Ludo38 Posted December 15, 2012 Report Share Posted December 15, 2012 I have yet to import the elephant and make necessary changes around it, here are the curved supports and doors, I also hollowed out the inside a bit more. this configuration doesnt seem to look as strong to me as the previous (not regarding the thinner walls), but I'm open to suggestions.Cool that you made the inner walls thinner.I'm looking forward to seeing the elephant scale compared to your model before judging, but maybe the entrance of the boxes will deserve more width, to make this all spacy enough for those awesome pachyderms.Also, I'm wondering if the building isn't too large for the game... though I love it that big !Did you start some texturing on it ? Quote Link to comment Share on other sites More sharing options...
Jeru Posted December 15, 2012 Report Share Posted December 15, 2012 XD that Expliain all. if you know more guys like you... you know Recluit them.I also found 0 A.D. composer & musician Omri Lahav on an internet forum (which sadly closed just recently). Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 15, 2012 Report Share Posted December 15, 2012 I also found 0 A.D. composer & musician Omri Lahav on an internet forum (which sadly closed just recently).Forum about music or what? (Sorry. Im very curious). Quote Link to comment Share on other sites More sharing options...
Jeru Posted December 15, 2012 Report Share Posted December 15, 2012 An Israeli forum about video game development. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 16, 2012 Author Report Share Posted December 16, 2012 Cool that you made the inner walls thinner.I'm lookinf forward to seeing the elephant scale compared to your model before judging, but maybe the entrance of the boxes will deserve more width, to make this all spacy enough for those awesome pachyderms.Also, I'm wondering if the building isn't too large for the game... though I love it that big !Did you start some texturing on it ?I'm guessing right now the doors and roof will have to be taller. Other than that, I really like the direction. Quote Link to comment Share on other sites More sharing options...
LordGood Posted December 16, 2012 Report Share Posted December 16, 2012 I must have been sending you guys some massive buildings, I've been building them to the scale of the human model~ Quote Link to comment Share on other sites More sharing options...
Josh Posted December 16, 2012 Report Share Posted December 16, 2012 I must have been sending you guys some massive buildings, I've been building them to the scale of the human model~Just model to whatever units you prefer, It's easy to scale the models (I think my buildings are like 2 cm wide ). Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted December 16, 2012 Report Share Posted December 16, 2012 I must have been sending you guys some massive buildings, I've been building them to the scale of the human model~AH AH! Nice screenshot !! Quote Link to comment Share on other sites More sharing options...
alpha123 Posted December 18, 2012 Report Share Posted December 18, 2012 (edited) LordGood that's beautiful!Are you a professional?EDIT: I just saw this of yours. You are quite literally the best 3D artist I've ever seen. Edited December 18, 2012 by alpha123 Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 18, 2012 Report Share Posted December 18, 2012 EDIT: I just saw this of yours. You are quite literally the best 3D artist I've ever seen.Jesus... What's the over/under on how long it would take for the game to crash with a model of that detail? 0.4 ms? Quote Link to comment Share on other sites More sharing options...
quantumstate Posted December 18, 2012 Report Share Posted December 18, 2012 Jesus... What's the over/under on how long it would take for the game to crash with a model of that detail? 0.4 ms?I believe that our engine would give a friendly error message instead of crashing. I think there is a limit of 64000 vertices allowed per model. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted December 19, 2012 Report Share Posted December 19, 2012 Jesus... What's the over/under on how long it would take for the game to crash with a model of that detail? 0.4 ms?Haha... love that reaction.I must have been sending you guys some massive buildings, I've been building them to the scale of the human model~One of the shortcomings of SkecthUp is the scaling of exported models. Really drives me crazy. I used to think it only happened to me. Quote Link to comment Share on other sites More sharing options...
