Alexandermb Posted Sunday at 16:09 Share Posted Sunday at 16:09 Spoiler Continuing with the civ decal's next one is hellenic civilizations. Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted yesterday at 00:23 Share Posted yesterday at 00:23 I think around houses/storehouses, etc. could be more dirt-like. Otherwise, nice direction established here. 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted yesterday at 02:16 Author Share Posted yesterday at 02:16 1 hour ago, wowgetoffyourcellphone said: I think around houses/storehouses, etc. could be more dirt-like. Otherwise, nice direction established here. Like this? Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 23 hours ago Author Share Posted 23 hours ago Update: Added dirtier version of houses, storehouse, sentry, defense and forge: Spoiler House: Spoiler Storehouse: Spoiler Forge: Spoiler Sentry and Defense: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 23 hours ago Author Share Posted 23 hours ago New variant: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Thalatta Posted 22 hours ago Share Posted 22 hours ago 49 minutes ago, Alexandermb said: Sentry and Defense: Reveal hidden contents Hey, I don't know how realistic would you like Ancient Greek towers to be, or how many variants could be done, but here I described how they were according to their function: And here a couple of images from the book I mentioned: Basically, if the upper chamber had catapults, the roof was gabled, and the slits wider, with double-leafed outward-opening side-swinging shutters attached to the outside. Otherwise, if it also had archers, then it had an open fighting platform protected by a parapet at roof level, similar to the right tower of the lower picture. Cilindrical versions were harder to build but more resistant. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 22 hours ago Author Share Posted 22 hours ago 4 minutes ago, Thalatta said: Hey, I don't know how realistic would you like Ancient Greek towers to be, or how many variants could be done, but here I described how they were according to their function: Hello! thanks for your reference, i belive you are talking about Wall's tower's this one is the defense or the scout tower wich is more gameplay-wise oriented. Theather: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 22 hours ago Author Share Posted 22 hours ago With the alpha shader at the end of the decal texture we can adjust them seamless with other buildings: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Thalatta Posted 21 hours ago Share Posted 21 hours ago 24 minutes ago, Alexandermb said: Hello! thanks for your reference, i belive you are talking about Wall's tower's this one is the defense or the scout tower wich is more gameplay-wise oriented. Towers in general I mean (on the images they appear as part of the wall since that's the most common way to use them), there are reasons for everything mentioned: first they started with the parapet on the roof (you want to put people there also), and when catapults were used, the slits were wider, thus the shutters needed for protection, and the gabled roof to protect the machines from water. Meaning, you used the roof of a tower with catapults on the upper chamber, but the slits there are for archers. Quote Link to comment Share on other sites More sharing options...
Stan` Posted 9 hours ago Share Posted 9 hours ago Nice work @Alexandermb I believe that the earth is a bit too bright/saturated. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 2 hours ago Author Share Posted 2 hours ago 6 hours ago, Stan` said: Nice work @Alexandermb I believe that the earth is a bit too bright/saturated. I'll Bake them desaturated and darker versions soon, i was taking My monitor to warranty, gladly i had two. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago @Stan` i can't see properly the colours with this monitor, is this ok? Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 1 hour ago Author Share Posted 1 hour ago Changed storehouse, since now i can add the dirt above the tiles: Spoiler Color is just a matter of bake again so as long as the design is okay, i won't mind baking it again with another tone. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted 42 minutes ago Share Posted 42 minutes ago do you generate a normal for it ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted 36 minutes ago Author Share Posted 36 minutes ago 18 minutes ago, Stan` said: do you generate a normal for it ? Yep: Spoiler Edit: i see now second normal didn't baked properly. i have to wait till i get my monitor back. Quote Link to comment Share on other sites More sharing options...
Stan` Posted 27 minutes ago Share Posted 27 minutes ago It's pretty cool. I think maybe that the transition between stone and dirt could be improved with a better edge mask dunno. Quote Link to comment Share on other sites More sharing options...
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