CTLN7 Posted May 15, 2013 Share Posted May 15, 2013 https://www.facebook.com/republicrogue Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 15, 2013 Share Posted May 15, 2013 Thank you, today a guy ask me for your mod. Link to comment Share on other sites More sharing options...
CTLN7 Posted May 29, 2013 Share Posted May 29, 2013 More updateshttp://www.moddb.com/games/rogue-republic/news/belarus-crossroads Link to comment Share on other sites More sharing options...
CTLN7 Posted June 16, 2013 Share Posted June 16, 2013 For those interested in our progress we showed up another update here :http://www.moddb.com/games/rogue-republic/news/battle-for-kaliningrad 1 Link to comment Share on other sites More sharing options...
Almin Posted June 28, 2013 Share Posted June 28, 2013 (edited) Oh man! She's beautiful! Where did you found her? o_O Edited June 28, 2013 by Almin Link to comment Share on other sites More sharing options...
fabio Posted August 30, 2013 Share Posted August 30, 2013 It looks Rogue Republic is going to use a different engine:Due to several difficulties with the current engine, although we haven't give up yet Pyrogenesis as our engine, our cell is working on a anlternative engine version.Source: http://www.moddb.com...e-of-the-ground Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 30, 2013 Share Posted August 30, 2013 Too bad . Other Mod is gone. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 22, 2013 Share Posted September 22, 2013 http://www.moddb.com/games/rogue-republicthey have updates, really great team. Link to comment Share on other sites More sharing options...
fabio Posted December 4, 2013 Share Posted December 4, 2013 I've been working on adding relative-to-prop velocity for particles so your jet effects should be improvable fairly easilyThis will be in alpha15:http://trac.wildfiregames.com/ticket/1922http://trac.wildfiregames.com/changeset/14286ok, I made the flames going horizontally.It doesn't get easier: the orientation of the particles is GLOBAL and not relative to the propThe particles always go in the specific direction, instead of adjusting their direction with the model.C'mon guys, I really need help at getting all this functional :/You may want to update the planes . 1 Link to comment Share on other sites More sharing options...
newcivs Posted December 5, 2013 Share Posted December 5, 2013 (edited) This will be in alpha15:http://trac.wildfiregames.com/ticket/1922http://trac.wildfiregames.com/changeset/14286You may want to update the planes .i like!!, a new and modern plane for the game!!PD this is a SU-25 for our orientation Edited December 5, 2013 by newcivs Link to comment Share on other sites More sharing options...
Radagast. Posted September 19, 2014 Share Posted September 19, 2014 After wraitii's fixes, the Council succeeded in fixing another issue with planes, which made planes jump around wildly. The last issue I know of now is that the rotation (yaw) drifts over time. That's known to happen with quadrocopter sensorics (so it's strange it happend in 0AD too, because we don't have sensorics, so the issue might have been a random rotation offset).Definitely we first need to know how to reproduce this issue before we can fix it.Modern warfare now has a chance since Sander's turrets. Link to comment Share on other sites More sharing options...
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