Emacz Posted June 18 Share Posted June 18 I'd like to think we making some decent progress. Here are some icons of new building ideas we are working on. If anyone has experience with a blender and can help create some of the props so we can make these into actors that would be great! Also looking to play test some of the changes. The AI still isn't "real" enough to get a good feel for the balance. Thanks and Cheers! 1 Link to comment Share on other sites More sharing options...
Asher Posted June 19 Share Posted June 19 Those structures look really cool! I don't really have experience in blender though 1 Link to comment Share on other sites More sharing options...
Thalatta Posted June 19 Share Posted June 19 If you want to be historically accurate (as the mod claims), don't use flags, banners, standards, etc for the Ancient Greeks. Link to comment Share on other sites More sharing options...
Emacz Posted June 19 Share Posted June 19 27 minutes ago, Thalatta said: If you want to be historically accurate (as the mod claims), don't use flags, banners, standards, etc for the Ancient Greeks. Should be an ez fix Link to comment Share on other sites More sharing options...
Emacz Posted June 19 Share Posted June 19 @Thalatta better? Link to comment Share on other sites More sharing options...
Thalatta Posted June 19 Share Posted June 19 What are them, exactly? Link to comment Share on other sites More sharing options...
Emacz Posted June 19 Share Posted June 19 They are supposed to be the skiritai camp in p1, and the perioikoi town in p2. Basically where you can train "allies" Link to comment Share on other sites More sharing options...
Emacz Posted June 22 Share Posted June 22 Thanks to @stevenlau we now have formation bonus working for testudo/phalanx. You gain resistance but lose speed while in formation. You still cant attack in formation. We also have a charge attack, raider and shock mixins that set units apart. I can't promise everything is balanced and error free... which is why I am always looking for people to test with! 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 22 Share Posted June 22 3 hours ago, Emacz said: Thanks to @stevenlau we now have formation bonus working for testudo/phalanx. You gain resistance but lose speed while in formation. You still cant attack in formation. Does this actually work? I've tried adding resistance to formation files in DE but I only get errors when selecting the units. EDIT: I just tested it in AEA and it works as expected. How did you do this? Link to comment Share on other sites More sharing options...
Emacz Posted June 22 Share Posted June 22 I don’t know if he had to do anything in the background. But check out the formation templates. I was able to do it there. It took a while to figure out speed. I can explain more later But @stevenlauis the real hero. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 22 Share Posted June 22 Adding resistance to the formation templates is the easy part. I'm just wondering what the changes to formation.js were. Link to comment Share on other sites More sharing options...
Emacz Posted June 22 Share Posted June 22 2 minutes ago, wowgetoffyourcellphone said: Adding resistance to the formation templates is the easy part. I'm just wondering what the changes to formation.js were. Haha yeah, obviously he had to do something there. Cause I think I tried playing around with it in the past and never got it to show up. Link to comment Share on other sites More sharing options...
Thalatta Posted June 22 Share Posted June 22 4 hours ago, Emacz said: Thanks to @stevenlau we now have formation bonus working for testudo/phalanx. You gain resistance but lose speed while in formation. You still cant attack in formation. We also have a charge attack, raider and shock mixins that set units apart. I can't promise everything is balanced and error free... which is why I am always looking for people to test with! Can you control just gaining resistance from ranged attacks, for example? 4 hours ago, Emacz said: We also have a charge attack, raider and shock What would that be, exactly? Link to comment Share on other sites More sharing options...
Emacz Posted June 22 Share Posted June 22 Can you control just gaining resistance from ranged attacks, for example? Sorta, but not 100%. Are you referring specifically to Testudo? in Testudo they get +3 pierce, +1 H/C resistance but move 40% slower.... The main issue right now is pierce is both a ranged and melee attack. I'm not sure if you can do pierce from ranged only, would need to talk to Steven about that. We also have a charge attack, raider and shock They do what the github says they do Charge - Charge the enemy and do intiial +10 Crush and 2.5 Hack/Pierce dmg but lose 1 of each resistance while charging Shock - Gain 15% walk speed and 20% accleration Raiders - Raiders 20% faster walk speed and +0.5 capture attack but 5% slower run speed Link to comment Share on other sites More sharing options...
Perzival12 Posted June 22 Share Posted June 22 @Emaczare you LiefTheLucky in the MP lobby? Link to comment Share on other sites More sharing options...
Emacz Posted June 22 Share Posted June 22 51 minutes ago, Perzival12 said: @Emaczare you LiefTheLucky in the MP lobby? yes sir! 1 Link to comment Share on other sites More sharing options...
stevenlau Posted Friday at 07:41 Share Posted Friday at 07:41 On 23/06/2026 at 5:43 AM, wowgetoffyourcellphone said: Adding resistance to the formation templates is the easy part. I'm just wondering what the changes to formation.js were. Two things. To let engine read your new tag in template (so that no error pops up), you need to edit the schema at the beginning of formation.js. To let the bonus really happen, you need to modify a few js, and you must understand the whole unit AI attack flow. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Friday at 22:30 Share Posted Friday at 22:30 14 hours ago, stevenlau said: Two things. To let engine read your new tag in template (so that no error pops up), you need to edit the schema at the beginning of formation.js. To let the bonus really happen, you need to modify a few js, and you must understand the whole unit AI attack flow. Pull Request plz Link to comment Share on other sites More sharing options...
Emacz Posted Friday at 22:48 Share Posted Friday at 22:48 How? Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Saturday at 01:17 Share Posted Saturday at 01:17 https://gitea.wildfiregames.com/0ad/0ad/pulls Link to comment Share on other sites More sharing options...
Emacz Posted Saturday at 01:33 Share Posted Saturday at 01:33 15 minutes ago, wowgetoffyourcellphone said: https://gitea.wildfiregames.com/0ad/0ad/pulls Oh ok so I think you do need @stevenlau for that. Link to comment Share on other sites More sharing options...
stevenlau Posted Saturday at 03:53 Share Posted Saturday at 03:53 Vanilla 0AD? Better not pull in there unless they have solid plan of formation bonuses. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Saturday at 11:01 Share Posted Saturday at 11:01 7 hours ago, stevenlau said: Vanilla 0AD? Better not pull in there unless they have solid plan of formation bonuses. I meant, PR for the background code to make formation bonuses a possibility. The formation bonuses themselves can be a separate PR. Link to comment Share on other sites More sharing options...
Asher Posted 2 hours ago Share Posted 2 hours ago Version 0.28.9 now on mod.io Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now