted November 8, 2012 In the lower part, I guess you've seen you've got a hollow line all along. Is it due to lack of texture or to modelizing ?I love the gate, I mean the part that opens. It looks very strong! By the way, the texturing of the gate (timber and metal) can be improved I think (I refer to the 1st render, not the second and last you just posted, where it's too dark to see the texturing).the hollow line is where the team colors go, I haven't quite got there yet.the gate is all timber, but different colors to differentiate the coffers, I'll probably have to work it a bit more so the grain makes sense Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 8, 2012 Report Share Posted November 8, 2012 Nice texturing, good work The only thing that looks a little off to me are the gateway arches size. They look too big, other than that... it's looking gorgeous Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 8, 2012 Author Report Share Posted November 8, 2012 The arches look fine to me. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 8, 2012 Author Report Share Posted November 8, 2012 Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 29, 2012 Report Share Posted November 29, 2012 I've UV mapped the defense tower. I retopologized some parts and deleted unnecessary geometry. I tried to keep the same texturing LordGood did except the railings and some minor details.It looks darker because of the way blender multiplies AO.Please suggest any change desired on the texture mapping. I'll commit this european afternoon. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 29, 2012 Report Share Posted November 29, 2012 My Shields XD Quote Link to comment Share on other sites More sharing options...
MishFTW Posted December 3, 2012 Report Share Posted December 3, 2012 How is progress on the walls? Personally I think they should be wooden but perhaps have stone foundations? Quote Link to comment Share on other sites More sharing options...
Josh Posted December 4, 2012 Report Share Posted December 4, 2012 (edited) I've UV mapped the defense tower. I retopologized some parts and deleted unnecessary geometry. I tried to keep the same texturing LordGood did except the railings and some minor details.It looks darker because of the way blender multiplies AO.Please suggest any change desired on the texture mapping. I'll commit this european afternoon.Not to be a wet blanket or anything, but LordGood technically hasn't released his work under the open source licence (by posting in this thread) yet so we shouldn't have anything of his committed. Edited December 4, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 4, 2012 Report Share Posted December 4, 2012 I guess he posted the tower files in the barracks thread in order to check the UVs and get the asset into the game. But yeah, I hope he see this and post in the legal waiver thread just to be sure. Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 5, 2012 Report Share Posted December 5, 2012 The gatehouse depicted doesnt really fit the game's art style very well, so I took the liberty of flattening it out a bit.Just stopped in to let you know how far my jaw dropped when I saw this screenshot. Keep up the amazing work! Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 8, 2012 Report Share Posted December 8, 2012 Just stopped in to let you know how far my jaw dropped when I saw this screenshot. Keep up the amazing work!Thanks!That reminds me, I still have no idea what the lengths of the wall segments are supposed to be, this might not work in game just yet Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 8, 2012 Author Report Share Posted December 8, 2012 If you match the Persian wall segment lengths, then I think it will work fine. Quote Link to comment Share on other sites More sharing options...
wraitii Posted December 8, 2012 Report Share Posted December 8, 2012 Isn't that building a bit high-poly? It looks really nice, but it appears extremely detailed. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 8, 2012 Report Share Posted December 8, 2012 (edited) Isn't that building a bit high-poly? It looks really nice, but it appears extremely detailed.I also think the it looks a little overly detailed. Edited December 8, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
alpha123 Posted December 9, 2012 Report Share Posted December 9, 2012 I like it a lot. Amazing work LordGood!If any details would be removed, I'd say get rid of the decoration on the doors. It looks a little weird with an undecorated wall. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 10, 2012 Author Report Share Posted December 10, 2012 I like the detail on the doors. Finally some gates that aren't just flat planes. I'd remove all the shields instead. Quote Link to comment Share on other sites More sharing options...
longtomjr Posted December 21, 2012 Report Share Posted December 21, 2012 I like this... all of it. Got just one cuppa tea. The texture of the tower looks a bit out of the industrial revolution... I think mabe making the stones lighter... Make it a bit more light dark variated stones. The stones are to rectangular and looks modern (type of)..Well thats it...Kind regardsLTJR Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 23, 2012 Report Share Posted December 23, 2012 I made a few palisade variations too, just in case we wanted to replace the mauryan palisade model instead of using the standard one 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 23, 2012 Report Share Posted December 23, 2012 And I dont know where to put this so I'll leave it here 1 Quote Link to comment Share on other sites More sharing options...
alpha123 Posted December 23, 2012 Report Share Posted December 23, 2012 I think LordGood could probably make this game by himself. Seriously, do you just blink and models appear?I really like that palisade variation. It would be pretty cool for different civs to have slightly different palisades. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.