wowgetoffyourcellphone Posted 9 hours ago Share Posted 9 hours ago So, I've uploaded release 28 to mod.io: https://mod.io/g/0ad/m/theban-greeks#discussion Just waiting for approval! Luckily it's a very small mod (under 2mb). Here's the pyromod if you'd like to test it before it goes live on mod.io theban-greeks.pyromod Any suggestions on how to improve the mod? Keep in mind, it's a simple civ mod which adds to the base game and isn't intended to change the gameplay of the rest of the civs or change the meta (such as in Delenda Est). 4 1 Quote Link to comment Share on other sites More sharing options...
Thalatta Posted 3 hours ago Share Posted 3 hours ago (edited) Besides the obvious Epaminondas and Sacred Band, I’m happy you have included their “fire-throwing engine”. From the top of my mind, I can suggest the Hamippoi ("those running with horses"), highly mobile light infantry (possibly javelinmen) that ran alongside cavalry and countered enemy cavalry (maybe could have mutual bonus). Xenophon says “Epaminondas on the other hand had made a strong column of his cavalry, also, and had mingled foot soldiers among them”, and says that “Another duty of a cavalry commander is to demonstrate to the city the weakness of cavalry destitute of infantry as compared with cavalry that has infantry attached to it. Further, having got his infantry, a cavalry commander should make use of it. A mounted man being much higher than a man on foot, infantry may be hidden away not only among the cavalry but in the rear as well“. Found this video about them (where at the end he mentions the Macedonians also using them), and since they are more a role for the fit and not a completely different unit, maybe it could relate to unit upgrade with experience: Regarding special structures, the Tropaion of Leuctra (trophy monument for their victory against the Spartans) still stands today a few km away from Thebes (where there's not a lot still standing), although only the top stone shields are original. Here the photo I took of it: Edited 3 hours ago by Thalatta 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 2 hours ago Author Share Posted 2 hours ago 1 hour ago, Thalatta said: From the top of my mind, I can suggest the Hamippoi ("those running with horses"), highly mobile light infantry (possibly javelinmen) that ran alongside cavalry and countered enemy cavalry (maybe could have mutual bonus). Xenophon says “Epaminondas on the other hand had made a strong column of his cavalry, also, and had mingled foot soldiers among them”, and says that “Another duty of a cavalry commander is to demonstrate to the city the weakness of cavalry destitute of infantry as compared with cavalry that has infantry attached to it. Further, having got his infantry, a cavalry commander should make use of it. A mounted man being much higher than a man on foot, infantry may be hidden away not only among the cavalry but in the rear as well“. Found this video about them (where at the end he mentions the Macedonians also using them), and since they are more a role for the fit and not a completely different unit, maybe it could relate to unit upgrade with experience: I'll see what I can do with this one. I have an idea to make it their 2nd champion by utilizing the horse prop point use for cavalry gathering. 1 hour ago, Thalatta said: Regarding special structures, the Tropaion of Leuctra (trophy monument for their victory against the Spartans) still stands today a few km away from Thebes (where there's not a lot still standing), although only the top stone shields are original. Here the photo I took of it: This is a good idea for a special building (vanilla) and their cult statue (DE). Any idea of the original look (hypothetical reconstruction)? Is there an illustration anywhere? Quote Link to comment Share on other sites More sharing options...
Asher Posted 1 hour ago Share Posted 1 hour ago I tried it a little, but I got this when I clicked on barracks: 1 Quote Link to comment Share on other sites More sharing options...