lilstewie Posted December 19, 2012 Report Share Posted December 19, 2012 It looks better without the doors. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 19, 2012 Report Share Posted December 19, 2012 One of the shortcomings of SkecthUp is the scaling of exported models. Really drives me crazy. I used to think it only happened to me.It happened to me with blender too, until I started importing other finished models for scale reference.@LordGoodNice work with the elephant stables, I like them with the doors, some could be open and others closed Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 19, 2012 Report Share Posted December 19, 2012 (edited) Haha... love that reaction.One of the shortcomings of SkecthUp is the scaling of exported models. Really drives me crazy. I used to think it only happened to me. i think that too Geek XD. may be Kimball have the reason. that model are complex. i love the Illustrations that guys Lordgood in Deviant art.Its not bad idea scouting in that page for other artist or talented guys. Edited December 19, 2012 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
lilstewie Posted December 19, 2012 Report Share Posted December 19, 2012 (edited) I feel like you shouldn't make it more enclosed than it already is.Those stables in the original example didn't have doors like horses. Edited December 19, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 19, 2012 Report Share Posted December 19, 2012 Well the easy answer is that SketchUp was not designed for the way we're using it. They designed it to be easy to use, so you wind up with a lot of messy geometry. It's like trying to use a WYSIWYG editor to write a standards-compliant website. Remember that the original intention was to model buildings for Google Earth - exporting to common formats came later. Quote Link to comment Share on other sites More sharing options...
Josh Posted December 19, 2012 Report Share Posted December 19, 2012 Well the easy answer is that SketchUp was not designed for the way we're using it. They designed it to be easy to use, so you wind up with a lot of messy geometry. It's like trying to use a WYSIWYG editor to write a standards-compliant website. Remember that the original intention was to model buildings for Google Earth - exporting to common formats came later.I keep hearing that Sketchup exports messy geometry, but what do you mean by that? Does it over-triangulate or do you mean something else? Also to avoid Sketchup's exporters completely 3DS Max supports opening Sketchup save-files (skp files) directly. Quote Link to comment Share on other sites More sharing options...
Enrique Posted December 19, 2012 Report Share Posted December 19, 2012 I keep hearing that Sketchup exports messy geometry, but what do you mean by that? Does it over-triangulate or do you mean something else? Also to avoid Sketchup's exporters completely 3DS Max supports opening Sketchup save-files (skp files) directly.Tons of duplicated vertices, unneccesary geometry (over-triangulate), messy topology with several poles (even more than 6 edged-poles)And the lack of UV unwrapping Quote Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted December 19, 2012 Report Share Posted December 19, 2012 Tons of duplicated vertices, unneccesary geometry (over-triangulate), messy topology with several poles (even more than 6 edged-poles)And the lack of UV unwrapping That's why, seeing that how talented you already are with modelling, LordGood, is that I urge you to try to take some time to learn Blender to make everything easer for everyone. It would be a shame to not use your awesome models, but I guess it would also be bad the huge amount of re-work that Enrique or someone has to do to fix Sketchup's issue.I already directed you to some basic Blender tutorials on this thread. If you could take a few hours to try it, we would all be glad. Quote Link to comment Share on other sites More sharing options...
Kimball Posted December 20, 2012 Report Share Posted December 20, 2012 Also I think you'd be pretty happy with the new system as well once you convert to Blender. It might frustrate you at first, but it enables a lot more freedom for you as an artist. Quote Link to comment Share on other sites More sharing options...
Atenmeses52 Posted December 30, 2012 Report Share Posted December 30, 2012 (edited) I was at a museum of Asian art yesterday and I found this Ancient Indian relief of an Elephant Stable that I thought would be helpful even though you guys seem to be almost done with the stables's model...the stables seem to be in the lower left hand side of the relief and it appears that they would have been attached to the palace of the king who is shows inside the building that looks kind of like our civic center model. Maybe we could add this kind of elephant stable to the market building or the civic center. The archaeological site where this was found is called Bharhut (for further reference see the museum's website http://www.asia.si.edu/) Edited December 30, 2012 by Atenmeses52 Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 30, 2012 Report Share Posted December 30, 2012 Very interesting find Atenmeses52, thanks for sharing it with us.Do you know what the circular object in the middle of the relief is? It's probably a symbol, but could also be a mechanism of some sort... Quote Link to comment Share on other sites More sharing options...
Atenmeses52 Posted December 30, 2012 Report Share Posted December 30, 2012 I think it's just the Ashoka Chakra (a Mauryan adaptation of a traditional Buddhist symbol) http://en.wikipedia.org/wiki/Ashoka_Chakra Quote Link to comment Share on other sites More sharing options...
Pureon Posted December 30, 2012 Report Share Posted December 30, 2012 You're probably right Quote Link to comment Share on other sites More sharing options...
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