wzyas Posted 8 hours ago Share Posted 8 hours ago It don't know if the rules allows it but here my request: Back in Empire Earth you could command units to auto-explore. It would be nice if we could do that. In Age of Mythology you can make the mini map bigger for a moment. It helps a lot. It would be cool if the workers don't deplete a fruit bush. They leave it with 1 hp and move to the next. Or become idle. Thanks for reading. Link to comment Share on other sites More sharing options...
Grautvornix Posted 7 hours ago Share Posted 7 hours ago Thanks wzyas! I particularly like your proposal #2 and #3: #2: temporarily enlarge the minimap, e.g. double click on the minimap could open a window showing exclusively the map (enlarged), doule clicking again closes the sparate map windwo. #3: workes do not deplete berry bushes completely but leave a bit so they can re-generate. The same would apply to fishing boats. Link to comment Share on other sites More sharing options...
Thalatta Posted 6 hours ago Share Posted 6 hours ago @wzyas I think there are mods that already handle your first two points. 1 hour ago, wzyas said: command units to auto-explore. It would be nice if we could do that. As usual, it would be nice for some, but not for others. I think this is an example of letting the game play for you, as discussed in: 1 hour ago, wzyas said: make the mini map bigger for a moment I agree it would be nice to have this in the base game. 1 hour ago, wzyas said: It would be cool if the workers don't deplete a fruit bush. They leave it with 1 hp and move to the next. Or become idle. You didn't say what for, exactly. If, as @Grautvornix says, it's to let them regenerate, I'm always for adding little details that enhance realism and complexity, as long as micro and bloatedness is not unacceptably increased. The way I'd implement it is that after fruits are depleted, the fruitless bush/tree remains, and one can then gather its wood (which is otherwise ignored by those already gathering wood, thus, you'd need to manually order their cutting down), or choose to leave it and wait for fruit to appear again after some time. I'd do something similar with all renewable resources, but, again, these things have already been discussed, and there's some people that usually push back against these changes (see below, and read around, just use the search tool). I find "balance" considerations unconvincing since some general regeneration rate could be set as an option, and none to low values shouldn't affect present gameplay in any noticeable way (and high values shouldn't be that high, I see it more as a way to say "yes, this game takes this into account, unlike most RTS!"). Link to comment Share on other sites More sharing options...
Atrik Posted 5 hours ago Share Posted 5 hours ago 1 hour ago, Thalatta said: as discussed in: So much quality content about this topic 1 Link to comment Share on other sites More sharing options...
Perzival12 Posted 2 hours ago Share Posted 2 hours ago 6 hours ago, wzyas said: It don't know if the rules allows it but here my request: Back in Empire Earth you could command units to auto-explore. It would be nice if we could do that. In Age of Mythology you can make the mini map bigger for a moment. It helps a lot. It would be cool if the workers don't deplete a fruit bush. They leave it with 1 hp and move to the next. Or become idle. Thanks for reading. Auto explore isn't really needed, just turn on Explored or Revealed map in the settings, it really amounts to the same thing. The minimal definintly would be easier to use if you could click on it to enlarge it, or even hover over an area of it to zoom in. (I personally would like an option to turn the minimap off, I noticed it can cause performance issues.) Berry bushes would be nice if they could regrow, since not everyone has the room to build tons of farms, especially on some maps. Thalatta's wood idea makes sense in theory, but from my knowledge of bushes, you can't really build anything from them, due to the branches being too small. And, before people begin about balance problems, a tiny change to adding regeneration rates to the berries isn't really going to break the game, and thinking so will eventually make the game static. Link to comment Share on other sites More sharing options...
Thalatta Posted 2 hours ago Share Posted 2 hours ago 8 minutes ago, Perzival12 said: from my knowledge of bushes, you can't really build anything from them, due to the branches being too small Of course not, but I was having in mind some marginal use like using that wood to set some small fires and such, so they should give very little wood. It just seemed more realistic than leaving them with 1 food (what if one wants that food?), with the available resource change being a cleaner "completion" of the food gathering process, and the wood gathering presented as a new option. 1 Link to comment Share on other sites More sharing options...
guerringuerrin Posted 1 hour ago Share Posted 1 hour ago 7 hours ago, wzyas said: In Age of Mythology you can make the mini map bigger for a moment. It helps a lot. This is currently being worked on here #8989. I hope we can have it ready for the next release =) 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 17 minutes ago Share Posted 17 minutes ago 45 minutes ago, guerringuerrin said: This is currently being worked on here #8989. I hope we can have it ready for the next release =) This will be really nice. Thank you for working on it and entertaining my suggestions. 1 Link to comment Share on other sites More sharing options...
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