Thalatta Posted 1 hour ago Share Posted 1 hour ago (edited) 1 hour ago, wowgetoffyourcellphone said: Any idea of the original look (hypothetical reconstruction)? Is there an illustration anywhere? Good that you ask, because it seems it would have looked different. According to Greek Trophy Monuments, by Jutta Stroszeck: "The monument at Leuctra is a circular tower (3,38m in diameter) erected on three steps. The height of the tower could not be established, because there were not enough original stones. It was therefore restored in proportion. It is crowned by a Doric frieze, followed by a frieze of nine large round shields and a circular balustrade. Excavations carried out in the area brought to light some scattered conglomerate blocks, but no foundations in situ. So we have no information on whether or not it stood within a defining space. The interior of the monument is hollow, without any doubt for the reception of the [foundation for the] bronze trophy,' as Orlandos remarked. The bronze tropaion mentioned in the texts and shown on coins of the Boeotian Koinon must therefore have once stood on a pillar-like base in the center of the monument, rising high above the balustrade. The form of this monument is distinctive, the ground plan can be reconstructed as a round tower with a massive central base carrying the tropaion. Few analogies are known in architecture, and yet it does not seem likely that the monument at Leuctra was an invention for that occasion. It rather must have stood in line with an older tradition, the type and layout being developed much earlier. That ancient art was rather conservative with regard to the use of specific architectural types, especially in combination with cult buildings, can be deduced by comparing the main features of the two colossal Roman trophies that are preserved today: both the trophies from La Turbie and Adamklissi have a cylindrical central tower set on top of a quadrangular substructure. Each is crowned by a central pillar carrying the anthropomorphic stone trophy". Here drawings from the book: Edited 1 hour ago by Thalatta In case it's not clear, that "stick" coming from the back of the bronze statue is the scabbard, hanging higher up than most are used to seeing. 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 1 hour ago Share Posted 1 hour ago (edited) Nice work @wowgetoffyourcellphone! I found some bugs, i'm not sure if this is only on my end. I'm using R28 vanila without any other mod than this. When building barracks and stables: Spoiler ERROR: RelaxNGValidator: Validation error: units/theb/infantry_archer_b:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/theb/infantry_archer_b:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/theb/infantry_archer_b:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/theb/infantry_archer_b' ERROR: RelaxNGValidator: Validation error: units/theb/champion_infantry_hoplite:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/theb/champion_infantry_hoplite:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/theb/champion_infantry_hoplite:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/theb/champion_infantry_hoplite' ERROR: RelaxNGValidator: Validation error: units/theb/champion_infantry_swordsman:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/theb/champion_infantry_swordsman:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/theb/champion_infantry_swordsman:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/theb/champion_infantry_swordsman' ERROR: RelaxNGValidator: Validation error: units/theb/cavalry_spearman_b:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/theb/cavalry_spearman_b:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/theb/cavalry_spearman_b:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/theb/cavalry_spearman_b' And some more of them when selecting those built barracks and stables, probably related to the same issue: Spoiler ERROR: Errors executing script event "Tick" ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 setupButton@gui/session/selection_panels.js:1004:35 setupUnitPanel@gui/session/unit_commands.js:95:35 updateUnitCommands@gui/session/unit_commands.js:153:18 updateSelectionDetails@gui/session/selection_details.js:547:20 updateGUIObjects@gui/session/session.js:738:2 onTick@gui/session/session.js:635:3 __eventhandler273 (Tick)@session Tick:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 224 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:224:34 setupButton@gui/session/selection_panels.js:1004:35 setupUnitPanel@gui/session/unit_commands.js:95:35 updateUnitCommands@gui/session/unit_commands.js:153:18 updateSelectionDetails@gui/session/selection_details.js:547:20 updateGUIObjects@gui/session/session.js:738:2 onSimulationUpdate@gui/session/session.js:682:2 __eventhandler275 (SimulationUpdate)@session SimulationUpdate:1:1 Dying heros: ERROR: CCacheLoader failed to find archived or source file for: "art/materials/player_trans_spec.xml" ERROR: CCacheLoader failed to find archived or source file for: "art/materials/player_trans_spec.xml" Edit: and this last one. Duplicated fertility festival: Edited 1 hour ago by guerringuerrin 1 Quote Link to comment Share on other sites More sharing options...
Thalatta Posted 42 minutes ago Share Posted 42 minutes ago 1 hour ago, wowgetoffyourcellphone said: This is a good idea for a special building (vanilla) and their cult statue (DE). In case more is needed, another great monument they had is the Lion of Chaeronea (this time commemorating a defeat, against the Macedonians). It was rediscovered in 1818 and put back together in 1902. Not my picture (sadly it was hard for me to visit): 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 35 minutes ago Author Share Posted 35 minutes ago UPDATE. Please test for errors. theban-greeks.pyromod Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 21 minutes ago Share Posted 21 minutes ago @wowgetoffyourcellphone everything working good now! The Pyrobolos sinks straight into the ground when it dies. I assume it’s because there’s no destruction animation for the structure (units die with an animation). Black cloak champs looks awesome 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 10 minutes ago Author Share Posted 10 minutes ago 10 minutes ago, guerringuerrin said: The Pyrobolos sinks straight into the ground when it dies. I assume it’s because there’s no destruction animation for the structure (units die with an animation). Indeed! Maybe a challenge for @Alexandermb? Quote Link to comment Share on other sites More sharing options...
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