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Mod request.


wzyas
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It don't know if the rules allows it but here my request:

Back in Empire Earth you could command units to auto-explore. It would be nice if we could do that.

In Age of Mythology you can make the mini map bigger for a moment. It helps a lot.

It would be cool if the workers don't deplete a fruit bush. They leave it with 1 hp and move to the next. Or become idle.

Thanks for reading.

 

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Thanks wzyas! 

I particularly like your proposal #2 and #3: 

  • #2: temporarily enlarge the minimap, e.g. double click on the minimap could open a window showing exclusively the map (enlarged), doule clicking again closes the sparate map windwo.
  • #3: workes do not deplete berry bushes completely but leave a bit so they can re-generate. The same would apply to fishing boats.
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@wzyas I think there are mods that already handle your first two points.

 

1 hour ago, wzyas said:

command units to auto-explore. It would be nice if we could do that.

As usual, it would be nice for some, but not for others. I think this is an example of letting the game play for you, as discussed in:

 

1 hour ago, wzyas said:

make the mini map bigger for a moment

I agree it would be nice to have this in the base game.

 

1 hour ago, wzyas said:

It would be cool if the workers don't deplete a fruit bush. They leave it with 1 hp and move to the next. Or become idle.

You didn't say what for, exactly. If, as @Grautvornix says, it's to let them regenerate, I'm always for adding little details that enhance realism and complexity, as long as micro and bloatedness is not unacceptably increased. The way I'd implement it is that after fruits are depleted, the fruitless bush/tree remains, and one can then gather its wood (which is otherwise ignored by those already gathering wood, thus, you'd need to manually order their cutting down), or choose to leave it and wait for fruit to appear again after some time. I'd do something similar with all renewable resources, but, again, these things have already been discussed, and there's some people that usually push back against these changes (see below, and read around, just use the search tool). I find "balance" considerations unconvincing since some general regeneration rate could be set as an option, and none to low values shouldn't affect present gameplay in any noticeable way (and high values shouldn't be that high, I see it more as a way to say "yes, this game takes this into account, unlike most RTS!").

 

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